Sounds like something is out of alignment for the strings. If you started a new game, is it still doing it?Ephafn said:Anyway, I played a little version 0.05 (starting from scratch), and I get the feeling I installed it incorrectly, as there are a bunch of text errors all over the place. For example, when using the new deploy mode, I get told to press 'G' to start the battle (this make me drop my weapon), while the correct button is 'F'. When using the F* buttons in battle, the extra options are labelled A,B,C,D,... instead of F5,F6,F7,F8,... Oh, and when I died in a tournament, the message about the camera mention dousing out fires or something...
I'll look into the plenty of food idea. It is a good one as I do not want smaller parties destroyed by the morale change. I do want you to be forced to think about how long you're on the march, how often you're engaging in battle, what kind of troops you're packing and the circumstances you're entering fights with. The native mechanic of simply penalizing you for party size was done as a balancing measure, but makes absolutely no sense. Even if I thought they were all a bunch of asses, I'd still rather have 300 soldiers on my side of the conflict vs. 30 loyal friends if we're going up against 300 enemies. Yet there should be some benefit for a small party with a certain level of unity.As for the new feature, the only can comment on is the new morale system. While I really like the idea, especially as it promises to allow decent morale with the large late-game armies, it is not very fun when you start out with small armies. I had desertions happen when I was at around 30 troops, too poor to afford better food, and too low level to have good charisma/leadership morale bonus. The only way I could see to make the early game more playable, but without sacrificing the late game improvement, would be to add some kind of bonus that would only be relevant for small (<50) armies. Maybe a "plenty of food" bonus of +1 morale for every day of food you have in your inventory?
I'm tempting to have a few other factors count in.
Days without combat -> positive modifier. I know I'd be happy if you kept me from trying not to die daily.
Party Unity -> positive/negative depending on circumstances.
Start with a base positive value: + [(combined leadership scores of every companion + player)*3]
[*] Subtract by 1 for every 3 troops you have of the same faction as yourself.
[*] Subtract by 1 for each troop you have of a faction not your own.
[*] Subtract by 2 for each troop you have that is a mercenary.