Author Topic: Converting to WB?  (Read 2316 times)

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ChrisTheThird

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Converting to WB?
« on: August 24, 2012, 07:04:53 PM »
Just wondering is it possible to make this work in wb with some tweaking

Captured Joe

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Re: Converting to WB?
« Reply #1 on: August 24, 2012, 07:17:28 PM »
I seriously doubt it. And I wouldn't even try it with version II.
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ChrisTheThird

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Re: Converting to WB?
« Reply #2 on: August 28, 2012, 12:58:13 AM »
Thanks for the reply.

Hazzardevil

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Re: Converting to WB?
« Reply #3 on: September 19, 2012, 08:50:19 PM »
What would make it hard to convert?

Captured Joe

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Re: Converting to WB?
« Reply #4 on: September 19, 2012, 08:53:58 PM »
A lot of features coded for the original M&B maybe?
I'm not a coder myself, but I guess a feature-heavy (or code-heavy) mod is harder to convert to WB than a mob which relies on new items/textures more, I believe.
Captured Joe is my worst fear
You could say that he finds hungarian tanks riveting.

ReboRN42O

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Re: Converting to WB?
« Reply #5 on: July 25, 2013, 01:56:53 AM »
this mod so awesome very good one i love it but this mod's m&b version full of bugs, [rgl,runtime error, etc.] maybe convert to WB?

Captured Joe

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Re: Converting to WB?
« Reply #6 on: July 27, 2013, 10:03:17 AM »
No.
Captured Joe is my worst fear
You could say that he finds hungarian tanks riveting.

bjorne.

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Re: Converting to WB?
« Reply #7 on: January 03, 2014, 01:06:57 AM »
The mod cannot be converted since there's absolutely no proper code. Just text tweeks, copy-pasting and some modelling.