OK long post. I kind of address a lot of things over the past couple of pages. Sometimes directly. Sometimes not. If you think I missed something... get angry! Kick off!
Well I want to scrap round difference either way. Under the current system, matches could be as short as 9 matches and as long as 16 (before tiebreakers). In the proposed system that changes to 8 and 18 (before tiebreakers). Arguably still a bit long but I think the fact that you don't play rounds after losing will help keep matches interesting throughout. They won't feel like a chore (as they often can, now).
That's the plan anyway.
As for actually getting them scheduled... I think it'll be ok. I'm going to start making it clearer what will be expected of teams scheduling wise, for each tournament. If they can't fulfill the expectations, that'll be that.
My current thinking is to keep the ENL going, at least for another cycle. It is useful to have something providing regular competitive matches. While I think a ladder, where teams could play at their own pace would be preferable, I don't really have the means to set something like that up. All the good ones require a dedicated site that handles all the complex formulae etc. I'm not convinced a big Div C style ladder, with all the teams in it would actually work. Division C takes time to provide an accurate sorting of teams. After 9 match weeks, that's just about done for 10-14 teams. For ~30, that would be a lot more. On top of that, you have a large amount of regular participation from teams demanded by the ladder, with all the picking and scheduling. I'll think about it though.
As for prize money, it would be attached to one person. The team would have to trust them to spread it around. I don't think that's a problem.
@Baron: It might be arrogance on my part but I honestly feel like I could make some sort of prize system work. As long as it wasn't too much money and the parameters of the whole thing were set out very clearly before the start, then I don't expect too many complaints. Though, as with everything else, since this is run on a forum things can easily get blown out of proportion (everyone has the same platform to shout from). Either way, I would be very interested in hearing specifics about what went wrong when you attempted a similar thing - either here or via PM.
As for certain teams having difficulty playing... I think firstly, teams could probably play a lot more than they think and secondly, well where's the cutoff? These kind of tournaments have huge merits over those which drag on for months on end. If it's the case that you genuinely can't find 8 reliable players to put in a team, then don't.
I'd argue that the roster situation is pretty good right now. For tournament matches like this, I can't see too many mistakes occurring... perhaps even less if there was some cash up for grabs. Perhaps less dropouts too. Though in my opinion/experience most dropouts seem to come from sustained periods of frustration if a team is underperforming in the ENL or whatever and can't do anything about it, due to the format. In a single elimination tournament, you really don't get the chance to have that. If you sign up for a two week tournament, I can't see many teams not at least playing until they lose.
I also predict the next Mount&Blade game will be big. Everyone must know someone who bangs on about Mount&Blade all the time (except me, I just know people who know someone who bangs on about Mount&Blade all the time) and when the new game comes out, all those people will be giving it a serious look. It will be very saturated at the time of release and as long as things are in place, ready for the boom (they weren't for Warband, it took/is taking ages for us to really get organised), I expect a pretty big scene could emerge.
Nubijuki's suggestion is to basically run tournaments throughout a period of time, which would give you points that enable you to qualify for a final tournament at the end. I like the idea as a whole but the problems with it are twofold.
The first is that it regresses back to a system where players are once again disincentivised to form new teams (due to the persistent nature of the system). The second is that a good team could get enough points to qualify and then have nothing really to do... I don't know I just feel like it's worth experimenting with the fast tournament format first, before we start going crazy with it.
Even then, what I'd be more inclined to do is set up similarly fast tournaments but have 5 a side ones, fight and destroy etc.
Well I want to scrap round difference either way. Under the current system, matches could be as short as 9 matches and as long as 16 (before tiebreakers). In the proposed system that changes to 8 and 18 (before tiebreakers). Arguably still a bit long but I think the fact that you don't play rounds after losing will help keep matches interesting throughout. They won't feel like a chore (as they often can, now).
That's the plan anyway.
As for actually getting them scheduled... I think it'll be ok. I'm going to start making it clearer what will be expected of teams scheduling wise, for each tournament. If they can't fulfill the expectations, that'll be that.
My current thinking is to keep the ENL going, at least for another cycle. It is useful to have something providing regular competitive matches. While I think a ladder, where teams could play at their own pace would be preferable, I don't really have the means to set something like that up. All the good ones require a dedicated site that handles all the complex formulae etc. I'm not convinced a big Div C style ladder, with all the teams in it would actually work. Division C takes time to provide an accurate sorting of teams. After 9 match weeks, that's just about done for 10-14 teams. For ~30, that would be a lot more. On top of that, you have a large amount of regular participation from teams demanded by the ladder, with all the picking and scheduling. I'll think about it though.
As for prize money, it would be attached to one person. The team would have to trust them to spread it around. I don't think that's a problem.
Seem to remember hearing someone say the same thing about the tiebreaker system in the NC . Though seriously, potentially unending>potentially unfair. But yes, for the ENL draws would make more sense.Lord Rich said:Could we not just have the possibility of a draw (all 3 maps drawn) because otherwise those 2 points ahead rules would make it a very long game (potentially unending XD).
I would like to start thinking about having proper rules on this. I was cautious about it before but I think a fixed system could work half decently. Perhaps something like allowing insant restarts at spawn swap (no subs) and an unplayed round at map change (i.e. you let the timer run out for one round and that constitutes the break - 5 mins).Lord Rich said:As I see it currently the minimum number of rounds played with this suggested system would be 8 (one team winning both the first two maps outright). The maximum number of rounds played would be 18 if match draws were allowed. This seems like a good number to be as that would be pretty rare, however given that teams would have to do plans for 3 maps instead of two now we can also probably expect an increased amount of time between all the sets, probably an overall increase of 50%. The result of this is that I would guess that these matches would be longer than the matches in the current rules. Even for an early win playing only 8 rounds there would be the same amount of pre match prep as for 4 sets.
A lot of people share this sentiment. However, what I think is that when it's clear the toughest competition (i.e. the best teams, not just the best old teams are all competing) then people will start taking the tournaments more seriously than the league. We might even get some very tough new teams popping up, just because there is less waiting around. I think the long term waiting perhaps keeps players tied into situations longer than they might do otherwise, since it would take so long to get to that level if they moved teams.Lord Rich said:I think I would really need more info on the specifics of what you are suggesting but I do agree with what the others are saying, having a general league is more interesting in general than a tournament because there is more potentially to play for. If a tournament is small and fast then it will probably be fun but lack the prestige of winning something like the ENL.
I don't expect it to be quite so stagnant in competitive play. Tactics will probably force it into a battle situation quite regularly... that's my theory anyway.Lord Rich said:We've discussed this briefly before but I still think that the way the maps themselves are set up with the two objectives is almost always going to heavily benefit one team or the other. I think it makes the maps very hard to balance and the layout of the two siege weapons often places the defender in an untenable position where they have to stop the attackers getting to two positions while also defeating the attackers. It often ended in a lot of drawn rounds in public play where the defenders couldn't stop the attackers taking out at least one of the objectives but then the attackers couldn't take the second one.
@Baron: It might be arrogance on my part but I honestly feel like I could make some sort of prize system work. As long as it wasn't too much money and the parameters of the whole thing were set out very clearly before the start, then I don't expect too many complaints. Though, as with everything else, since this is run on a forum things can easily get blown out of proportion (everyone has the same platform to shout from). Either way, I would be very interested in hearing specifics about what went wrong when you attempted a similar thing - either here or via PM.
As for certain teams having difficulty playing... I think firstly, teams could probably play a lot more than they think and secondly, well where's the cutoff? These kind of tournaments have huge merits over those which drag on for months on end. If it's the case that you genuinely can't find 8 reliable players to put in a team, then don't.
Well in theory they could be chosen by teams. That just wouldn't be my preferred method of doing it and I don't expect that's how I'd do it for any tournament I'd run. What I might do is pick some specific setups to ensure balance and interest throughout the competition. Though only if I wasn't competing.ModusTollens said:Just to make sure: the method of predetermining maps and factions would always be random but the accomplishment of this randomness doesn't matter? And not: the method of predetermining maps and factions doesn't matter in general (so they could be chosen by the teams for example)?captain lust said:Like now, maps and factions would be predermined (the method is irrelevant but in any competitions I might run, they would probably be random). However, instead of two setups, you would have three. Closed, Mixed and Open.
No, there's much more admin involved in the league than tournaments like this could ever offer up. I'm certain of that.ModusTollens said:But wouldn't such (regular but different in their formats) tournaments involve even more administrative work than a league (or a single ladder)? These tournaments could also be affected worse by things like roster violations and drop-outs, thinking that those won't happen because something is over fast - judging from the habit of things being dragged out way above the estimated time period even that could be doubted (and could even be supported by some empirical evidence and justification) - isn't necessarily accurate.
I'd argue that the roster situation is pretty good right now. For tournament matches like this, I can't see too many mistakes occurring... perhaps even less if there was some cash up for grabs. Perhaps less dropouts too. Though in my opinion/experience most dropouts seem to come from sustained periods of frustration if a team is underperforming in the ENL or whatever and can't do anything about it, due to the format. In a single elimination tournament, you really don't get the chance to have that. If you sign up for a two week tournament, I can't see many teams not at least playing until they lose.
I disagree. The game has a hell of a lot going for it. For starters, it's good. Loads of games absolutely suck, even competitive ones, and that's a realisation that will slowly come about. The other thing is the melee system. I mean Starcraft 2 is good to watch because it's clear what's happening. Same with the DotA clones (if you're into that sort of thing) for the same reason. Warband has that aspect but it's also vastly different from those sort of games, since it's action based. Other action games are mainly shooters and watching those can be incredibly tedious. There just isn't much fun in seeing people randomly getting headshots. It's not really clear what's happening beyond the kills that pop up on screen.ModusTollens said:As far as a broader, so to speak, audience is concerned I don't believe a game like Warband (or WotR or M&B2) will ever be able to address a significant enough portion of gamers.
I also predict the next Mount&Blade game will be big. Everyone must know someone who bangs on about Mount&Blade all the time (except me, I just know people who know someone who bangs on about Mount&Blade all the time) and when the new game comes out, all those people will be giving it a serious look. It will be very saturated at the time of release and as long as things are in place, ready for the boom (they weren't for Warband, it took/is taking ages for us to really get organised), I expect a pretty big scene could emerge.
Well there's taking matches seriously (which most teams do) and there's taking competitions seriously (which a lot of teams don't). The idea behind prizes is to try and drive teams to get to a top level and start taking competitions seriously, going into them with the intention of actually winning.ModusTollens said:I'm opposed to the introduction of prizes or prize money (apart from them being used for advertising purposes like in the WFAS-tournament). If one needs prizes to play a game in an at least semi-serious way without being overly ambitious they're either kiddies thinking they need the 10 bucks to buy some random **** or conservative idiots who need some sort of material incentive. In both cases they can go **** themselves as far as I'm concerned.
Nubijuki's suggestion is to basically run tournaments throughout a period of time, which would give you points that enable you to qualify for a final tournament at the end. I like the idea as a whole but the problems with it are twofold.
The first is that it regresses back to a system where players are once again disincentivised to form new teams (due to the persistent nature of the system). The second is that a good team could get enough points to qualify and then have nothing really to do... I don't know I just feel like it's worth experimenting with the fast tournament format first, before we start going crazy with it.
Even then, what I'd be more inclined to do is set up similarly fast tournaments but have 5 a side ones, fight and destroy etc.