Author Topic: Mount & Blade II: Bannerlord Old Discussion Thread  (Read 8038827 times)

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BliN1204

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Re: Mount & Blade II: Bannerlord [E3 Siege Videos]
« Reply #37575 on: January 02, 2017, 11:50:43 AM »
Thanks for the answer keep up the good work ^^

mr.master

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Re: Mount & Blade II: Bannerlord [E3 Siege Videos]
« Reply #37576 on: January 02, 2017, 11:57:14 AM »
Late happy new years, and a merry christmas Lust  :lol:

Is stamina for players and AI going to implemented ?

Is there any possibility to add a charge feature for troops where they would charge (running and hauling towards the enemy, not just plain running as for example, in warband) on command for period of time?



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Re: Mount & Blade II: Bannerlord [E3 Siege Videos]
« Reply #37577 on: January 02, 2017, 12:08:13 PM »
Welcome back Lust!

A question about Tactical Single Player AI: can you give an estimate of how it has improved from WB? Will they just blindly charge as they do now, or will they try some slightly more elaborate manouver?
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Ki-Ok Khan

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Re: Mount & Blade II: Bannerlord [E3 Siege Videos]
« Reply #37578 on: January 02, 2017, 12:14:28 PM »
Is there any particular reason for you to not release any blogs? Or is this how Taleworlds planned its road map. With not too frequent devblogs.
Also in the Turkish forum some guy is spreading some news as for Bannerlord to not get finished is a key person who works with the engine. Is such thing really happening? I suppose not.
Would you think that it looks promising for us to get the game in Q1 ?
Also wish everyone at Taleworlds a great new year from me.  :)


Edit : Looks like I missed the opportunity to ask him questions once again. FML
« Last Edit: January 02, 2017, 12:30:14 PM by Ki-Ok Khan »

FrankElliott

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Re: Mount & Blade II: Bannerlord [E3 Siege Videos]
« Reply #37579 on: January 02, 2017, 12:43:53 PM »
I'll reply to those that I can from the last questions and cut it off there (with an edit here). Thanks for getting involved and sorry I can't take more!

EDIT:

Late happy new years, and a merry christmas Lust  :lol:

Is stamina for players and AI going to implemented ?
Hey WEe :))

There is currently nothing like this in the game.

Is there any possibility to add a charge feature for troops where they would charge (running and hauling towards the enemy, not just plain running as for example, in warband) on command for period of time?
I'm not sure if you're asking about the game or asking whether or not this would be possible to do via modding. Honestly, I can't really talk about it though!

Welcome back Lust!

A question about Tactical Single Player AI: can you give an estimate of how it has improved from WB? Will they just blindly charge as they do now, or will they try some slightly more elaborate manouver?
Hey mate :)

Well... I think some of the behaviour we've shown has been slightly more elaborate already. In any case, if that's not enough for you :fruity:, I can certainly say that there are more impressive aspects of tactical AI that haven't yet been shown. To reiterate some of the key points mentioned, we've already said that this behaviour will depend on army sizes and compositions, so different tactics will be selected for different situations. In addition, at the PC Gamer Weekender, we showed a Lord actively placing his troops on high ground, to use as a strong defensive position. There's more to it than that but really I don't want to give too much away!

Is there any particular reason for you to not release any blogs? Or is this how Taleworlds planned its road map. With not too frequent devblogs.
I've offered some explanation for this already. What is important to keep in mind is that frequency of blogs does not necessarily correlate to rate of development progress!

Also in the Turkish forum some guy is spreading some news as for Bannerlord to not get finished is a key person who works with the engine. Is such thing really happening? I suppose not.
I think you should know better than to believe rumours and gossip! Our previous lead engine programmer did move to another company some time ago. About a year... I think? But that's not the kind of thing that would stop a game from getting finished. While he is a brilliant computer engineer and a lovely bloke, we have a fantastic team of engine programmers and I think they're working very well.

Would you think that it looks promising for us to get the game in Q1 ?
I don't really want to get into questions like this. We almost always avoid speculating on release dates for very good reasons (in my opinion) and I've already given something like an answer to a very similar question.



Cheers all! :party:
« Last Edit: January 02, 2017, 01:02:31 PM by Captain Lust »
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Re: Mount & Blade II: Bannerlord [E3 Siege Videos]
« Reply #37580 on: January 02, 2017, 12:53:35 PM »
Is there any particular reason for you to not release any blogs? Or is this how Taleworlds planned its road map. With not too frequent devblogs.
Also in the Turkish forum some guy is spreading some news as for Bannerlord to not get finished is a key person who works with the engine. Is such thing really happening? I suppose not.
Would you think that it looks promising for us to get the game in Q1 ?
Also wish everyone at Taleworlds a great new year from me.  :)


Edit : Looks like I missed the opportunity to ask him questions once again. FML

Q: Hi and happy new year Lust.
Can we expect something for our hands within next 2 months ?

A: Really can't talk about dates at all. I want to say that's looking at least a little early though, to be honest.

So no Q1. I just lost my hype XD...
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TheGreatGold

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Re: Mount & Blade II: Bannerlord [E3 Siege Videos]
« Reply #37581 on: January 02, 2017, 12:56:55 PM »
Will bannerlord be 64 or 32 bit?
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Ki-Ok Khan

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Re: Mount & Blade II: Bannerlord [E3 Siege Videos]
« Reply #37582 on: January 02, 2017, 12:58:03 PM »
All you smarties thinking he answered 2 of my 3 questions .
Q1 is first 3 months of a year.not 2.
When asking why no blogs I also ask is this how its always gonna be from now on.Is this how the road map for Taleworlds now.

Not really answered when I go back and read the other replies

Will bannerlord be 64 or 32 bit?

64. Has been mentioned before alot
« Last Edit: January 02, 2017, 01:02:47 PM by Ki-Ok Khan »

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Re: Mount & Blade II: Bannerlord [E3 Siege Videos]
« Reply #37583 on: January 02, 2017, 01:01:23 PM »
All you smarties thinking he answered 2 of my 3 questions .
Q1 is first 4 months of a year.not 2.
When asking why no blogs I also ask is this how its always gonna be from now on.Is this how the road map for Taleworlds now.

Not really answered when I go back and read the other replies

Will bannerlord be 64 or 32 bit?

64. Has been mentioned before alot


LOL no. Q means quarter. A quarter of 12 months is 3 months. So Q1 is Jan. Feb. Mar.
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Ki-Ok Khan

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Re: Mount & Blade II: Bannerlord [E3 Siege Videos]
« Reply #37584 on: January 02, 2017, 01:02:12 PM »
All you smarties thinking he answered 2 of my 3 questions .
Q1 is first 4 months of a year.not 2.
When asking why no blogs I also ask is this how its always gonna be from now on.Is this how the road map for Taleworlds now.

Not really answered when I go back and read the other replies

Will bannerlord be 64 or 32 bit?

64. Has been mentioned before alot


LOL no. Q means quarter. A quarter of 12 months is 3 months. So Q1 is Jan. Feb. Mar.
ya 3 . still not 2 :P

Rollo.TheWarrior

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Re: Mount & Blade II: Bannerlord [E3 Siege Videos]
« Reply #37585 on: January 02, 2017, 01:06:19 PM »
Captain, sorry to ask this but, in what stage of developing is the game right now??
Last year, at Q2,  on some videos,  they said they re working for a 2017 release (well.. some point of it), and also deliver "in some form" (demo or whatever) the game after 2016 finishes.

What change that?  I read some of your replys here and almost seems like the game is still on EARLY dev phase.   

You said also there is no external betatesters yet.   But is there some kind of BT from the devs? (i mean days ago SteamDB marks a 39 player ingame)


Thanks in advance, and sorry for my english
« Last Edit: January 02, 2017, 01:10:34 PM by Rollo.TheWarrior »
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Sorry my bad english
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Re: Mount & Blade II: Bannerlord [E3 Siege Videos]
« Reply #37586 on: January 02, 2017, 01:06:59 PM »
All you smarties thinking he answered 2 of my 3 questions .
Q1 is first 4 months of a year.not 2.
When asking why no blogs I also ask is this how its always gonna be from now on.Is this how the road map for Taleworlds now.

Not really answered when I go back and read the other replies

Will bannerlord be 64 or 32 bit?

64. Has been mentioned before alot


LOL no. Q means quarter. A quarter of 12 months is 3 months. So Q1 is Jan. Feb. Mar.
ya 3 . still not 2 :P

OK smartiepants we are both wrong :P
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The Bowman

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Re: Mount & Blade II: Bannerlord [E3 Siege Videos]
« Reply #37587 on: January 02, 2017, 01:19:32 PM »
Hello,
I would like to have a clarification for a rather technical issue.
So, we can upgrade our villages to have castles, but I'm curious about one fact though. When the castle gets built, does it replace the village scene with a castle, or will a castle-like structure be added in the scene along with the village?
Coming soon since 2012. Click on the picture below to expand your expectations.


Native Scene Replacement Pack.
New release (30.12.2018).

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Re: Mount & Blade II: Bannerlord [E3 Siege Videos]
« Reply #37588 on: January 02, 2017, 01:19:58 PM »
I am happy with almost his info :) lost my hype, knowing we won't see the game for months to come. Will check back in a few weeks, have a good 2017 evreyone!
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Rollo.TheWarrior

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Re: Mount & Blade II: Bannerlord [E3 Siege Videos]
« Reply #37589 on: January 02, 2017, 01:20:29 PM »
Hello,
I would like to have a clarification for a rather technical issue.
So, we can upgrade our villages to have castles, but I'm curious about one fact though. When the castle gets built, does it replace the village scene with a castle, or will a castle-like structure be added in the scene along with the village?

Can see that in some videos.   The Casttle structure, attaches to the Village. 
ARGENTINA
Sorry my bad english
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