MP Native [Native compatible] NeoGK - The siege enhancement mod

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Thank you, Gambino. Your video expresses characteristics of this MOD well.
I hope that this MOD is used in siege. It will be exciting game!


And, that's kind of you,I made another MOD one year before I produced this MOD.
It is "AdvancedWB". I publish  that MOD.
It is for Version1.134, you may try it if the environment is fixed.

***AdvancedWB MOD[WB][M]***

Download url: http://www1.axfc.net/uploader/S/so/111354

Readme file: http://www1.axfc.net/uploader/File/so/77733

warband


The feature of this MOD is engineer.  He can build large shield and fence and woodwall etc...
It is more primitive than NeoNative though the catapult appears of course, too.
The AdvancedWB server doesn't work correctly if it doesn't use dedicated server1.134.
 
Really good work! From the videos, the game seems to be very smooth concerning the siege engines. I could definitely see aspects of this mod being used in other mods. Keep up the good work!
 
no paste the text files over the native mod! its native compitatible much dont worry  :mrgreen: then join his official server
 
Oh, sorry.  I am weak at English. Excuse me.
And, I cannot make a always server.
Please use desicated server if you are going to try this MOD.
The sample scene is from scene80 to 84. Terrain cord has been already inserted.

Of course I will make  a game server, too.
If you can find my server, Please come to play. (it may be whim)
 
I am operating a server now.  It will work for another about two hours.

SERVER NAME: NeoNative_xxx
 
Im trying hard to run a dedicated server with this mod. Its not going well...

The readme file is written in japan, or is encrypted in a way i cant read it. All i see is a bunch of symbols, no matter what i try.
The opening post, altho written in latin letters is not very helpful eighter ...it looks like translated by google or something.

In a few words - im able to run a host session with the mod, but i cant make a dedicated server, visible in the serverlist. It simply doesnt show up. Its not the port, its not a firewall, its not anything common that you might experience, while trying to do it.

Other thing im noticing - this mod requires specifically designed siege maps in order to work.
Is it possible to re-edit classic siege maps, like Hailes for example, in order to add siege machinery in it? Does these objects exist in editor?
A lot of questions, as usual.
Im really interested in making a dedicated server and we have a big player database, so its going to be awesome if i could do it.
 
I have attached the readme file in English. Did you read it? (May not be readable by my weak English XD)

Do you know how to make a dedicated server?
If you don't know how to making dedicated server, Please ask in a forum of dedicatedserver.

Even if I made ​​a server, My server isn't in the list.(if over the broadband's router, It seems to happen)
However, it seems to appear from the outside because the other players come to my server.


#How to make NeoNative server#
You must overwrite at "server_files" if you make a server in this MOD.


Of course, you can also use existing siegemap.
I made new hailes castle. Please refer to it.

New Hails castle(for siege): http://www.mediafire.com/?xmvnc16jec79q7o

And, Neonative's new weapons objects(catapult & ballista etc...) can make by existing objects.
Please see below.

[weapons recipe]
catapult
[spr_weapon_rack] scale: [x=1.2 y=4.5 z=1.2]  VarNo:1
[spr_banner_pole] scale: [x=6.0 y=4.0 z=0.75]  VarNo:1
[spr_bowl_wood] scale: [x=2.5 y=2.5 z=3.5]  VarNo:1
[spr_winch] scale: [x=1.1 y=0.5 z=0.5]  VarNo:1
[spr_belfry_wheel_old: 2piece] scale: [x=0.4 y=1.0 z=1.0]  VarNo:1
[spr_stone_ball] VarNo:1=add fire

catapult_supply_point
[spr_zz_active_point] VarNo:2

bsllista
[spr_weapon_rack] scale: [x=0.3 y=0.8 z=0.7]  VarNo:3
[spr_table_round_a] scale: [x=0.4 y=0.4 z=1.0]  VarNo:3
[spr_winch] scale: [x=0.1 y=0.2 z=0.2]  VarNo:3
[siege_crossbow (itm_sniper_crossbow)] scale: [x=2.0 y=1.5 z=3.0]  VarNo:3

boil_cauldron
[spr_cauldron_a] scale: [x=3.0 y=3.0 z=4.0]  VarNo:4
[spr_bowl] scale: [x=5.5 y=5.5 z=0.5]  VarNo:4
[spr_wood_heap_b] scale: [x=0.5 y=0.5 z=0.5]  VarNo:4
[spr_counter_tabern] scale: [x=1.5 y=1.0 z=3.0]  VarNo:4

Please put these objects in map.
(the put place that a player does not enter will be good)
When a game is started, the object is placed automatically on zz_active_point  by a script.
 
Okay, i've managed to start a dedicated server with this. Its totally AWESOME.
It has some minor issues, but as a concept it rocks. Congrats :smile:

Imma write you a more detailed list of what I think is important to be fixed/done.
Cheers :smile:
 
Chavdar said:
Okay, i've managed to start a dedicated server with this. Its totally AWESOME.
It has some minor issues, but as a concept it rocks. Congrats :smile:

Imma write you a more detailed list of what I think is important to be fixed/done.
Cheers :smile:

Thank you, Chavdar.
I am glad if I get advice to you.
If you've made ​​a dedicated server, I want to know your server name.
I would go there to play :smile:
 
Ahm! some advice please?.. I placed the items correctly, edited size (xyz) and VarNo for ballista, placed zz_arrow VarNo 3, but the ballista dosn't fire, it only loads up the projectile some times, other times it mooved  some walls. whut up, what am i missing?
 
bpopa27 said:
Ahm! some advice please?.. I placed the items correctly, edited size (xyz) and VarNo for ballista, placed zz_arrow VarNo 3, but the ballista dosn't fire, it only loads up the projectile some times, other times it mooved  some walls. whut up, what am i missing?

First, overwrite to NeoNative folder from "server_files" folder.
Next, Did you put those objects?

bsllista parts
[spr_weapon_rack] scale: [x=0.3 y=0.8 z=0.7]  VarNo:3
[spr_table_round_a] scale: [x=0.4 y=0.4 z=1.0]  VarNo:3
[spr_winch] scale: [x=0.1 y=0.2 z=0.2]  VarNo:3
[siege_crossbow (itm_sniper_crossbow)] scale: [x=2.0 y=1.5 z=3.0]  VarNo:3

[spr_zz_active_point] VarNo:3

There is no need to assemble it. It simply just put.
I will explain in detail.

Please put an necessary objects  in a map. It do not mind the place anywhere.
And, please set VarID and a scale in them.
Finally put spr_zz_active_point, and, please set VarID.
Preview  a title screen or Reboot M&B. And login the map. They will be entered.
 
by the way DWARF3, your edited Hailles castle is bugged - the castle itself is floating in the air above the ground. Can you fix it?
 
DWARF3 said:
bpopa27 said:
Ahm! some advice please?.. I placed the items correctly, edited size (xyz) and VarNo for ballista, placed zz_arrow VarNo 3, but the ballista dosn't fire, it only loads up the projectile some times, other times it mooved  some walls. whut up, what am i missing?

First, overwrite to NeoNative folder from "server_files" folder.
Next, Did you put those objects?

bsllista parts
[spr_weapon_rack] scale: [x=0.3 y=0.8 z=0.7]  VarNo:3
[spr_table_round_a] scale: [x=0.4 y=0.4 z=1.0]  VarNo:3
[spr_winch] scale: [x=0.1 y=0.2 z=0.2]  VarNo:3
[siege_crossbow (itm_sniper_crossbow)] scale: [x=2.0 y=1.5 z=3.0]  VarNo:3

[spr_zz_active_point] VarNo:3

There is no need to assemble it. It simply just put.
I will explain in detail.

Please put an necessary objects  in a map. It do not mind the place anywhere.
And, please set VarID and a scale in them.
Finally put spr_zz_active_point, and, please set VarID.
Preview  a title screen or Reboot M&B. And login the map. They will be entered.
Did all of this before asking question :roll:
 
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