As Millander inferred but did not explain, grenades had fallen out of use by this time period. Too many TKs.Commander Millander said:*Incoming history lesson*
Thanks for your answer. But a grenadier should have at least one grenade on sieges or urban fight.5arge said:As Millander inferred but did not explain, grenades had fallen out of use by this time period. Too many TKs.Commander Millander said:*Incoming history lesson*
Adi said:Thanks for your answer. But a grenadier should have at least one grenade on sieges or urban fight.5arge said:As Millander inferred but did not explain, grenades had fallen out of use by this time period. Too many TKs.Commander Millander said:*Incoming history lesson*
Adi said:But a grenadier should have at least one grenade on sieges or urban fight.
oh god do you imagine a full server with noobs and grenades? 1 grenade per round in WFAS is enough to make me ragequit...SeanBeansShako said:Adi said:Thanks for your answer. But a grenadier should have at least one grenade on sieges or urban fight.5arge said:As Millander inferred but did not explain, grenades had fallen out of use by this time period. Too many TKs.Commander Millander said:*Incoming history lesson*
It was done in the early beta of Mount and Musket. It did not go around well.
Grenades of the 18th century were basically those silly looking spherical cartoon bombs that if thrown at another human with a fuse longer than 10 seconds (It'd have to be long or the thrower would get a face full of iron shards for his trouble) they would have been easily kicked away or put out.
Grenadiers and Foot Guard were shock troops due to their height and strength held back in reserve or placed on the right side of the line during battle. What you see in Total War games is hilarious innacurate fun.