'Risk' is a strategy board game established in the 1950s by Albert Lamorisse and produced by Parker Brothers. Normally the map of 'Risk' is a political version of Earth divided into forty-two territories, which are grouped into six continents. The aim of this logically constructed game is to occupy, and control all six continents or eliminate all excising opponents. Players control armies with which they attempt to capture territories from other players. Read full rules by clicking here.
'Risk - Warband Campaign' is based on the board rules of 'Risk' itself, however they will be compatible with Warband. The main idea of creating this long lasting tournament is to establish a different approach to Warband for different teams. 'Risk' mode will feature as World Conquest without any missions or cards. All matches will be played on Battle. This tournament was inspired by EU Online Compaign.
Rules & Regulations:
Team's Turn
As in the board game each team must complete three very important stages: adding or replacing players, attacking, and fortifying.
Each team must place players wisely, as the minimum of players in each province is one. The number of armies in each province may differ due to the amount of territories owned. To find out the maximum amount of players in each province team leader divides the total number of players by three and rounds it up to the nearest integer. If this result is less than three, round up to three armies.
When it is team's turn to attack, teams are only allowed to attack territories that are adjacent or connected by a sea-lane to their own province. A battle's outcome is decided by the amount of players on each team. If Team A has six players and Team B has three players, Team A must must adjust its size to three players in a match, this will make the game more fair; teams are allowed substitute players. If an attacking team wins, they must occupy the province with at least one player as a guard until the next turn. Other teams are not allowed to attack newly occupied province until the next match week. Each team is allowed to attack another province only once before handing the turn, this is a slightly rule change from the original Risk game. If a team have lost all provinces they occupied, they will be eliminated from the tournament and automatically placed as Mercenaries for other teams.
When teams are finished attacking provinces, they can fortify their squads if necessary. As I mentioned before teams are not allowed to touch a newly occupied province until a next match week, this means that the team that has occupied a new settlement is not allowed to fortify it before the next turn. They are allowed to swap players from one province to another using fortifying methods at the time of their turn.
All battle results must be submitted in this thread with a suitable evidence (e.g. screenshot or a video). However, this measures will be taken care of by the referee, that will be present in a match. If there won't be any clear evidence the score of the specific period will not be added to the final result. After results have been submitted, an Adjudicator will check player IDs and confirm the final result.
Strategy
In order to achieve a successful strategy teams might want to, watch their borders for buildups of players that could defend an upcoming attack, and teams should build up armies on their own borders for better defense. Teams can also use strategy like 'Turtle'. Turtle is when a team is aiming to become powerful and strong in its forces. They might continue building up armies, trainings members etc towards the latest stages of the campaign where they come out and attack the weakest team.
Alliances and Agreements will be allowed in this campaign. Alliances might be formed by two teams to attack and destroy the strongest opponent. However, you need to be careful when agreeing to alliance because they are often broken. Also teams might agree on an agreement of peace. This means that those two teams will not attack each others provinces.
Joining
Each team must have an appropriate name with a consistent tag. For instance not BK_NOoOb_folms or BK_HoRe_folms, but BK_folms or BK_rank_folms if necessary. Any medieval kingdom name will be accepted. Each team must have an active leader with minimum two co-leaders, moreover each team must choose representatives for each region. Each team must include a minimum of 6 players on their roster, and a maximum of 12 players to avoid collision between big groups. Each team must have a custom banner to insure more realistic atmosphere in this tournament. Correspondingly
Each team is allowed to select one preferred faction to play throughout the tournament. Mercenaries are accepted, however they must negotiate with participating team within the thread boarders to provide suitable evidence of becoming a mercenary for a specific team. Advertisement are also available. Spying is not allowed. All game matches will be associated with ID checking to avoid any confusion, and secure maximum trust between teams.
Application Form said:Team's Name (Full):
Team's Tag:
Team's Banner:
Team's Roster (Full roster, including IDs):
Team's Leader:
Team's 2 co-leaders:
Team's Contacts (Steam IDs, X-Fire ID or TaleWorlds profile):
Team's preferred faction:
Did you read, understand and agree to the rules that are featured on the thread:
Can you promise to follow those rules:
Can you promise that your team will be responsible for any carried out actions:
Application Form Mercenary said:Your in-game name:
Your Steam ID:
Your preferred faction:
Did you read, understand and agree to the rules that are featured on the thread:
Can you promise to follow those rules:
Can you promise that you will be responsible for any carried out actions:
Arranging Battles
Province representatives must agree on dates, time and server that they are going to play on. If province representatives fail to agree on the conditions of the match the referee or adjudicator will have to step in and decide those rules on his own. Maps and factions will be determined by the province's location. For instance Province A that is controlled by Team A controls map Ruins with faction Nords. Also team leader is allowed to choose any players from his roster to represent his team in a specific battle.
Match Rules
- Combat Speed: Medium, Friendly Fire: 100% (melee and ranged), Round Duration: 6 minutes, Game type: Battle, Gold: All set to 100%, Respawn Time : 10 sec , Spectator Settings: Locked to team members view. No bots and no polls. No other settings enabled which might interfere with game play (auto-killing horses, auto-kicking for team-kills etc.)
- Matches will include the best our of 13 rounds, played over one map. No faction or Spawns switching
- Rounds resulting in a draw allowed to be replayed.
- Matches will with no class or equipment restrictions
- Teams must agree to play the full match on one server
- Special versions of the Warband maps were made for the European Native League, and will be used for this tournament. They will fix map bugs and remove ways to glitch, removing the problem of glitches entirely. A log of the changes made to the maps will be kept and the maps will be made publicly available.
- Custom maps also created for the European Native League will also be used in this tournament.
- Players should play under the given ID by the leader, if roster violation is occurred then that team will loose points depending on the amount of rounds that that players played.
- Each map must be reset, after 4 rounds, when the teams switch spawns only.
- Teams must play with a referee or an adjudicator to make sure that everything is going smoothly.
- If a team cannot make up the amount they have placed to guard the province, then match will be postponed to a next available week.
- A break between maps is officially sanctioned by the rules and if either team requests one, the other team must let them have it. This break is allowed to continue for five minutes, if it extends past this, either team may request that the match re-commence. A team which refuses to begin after these fives minutes will face sanctions. Any break longer than five minutes is purely a courtesy from one team to the other. If you feel that you're likely to have problems with this rule in your match, you are advised to request an event admin to referee the match.
- A two-minute break between four-round sets for substitutions and such is officially sanctioned by the rules and if either team requests one, the other team must let them have it. This break is allowed to continue for two minutes, if it extends past this, either team may request that the match re-commence. A team which refuses to begin after these two minutes will face sanctions. Any break longer than five minutes is purely a courtesy from one team to the other. If you feel that you're likely to have problems with this rule in your match, you are advised to request an event admin to referee the match.
Maps & Factions
- Village
- Nord Town
- Ruins
- Snowy Village
- Field by the River
- San'di'boush
- Frosty Battle
- Vendetta
- Reveran Village
- Port Assault
- Kingdom of Swadia
- Kingdom of Nords
- Kingdom of Vaegirs
- Kingdom of Rhodoks
- Khergit Khanate
- Sarranid Sultanate
Campaign Map
Support Signatures
Code:
[IMG]http://desmond.imageshack.us/Himg641/scaled.php?server=641&filename=folm5.png&res=medium[/IMG]
Code:
[IMG]http://desmond.imageshack.us/Himg812/scaled.php?server=812&filename=titrr10.png&res=landing[/IMG]
Code:
[IMG]http://desmond.imageshack.us/Himg252/scaled.php?server=252&filename=titrr9.png&res=landing[/IMG]
Credits
Einherjar Corey|AE Alexander|AE Azan|DR captain lust|Tem Aury for helping me to create the rules.
Einherjar Broomstick|RNGD Tomy44 for their outstanding artwork.
European Native League for ideas and maps.