M&B NW:...Nuova Patch 1.004...^^

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...E' stata da poco rilasciata una nuova patch per M&B Napoleonis Wars la 1.004, qui di seguito trovate il changelog e i links per il download:...

Vincenzo said:
Hello there guys, Just the second full patch is ready for you.

If your game is on steam it will be auto updated!


Version 1.004 changelog

Bug Fixes
- Admin chat no longer switches between universal and inter-admin when using the letters “I” or “U” in a message.
- Fixed a problem where some horses changed colour when your distance to them changed.
- Players hit by a firearm now properly play a bullet hit body sound.
- Fixed problems with defender lives counter in Siege mode.
- Fixed issues where the respawn counter did not get displayed, or did not disappear after spawning.
- The French translation no longer causes crashes when accepting a duel.
- You can now construct a fence when building upon other scene props.
- The server console no longer returns a wrong input error when you set a variable to the same as its current value.
- Map placed rocket launchers now respawn the next round when picked up, as they should.
- Fixed a bug that caused certain destructible objects to be possible to walk through the next round if destroyed.
- Fixed all the missing strings from the German and French translations.
- Bots in Commander Battle should (hopefully) charge now when a player disconnects.
- Fixed teleport problems with the siege gamemode, when the fort wall gets hit.
- Low damage melee hits will now only generate “thump” sounds and no blood splash sounds.
- In the Duel gamemode, you will now no longer regain health when you kill a horse.
- Particle and sound effects placed by mappers will now always emit their effects, as they should.

Performance
- Rewrote siege spawn code to greatly improve performance on the server CPU.
- Further improved the performance when having bonuses enabled.
- Improved client side frames per second with explosions and destruction.
- Reduced the long wait when a new map is loaded on the server.
- Generally improved overall server and client performance and reduced lag.
- Reduced overall memory usage and reduced startup loading time slightly.

Game Balance
- Russian Jägers can now choose to use a cavalry musket instead of the rifle.
- Lowered the cannon accuracy slightly.
- Doubled the health for doors.
- Increased the damage for all swords.

General Changes
- Added a new map: Hungarian Plain
- Various updates to maps, fixing bugs and improving performance.
- Round time in Battle mode now starts after the first player has spawned, to allow slower clients to spawn within the 30 sec spawn window.
- Made Toggle Walk a configurable game key, in the place of the Warband native zoom key.
- Equipped the Russian Jäger NCO with a firearm.
- Added a full Russian translation.
- Added preview images for Fort Boyd and Fort Lyon in the admin panel.
- Stray horses will now not run away anymore, unless they take damage.
- Added anti-cheat protection for the zoom exploit.
- Added an icon on the Conquest flag selection map, showing your current position.
- The player beacon icon is now located a bit above the player.
- Changed the maximal defender lives that admins can set for siege from 5 to 10.
- Added a Open/close caption to the doors.


Map updates specified:
Fort Willsbridge
- Made adjustments to the map to fix latency related issues
- Made adjustments to the map to improve FPS
- Fixed several gaps between the fort walls
- Fixed a bug with the defenders spawn points
- Re-structured the siege ladders to promote more linear gameplay
- Added rockets and cannons on the attackers side
- Disabled spawning with rockets and cannons

Fort Lyon
- Fixed a bug where players could spawn inside a house and was unable to get out
- Fixed a bug where players could get stuck between walls at the back of the fort
- Adjusted siege mode spawns
- Replaced certain props to improve the overall look of the fort
- Placed a single destructible prop in front of the gate to balance gameplay

Fort Boyd
- Fixed a bug where players could jump on a house from the fort walls

Fort Whittington
- Fixed a bug with the defenders spawn points

Fort Fleetwood
- Fixed a bug with the defenders spawn points

Hougoumont
- Made adjustments to the map to improve FPS

Arabian Harbor
- Adjusted battle mode spawns

Roxburgh
- Made adjustments to the map to improve FPS

Spanish Village
- Made adjustments to the map to improve FPS

Wallonian Farm
- Made adjustments to the map to improve FPS


Client patch: (Needs 1000 installed!)
www.flyingsquirrelent.eu/mb_warband_napoleonic_wars_upgrade_1000_to_1004.exe

Server patch: (Needs 1000 server version!)
www.flyingsquirrelent.eu/mb_warband_napoleonic_wars_server_patch_1004.zip

Client full installer:
www.flyingsquirrelent.eu/mb_warband_napoleonic_wars_setup_1004.exe

Server full installer:
www.flyingsquirrelent.eu/mb_warband_napoleonic_wars_dedicated_1153_nw_1004.zip



Warband Patch 1.153
Common:
- Troop AI for choosing weapon for different situations has been updated.
- Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed.
- New operations for modders.
- Some fixes and operation enhancements for modders.

Single player:
- Town economies are now more balanced.
- Several other bug fixes.

Multiplayer:
- Two new multiplayer maps have been added: Canyon and Desert Town.
- HTTP communication has been rewritten due to connection issues reported by players.

Client patch: (Needs Warband 1100 installed!)
www.flyingsquirrelent.eu/mb_warband_upgrade_1100_to_1153.exe

Client full installer:
www.flyingsquirrelent.eu/mb_warband_setup_1153.exe

Vincenzo said:
Note that the non-steam version needs 1.153 Warband to play Napoleonic Wars, that patch is still being uploaded by Taleworlds... so hang tight!


N.B.:...qui trovate la discussione originale:...
http://forums.taleworlds.com/index.php/topic,230708.0.html

ciauz^^,
Jab
 
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