Years later, the United States is at it again, this time with Canadian provinces picking sides as well. Centuries in the medieval past after the first Civil War fought with guns, the belligerents sought to fight with swords and crossbows. The East and the West grouped up together against eachother - some closer, such as New England and Greater Pennsylvania, and some farther. But they all had one goal in mind: Unite the continent under their banner.
The Split North American Campaign [SNAC] will be an ambitious campaign designed to bring as much of the NA community together as possible. Players will fight on either the West or the East based on their location, not clan. Strategies and plans will be designed by people that have rarely spoken to each other before, and the two teams must adapt to the strengths and weaknesses of their players relatively quickly. It's the best way to do something that's very rarely done - bring the large majority of the NA community under one of two sides. It's a phenomenal way to change things up, breathe some new life into something that feels like it's stalling, and make players play with people they never have played with before.
There will be two factions trying to gain as many states and provinces as they can. The campaign will be turn-based, with the first moves being determined by a coin toss. Each side's population will be divided into two players pools that two 'armies' can draw from. In total, four armies for each side will be able to attack and claim states that they are either adjacent to or are adjacent to a friendly state that they are adjacent to. When an army attempts to attack an adjacent state, a standard Battle match is fought, using New NASTe rules (see NASTE thread). The invaded side will be the defenders, and the invaders will be the attackers. If the attack is successful, the army will be moved one state in the opposite direction, and the state switches allegiance and all players from that state are removed from the game by default, as their state was lost. Those players may re-join the game, playing for the opposite faction, or wait until the state is recovered.
Hence, the main resource in this game will not be 'armies' (as you cannot lose those) or 'resources' but rather manpower. Each state or province lost means people removed from your team. Strategy is involved here - despite the Canadian provinces not having as many Warband players as some of the US states, it's the easiest way for each side to get to the population center of the other side (New England and California). Attacks will have to be made not only for the territorial and strategic advantage, but also for the people that can be gained.
Native module will be used, and a Central server (much preferably a Chicago one). All of the previous events I've organized have been very welcoming towards Europeans, but this is a North American event. Europeans are welcome to join but will have to play on a Central server (oftentimes 130+ ping). Players from other countries may 'Mercenary' under whichever faction they choose.
Each side will be lead by a Commander, and I've mostly gotten who's going to command both sides. However, I am going to seek a confirmation as well as more support before I fully go into this project. It'll take a lot of time, and I am trying to acquire a sub-board for this, but I do want discussion and support. The rules are difficult and servers are not that easy to acquire. Any input would be very appreciated, as well as any volunteers for administration.
edit: Special thanks to Master Unicorn in particular for help in fleshing out the concept, and thanks to all of the people I have spoken to regarding this event. Your insights were appreciated.