Author Topic: VÍGVELLIR – make and show your own maps  (Read 28367 times)

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Éadríc

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VÍGVELLIR – make and show your own maps
« on: September 05, 2012, 02:49:58 PM »


You wish to make maps for Víkingr, but don’t know how? You want to show off your beautiful maps, but don’t know where? Look no further, for here you can find instructions on how to make maps and here you can post pictures of maps you are working on or have finished. The best maps will be proclaimed vígvellir (‘battlefields’) and will be added to the map cycle of HRAFNABJÓÐR, the official Víkingr server.

And if you have no talent whatsoever for map making but a good idea nonetheless, do share and maybe someone can realise it for you! Please provide reference pictures if possible.




MAKING A NEW MAP
(for battle and death match mode)


Setting up the game for map making
  • Go to C:\Program Files\Vikingr\Modules, where you will find a folder called Vikingr; copy that folder and name it Mapping (and keep it in the same \Modules folder).
  • Double click the Víkingr desktop icon and in the launch window:
    a. click Configure, where in the Video tab select Start windowed, and in the Advanced tab select Enable edit mode, and save these configurations;
    b. select Mapping instead of Vikingr as your Current Module;
    c. launch the game.
  • Host a multiplayer game in battle or death match mode and pick any existing map that has the size and weather conditions you have in mind for your own map. (If none of the existing maps work out for you, you can find instructions below on how to automatically generate a landscape of your own specifications.)
  • When you are in-game press Ctrl + E on your keyboard to open the edit window, and you can start reshaping the existing map. You can switch to full screen mode by pressing Alt + Enter on your keyboard, but then you won’t be able to use the edit window.
Important note: Make sure that you reverse step 2 above when you are done with your map shaping session and want to play again. The game is slower and more prone to crash when you are playing in edit mode.


Generating a landscape of your own specifications (advanced users)
(click to show/hide)


Shaping the landscape and placing objects
Most of this is pretty straight forward and easily learned. Play around with the edit window a bit to get to know its workings before you start shaping the map you have in mind. It is best though, if you know this right away:
  • If you click the Help button in the edit window you will get a list of all the commands available to you, like how to move objects around. Here is a copy of that list:
    (click to show/hide)
  • Saving your progress is done by pressing Ctrl + E (i.e. toggling the edit window) and clicking “Yes, save”. Make sure you save your progress frequently!
  • Grass and small shrubs are automatically generated wherever the standard ground texture is in place. If you want to revert to this standard ground texture, for instance if you want to ‘erase’ a path you’ve painted, use the middle mouse button whilst in Ground Texture Paint mode. But note that the automatically generated grass and small shrubs won’t return until you’ve reloaded your map.
  • Similarly, if you change the elevation of the landscape, any automatically generated grass and small shrubs won’t snap to the new ground level until you’ve reloaded your map.
  • You can get a river or any body of water by changing the elevation below zero, saving your progres, and reloading the map. Water will appear!
  • Go easy on the vegetation. The more trees you plant, the lower the frame rate will be for many players. A dense forest is of course awesome, but unfortunately the game can’t process it very well.
  • The outer terrain, i.e. the map beyond the borders of the map you can edit, cannot be changed in-game. To change it, go to your Mapping folder, and open scenes.txt. Find the entry for the map you’re working on (e.g. scroll to scn_taiga if you’re reshaping Taiga); a few lines under it you will find something like outer_terrain_plain_hills. To see what you can replace it with, take a look at what outer terrains are used for other maps.


Deciding where players spawn
In the edit window, switch to the Edit Objects mode and in the lower half of the window, select Entry Points (see image 1 below). If you are making a battle map, place two entry points: one for each fighting side. Set the Entry no. of the first one to 0, and that of the second one to 32. If you are making a death match map, place 64 entry points, set from 0 to 63, scattered around your map. Make sure to test the entry points by spawning yourself.

(click to show/hide)
Image 1: Entry Points


Submitting your map
When you’ve saved and finished your map, exit the game and go to C:\Program Files\Vikingr\Modules\Mapping\SceneObj. There you will find the file of the map that you have just reshaped. If you are not sure which file it is, have the files arranged by date modified; yours will be the one most recently modified. It is this file you can send to Víkingr developer Moeckerkalfie. But do post some screenshots first, please.



Good luck!
« Last Edit: September 13, 2012, 10:12:49 PM by Éadríc »

Éadríc

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Re: VÍGVELLIR – make and show your own maps
« Reply #1 on: September 05, 2012, 02:50:35 PM »
A selection of finished maps

(Will be updated regularly.)





« Last Edit: December 15, 2012, 12:23:56 PM by Éadríc »

Linear

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Re: VÍGVELLIR – make and show your own maps
« Reply #2 on: September 05, 2012, 02:54:08 PM »
Well done Éadríc, no doubt many shall find this very useful.

sotijalo

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Re: VÍGVELLIR – make and show your own maps
« Reply #3 on: September 05, 2012, 03:28:44 PM »
I think making epic poems is a bit easier than making a proper map...
When the wound is cut deep
So shall the brave man weep

How are we supposed to keep
From falling to eternal sleep
The climb is so steep
It's only one tiny leap
From light to darkness deep

Celtichugs

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Re: VÍGVELLIR – make and show your own maps
« Reply #4 on: September 05, 2012, 03:29:52 PM »
Great work, Éadríc!

Uga the Caveman

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Re: VÍGVELLIR – make and show your own maps
« Reply #5 on: September 05, 2012, 04:11:39 PM »
Great instruction!

Eyecatcher

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Re: VÍGVELLIR – make and show your own maps
« Reply #6 on: September 05, 2012, 08:37:21 PM »
(for battle and death match mode)

Deathmatch?
The gamemode is Deathmatch sometimes?


Edit AI Mesh Mode
Right Mouse Button: Selects AI mesh objects.
CTRL + Right Mouse Button: Selects multiple AI mesh objects.
1: Activates Vertex Editing Mode
2: Activates Edge Editing Mode
3: Activates Face Editing Mode
G, T, X, Y, Z, B and Delete can also be used in this mode.

I have to make AI Mesh. D:
I haven´t done it before.


Deciding where players spawn
In the edit window, switch to the Edit Objects mode and in the lower half of the window, select Entry Points (see image 1 below). If you are making a battle map, place two entry points: one for each fighting side. Set the Entry no. of the first one to 0, and that of the second one to 32. If you are making a death match map, place 64 entry points, set from 0 to 63, scattered around your map. Make sure to test the entry points by spawning yourself.

You could add the MotF-Spawns 67 to 69 to your List.

Barabas

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Re: VÍGVELLIR – make and show your own maps
« Reply #7 on: September 05, 2012, 09:32:01 PM »
Edit AI Mesh Mode
Right Mouse Button: Selects AI mesh objects.
CTRL + Right Mouse Button: Selects multiple AI mesh objects.
1: Activates Vertex Editing Mode
2: Activates Edge Editing Mode
3: Activates Face Editing Mode
G, T, X, Y, Z, B and Delete can also be used in this mode.

I have to make AI Mesh. D:
I haven´t done it before.


The AI mesh is not necessary for multiplayer, many maps don't have it. Maps without AI mesh will have bots running into sceneprops and/or water though.

ᚦorkell

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Re: VÍGVELLIR – make and show your own maps
« Reply #8 on: September 05, 2012, 10:41:45 PM »
Hullo! This is quite a gift indeed! I will surely study this, for I have been wanting to make maps myself - believe it or not.
Haui that Skanunga ærliki mææn, toco vithar oræt aldrigh æn Gesaga him éac wordum, þæt híe sint wilcuman Deniga léodum

Linear

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Re: VÍGVELLIR – make and show your own maps
« Reply #9 on: September 06, 2012, 05:07:37 PM »
Éalá all. I'm Ealdgýð Wudurúne Fyrninga, and this is my map. I haven't a name as of yet as I'm still thinking of one. I have attached pictures below. This map has a deep river that goes straight through the middle with three crossing spread out across it, to prevent aggravating bottle necks and one sided constant victory. Cavalry can still be utilized on this map but also there are a good few advantage points to be exploited. Instead of me ranting about it on here and showing you pictures it's probably better played, so I will try my best to get this in the next patch. I see this being a very good and enjoyable map when there a good few on and playing, but also enjoyable when there aren't so many.









Éadríc

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Re: VÍGVELLIR – make and show your own maps
« Reply #10 on: September 06, 2012, 05:12:10 PM »
Splendid! Many thanks, my fellow Fyrning, for kicking off this series. It looks nice and compact and I look forward to playing it!

STARik

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Re: VÍGVELLIR – make and show your own maps
« Reply #11 on: September 06, 2012, 06:34:58 PM »
That map looks seaxy.

Barabas

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Re: VÍGVELLIR – make and show your own maps
« Reply #12 on: September 06, 2012, 10:22:20 PM »
Good work =)

Halvar

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Re: VÍGVELLIR – make and show your own maps
« Reply #13 on: September 07, 2012, 11:04:52 AM »
Nice map!  :D

hrotha

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Re: VÍGVELLIR – make and show your own maps
« Reply #14 on: September 07, 2012, 01:45:04 PM »
I support this thread. We need many more maps to keep things from going stale, so the more people who get into map making, the better. Those who do not feel up to the task can perhaps contribute ideas for the mappers out there.

Ealdgyð, that's beautiful!