[M] CONQUEST - The Struggle for World Domination (old thread)

What is the most important aspect of a multiplayer mod in your mind? Post about your reasons and tho

  • Great models and textures

    Votes: 61 30.3%
  • Balanced weaponry

    Votes: 52 25.9%
  • A huge selection of weapons to choose from

    Votes: 19 9.5%
  • New high quality maps

    Votes: 25 12.4%
  • A persistent server with non-assholish admins

    Votes: 57 28.4%
  • Lots of new scripted functions

    Votes: 24 11.9%
  • A large player base

    Votes: 77 38.3%
  • Nothing, multiplayer mods suck no matter what

    Votes: 9 4.5%

  • Total voters
    201

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sirwho

Knight
 
riskheader.gif


NEWS!
I will be ending the official open beta phase now and work on a small patch to fix a few things. In light of this what are your guys suggestions on the immediate and essential changes or additions that should be made? So far my list is as follows:

-Add missing green heavy cavalry captain uniform texture
-Fix faulty spawn points on 2 maps
-Name capture zones to make them easily identifiable
-Create better visibility of capture points so that it is obvious who owns them at any time
-Add some kind of payoff for winning team (music?) so its not such a hollow thing when you win, to encourage playing for the objectives
-Lower musket/rifle accuracy

A competent scripters help would be appreciated for help with future releases



About the Mod:
CONQUEST is loosely based on the 7 years war. The mod is being built around the Conquest game mode which has been slightly altered so that players no longer spawn at their teams owned flags but at their teams initial spawn point throughout the game. The mod aspires to create a fun simulation of combat during the 7 years war time period and offers a large number of customization options for each troop type to allow players to create their own unique regiments. The combat system has been created to reward skilled players and offer fun options for different interests.


A Word from the Mod Maker:
The main interest I have in creating this mod is in trying to create a realistic (as much as possible) 7 years war combat simulation. I didn't live back then and experience the combat myself, but I'll do the best I can to paint a picture that is as accurate as possible in this mod. I also always thought it would be interesting for people to be able to create their own regiments and make their own uniforms, which is why I've gone out of my way to create a large number of customization options for each troop type, so that players can pick their own uniforms and have a unique look that differs from other player made regiments. I've also tried to balance the troop classes correctly, giving each a slight advantage over their "nemesis" class but not to the point that skill won't determine the winner. Most importantly I want combat to actually reward the good players instead of the spazzers. I've played many mods and they all seem to end in spazzing or players having too many choices of things to fling at one another. That being said, I'm happy with what I've been able to put together so far and plan to continue expanding upon it.


Currently the mod features:

Factions:
Yellow
Blue
Red
Green
Purple
Black

Troop Types:
Riflemen
Infantry
Light Cavalry
Heavy Cavalry

Ranks:
Private
Sergeant
Lieutenant
Captain

Overhauled combat sounds
Melee blocking and hitting sounds  ---  Video:  http://www.youtube.com/watch?v=WBdHa13B4lY&feature=youtu.be
Ranged gunfire and bullet impact sounds  ---  Video:  http://www.youtube.com/watch?v=wWcVoMvyKmU&feature=youtu.be
Several other smaller things

Efficient models/textures ready for large scale battles!
400 bots in a moshpit = 0 lag for my sub-par computer with M&B graphics at about medium quality (everything on except AntiAlialising and shadows)

New Animations
Running  ---  Video  http://www.youtube.com/watch?v=8TnxkgNtV68&feature=plcp
Reloading  ---  Video  http://www.youtube.com/watch?v=xL1mfrMreow&feature=plcp
standing

Several new Conquest Maps


Future Objectives:

-Better objective visibility
-More noticeable victory for the winning team (ex: depressing music if you lost, and nice music if you win)
-Objective point names
-More animation improvements
-Musicians
-Training faction and a useful training map for easy regimental training
-More custom sounds
-More maps
-More custom placeables
-More officer ranks (colonel - general)
-Single player (nothing groundbreaking, but a simple and functional one)
-Better balance for multiplayer bots
-Better NPC formations system


Pictures!

Uniform Examples:
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Battles
scaled.php
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Maps
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Credits
TaleWorlds - for creating a truely great and mod friendly game
Janus - for creating his awesome Warband mod installer script http://forums.taleworlds.com/index.php?topic=109919.0
mr.master - for his "Adding a new multiplayer faction Tutorial" http://forums.taleworlds.com/index.php/topic,116286.0.html
Hermodr - for his "Adding custom made items to multiplayer Tutorial" http://forums.taleworlds.com/index.php/topic,112126.0.html
Archer - for his overview of MP entry points http://forums.taleworlds.com/index.php/topic,89831.0.html
Yoshiboy - for his MP weather effects information
Shredzorz - for his gun smoke scripts taken from his AOFI OSP http://forums.taleworlds.com/index.php/topic,152698.0.html
Sirdur13/Andreas - for his MP maps
Nordous - Sceners Guild http://forums.taleworlds.com/index.php/topic,163368.0.html
Wambo - for allowing me to use his extended MP troop selection scripts from "Fire and Sword Battalion"
mtarini - for creating Open BRF, without which things would be MUCH more difficult http://forums.taleworlds.com/index.php/topic,72279.0.html
DARKFIREGAMING - for his sword sheathe and unsheathe sounds which can be found in his awesome Skyrim mod here: http://skyrim.nexusmods.com/mods/11465/
Andreas, Kraut, Rook, Merkur, Augustus, Gotomtom, MrLyle, Darkwolf and the rest of the Bane Battalion guys for beta testing things with me
Vornne - modding assistance/advice
Somebody - modding assistance/advice
Slawomir of Aaarrghh - modding assistance/advice
Lucke189 - Realistic colors: http://forums.taleworlds.com/index.php/topic,120098.0.html
The many modders who came before me - for asking and answering questions on the TaleWorlds forums. Without their hoarded knowledge things would have been MUCH more difficult and at times impossible!
sirwho - everything else.


Signatures - Thanks for using! Your support is appreciated! :wink:

conquestsig.gif

Code:
[center][URL=http://forums.taleworlds.com/index.php/topic,238946.0.html][IMG]http://imageshack.us/a/img513/6736/conquestsig.gif[/IMG][/URL][/center]
conquestsig2.gif

Code:
[center][URL=http://forums.taleworlds.com/index.php/topic,238946.0.html][IMG]http://imageshack.us/a/img211/1304/conquestsig2.gif[/IMG][/URL][/center]

Download Links
And turn the music on! :wink:
Game Front
M&B Nexus

Current Regiments
Black Infantry Regiment Nr. 62 - Leader: Sirdur13
mb36a.jpg

25th Black Guard - Leader: romandude
CY7Q-.jpg

5th Blue Grenadier Guards - Leader: Volkonski
11B1D242A43953327446A0721E0E0B54EF1497EE

BaneBananas - Leader: Gambino
infanturi.jpg

Regiment Von Briscoe (RVB) - Leader: 1st_Jaeger_Sch_Hische77
scaled.php
041AC884420724B261A532CDB4F90156E75FEDDD

Disclaimer
None of my work is available for use in other games/mods without my express permission!
 
(speaking as third in command of the black brunswickers and participant in the closed aplha/beta)

One of the great and interesting things for regiments will be the ability to customize a uniform, first there are 6 colour factions to chose from, 4 different style uniforms, and then 4 different style lapeles, in many different colours. It will take a while untill all possible combinations are taken, and its will be interesting for regiments so regiments can be identified.

we have already been beta testing for a while so the next batch of beta testers will enter a semi-balanced/balanced beta. All in all for a pretty much one person made mod (excluding the making of the maps) its pretty damn good and will continue to be improved (guaranteed). it has potential and i do recommend everybody to at least give it a try.

Great work so far is all i can say.
 
Rhudda Ar Clogyn Barfau said:
For what I can see in the 'battle' pictures it looks like you have made the bots fire volleys am I right? coz if you have it would be kick ass
Its the Fire and Sword Volley fire, which was added in the latest patch. Doesn't work as well as I'd like though, I'll be trying to find or make a new system for that later.

Heres a video of me messing around with Andreas on RISK to show off some of the combat sounds: http://www.youtube.com/watch?v=WBdHa13B4lY&feature=youtu.be
 
This might be the musket mod in development I like the most. I like how you go for accuracy without historical countries. It will allow much more flexibility which will be much beneficial.

Keep it up.
 
sirwho said:
Rhudda Ar Clogyn Barfau said:
For what I can see in the 'battle' pictures it looks like you have made the bots fire volleys am I right? coz if you have it would be kick ass
Its the Fire and Sword Volley fire, which was added in the latest patch. Doesn't work as well as I'd like though, I'll be trying to find or make a new system for that later.

Heres a video of me messing around with Andreas on RISK to show off some of the combat sounds: http://www.youtube.com/watch?v=WBdHa13B4lY&feature=youtu.be

Oh well volleying bots would be great for big battles and stuff, cant wait till release
 
Good luck boys! This mod sounds like a general get on, and shoot your friend to pieces type game. ME GUSTA. Can't wait to sign up and show it off. P.s: nice animations. I applaud your usage of proper loading animations, especially considering the height of the musket.
 
gaham1 said:
So is RISK just part of the name or will you actually have a map thats the size of risk and regiments try to conqour everything?
In single player there will certainly be an accurate game map, but single player is not my main interest so it will not be finished until sometime down the road. Multiplayer will be created around the Conquest game-mode and will feature some high-quality maps based on different real world locations.

LtSpearing said:
Good luck boys! This mod sounds like a general get on, and shoot your friend to pieces type game. ME GUSTA. Can't wait to sign up and show it off. P.s: nice animations. I applaud your usage of proper loading animations, especially considering the height of the musket.
Spearing! Hope your doing well old chap, and thank you for the kind words, that reload animation was a real bastard to make!

damonkey said:
I like the fact it's not historical. Just two factions having at it, just my style.  :lol:
One of my main reasons for using the RISK theme was to do just that, I think it will be alot of fun without historical factions/regiments etc. Here you'll have to make your own history! :wink:
 
Yeah, me owning a regiment, and talking alot with Vulkaan about the mod. We came up with alot of very awesome functions for regiments!
For example:
-Completely customizable uniforms, and quite literally over 150 different match ups.
-The ability that RISK gives is making your own regiment's history.
-And well yeah 6 factions to your liking.

Myself and Vulkaan want to make sure every regiment can build a completely unique regiment with it's own look and history (that they actually had to make).
I really look forward to finally putting all those features to use. And see what the regiments do with them!
 
Wow. black and green were the top choices, I was expecting something more predictable like red and blue! :shock:
 
Although this mod is not about history, but more like the weapons and fighting OF some periods, would you guys ever consider adding different types of uniform components, like bearskins, shakos, or even the awesome Danish, Swedish, and Norwegian head-wear?

You gentlemen have beastmode activated.
 
LtSpearing said:
Although this mod is not about history, but more like the weapons and fighting OF some periods, would you guys ever consider adding different types of uniform components, like bearskins, shakos, or even the awesome Danish, Swedish, and Norwegian head-wear?

You gentlemen have beastmode activated.
Pretty much, if its from the 1700s I'm game. Though I'm trying to sway away from anything too obviously Napoleonic related due to the fact that subject has arleady been used enough in other mods. Bearskins I have by the way:

mb1b.jpg

mb2jh.jpg
What hats were you thinking about?
 
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