Bugtracking - see first post

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Issue found during an invasion challenge: Couldn't interact with broken or dropped barricade material where destroyed doors fell. I think the map is called fishermans village or manor, it's the roundly shaped compound surrounded by destructible walls, and a gate with two small "watchovers" on each side (though I suspect the problem relates to broken down gates themselves overriding that level of interaction, and not the map in particular). If it would be possible to make broken gates disappear from the engine (and lose interaction), but still appear as naked objects, then that I think would solve such an issue
 
Hey, Been a long-time lurker and finally decided to post. Anyway, coming from first playing this mod at beta/launch then leaving around the 4th month to now coming back I've come across a problem. The problem is after downloading the mod (Not entirely sure on the download order, I installed the exe, then the .92 zip, the hotfix and music fix, and then the dedicated server zip) and clicking on any of the servers I get an RGL_ERROR "invalid opcode 16". Thanks for any help. Great mod btw, REALLY has improved from way back when at launch.
 
Shazer said:
Hey, Been a long-time lurker and finally decided to post. Anyway, coming from first playing this mod at beta/launch then leaving around the 4th month to now coming back I've come across a problem. The problem is after downloading the mod (Not entirely sure on the download order, I installed the exe, then the .92 zip, the hotfix and music fix, and then the dedicated server zip) and clicking on any of the servers I get an RGL_ERROR "invalid opcode 16". Thanks for any help. Great mod btw, REALLY has improved from way back when at launch.


Latest M&B Warband "multipatch": http://download2.taleworlds.com/mb_warband_upgrade_1100_to_1167.exe
Full M&B Warband installation, v1.167: http://download2.taleworlds.com/mb_warband_setup_1167.exe
 
this is my error message hope you guys can help me!



_sabre_scab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh hawk_sabre_sca
b.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh hungarian_broa
dsword_scab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh hungarian_sabr
e_scab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh hussar_sabre_s
cab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh good_hussar_sa
bre_scab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh good_hussar_cu
tlass_scab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh hussar_stock_s
cab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh karabela_scab.
lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh inf_dussack_a_
scab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh inf_dussack_b_
scab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh inf_sword_a_sc
ab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh inf_sword_b_sc
ab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh schaviona_a_sc
ab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh reitschwert_sc
ab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh rapier_a_scab.
lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh spain_rapier_a
_scab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh german_rapier_
a_scab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh german_rapier_
a_broken_scab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh german_rapier_
d_scab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh german_rapier_
c_scab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh german_rapier_
b_scab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh side_sword_a_s
cab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh side_sword_d_s
cab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh side_sword_c_s
cab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh side_sword_b_s
cab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh turk_karabela_
scab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh persian_sabre_
a_scab.lod3
rgl_post_warning_line: WARNING: Unable to find material  for mesh persian_sabre_
b_scab.lod3
rgl_post_warning_line: WARNING: Unable to find material dedal_sztandar_simple fo
r mesh bart_sztandar_b.lod1 Loading Module Resource  bart_shields_a
Loading Module Resource  bart_horses
Loading Module Resource  bart_ron

rgl_post_warning_line: WARNING: Unable to find material  for mesh #__OLD__SWE_JU
STACORPS
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__RP_JUSTACOR
PS
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__3
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__LT_JUSTACOR
PS
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__3 Loading M
odule Resource  bart_sich

rgl_post_warning_line: WARNING: Unable to find material  for mesh ua_zarekawia_a
1.lod4
rgl_post_warning_line: WARNING: Unable to find material  for mesh ua_zarekawia_a
2.lod4 Loading Module Resource  bart_crimea

rgl_post_warning_line: WARNING: Unable to find material crim_tatar_b for mesh ru
ssian_bakhterets
rgl_post_warning_line: WARNING: Unable to find material crim_tatar_b for mesh ru
ssian_bakhterets.lod1
rgl_post_warning_line: WARNING: Unable to find material crim_tatar_b for mesh ru
ssian_bakhterets.lod2
rgl_post_warning_line: WARNING: Unable to find material crim_tatar_b for mesh ru
ssian_bakhterets.lod3
rgl_post_warning_line: WARNING: Unable to find material crim_tatar_b for mesh ru
ssian_bakhterets_a
rgl_post_warning_line: WARNING: Unable to find material crim_tatar_b for mesh ru
ssian_bakhterets_a.lod1
rgl_post_warning_line: WARNING: Unable to find material crim_tatar_b for mesh ru
ssian_bakhterets_a.lod2
rgl_post_warning_line: WARNING: Unable to find material crim_tatar_b for mesh ru
ssian_bakhterets_a.lod3
rgl_post_warning_line: WARNING: Unable to find material crim_tatar_b for mesh ta
tar_jerkin_pektoral_a
rgl_post_warning_line: WARNING: Unable to find material crim_tatar_b for mesh ta
tar_jerkin_pektoral_a.lod1
rgl_post_warning_line: WARNING: Unable to find material crim_tatar_b for mesh ta
tar_jerkin_pektoral_a.lod2
rgl_post_warning_line: WARNING: Unable to find material crim_tatar_b for mesh ta
tar_jerkin_pektoral_a.lod3
rgl_post_warning_line: WARNING: Unable to find material crim_tatar_a for mesh ta
tar_b
rgl_post_warning_line: WARNING: Unable to find material crim_tatar_a for mesh ta
tar_b.lod1
rgl_post_warning_line: WARNING: Unable to find material crim_tatar_a for mesh ta
tar_b.lod2
rgl_post_warning_line: WARNING: Unable to find material crim_tatar_a for mesh ta
tar_b.lod3 Loading Module Resource  bart_east

rgl_post_warning_line: WARNING: Unable to find material  for mesh #__OLD__SWE_JU
STACORPS
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__OLD__DE_JUS
TACORPS
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__SWE_JUSTACO
RPS
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__3
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__DE_JUSTACOR
PS
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__3
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__SCO_JUSTACO
RPS
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__3
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__OLD_DE_WAMS

rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__OLD_SE_WAMS

rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__SE_WAMS
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__3
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__DE_WAMS
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__3
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__SCO_WAMS
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__3
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__SWE_STANDAR
D_BEARER
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__SWE_OFFICER

rgl_post_warning_line: WARNING: Unable to find material  for mesh #__SWE_GENERAL

rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__3
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__OLD__HRE_JU
STACORPS
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__3
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__OLD_HRE_BUF
F_COAT
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__1
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__2
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__SWE_STANDAR
D_BEARER
rgl_post_warning_line: WARNING: Unable to find material  for mesh #__SWE_OFFICER

rgl_post_warning_line: WARNING: Unable to find material  for mesh #__SWE_GENERAL
Loading Module Resource  bart_ottoman
Loading Module Resource  bart_tsardom
Loading Module Resource  bart_temp
Loading Module Resource  wfas_items
Loading Module Resource  tul_buildings
Loading Module Resource  tul_misc
Loading Module Resource  tul_weapons
Loading Module Resource  tul_tatar
Loading Module Resource  dedal_items
Loading Module Resource  dedal_banners
Loading Module Resource  dedal_helpers
Loading Module Resource  dedal_anims
Loading Module Resource  dedal_ui
Loading Module Resource  dedal_maps
Loading Module Resource  dedal_buildings
Loading Module Resource  dedal_clans
Loading Module Resource  dedal_modular
Loading Module Resource  dedal_kamienice
Loading Module Resource  Ottoman1453
Loading Module Resource  papa_lazarou
Loading Module Resource  lisek
Loading Module Resource  filc_ships
Loading Module Resource  filc_buildings
Loading Module Resource  filc_buildings_2
Loading Module Resource  filc_objects
Loading Module Resource  oktawian
Loading Module Resource  ef_tree_meshes

} //Processing Ini File Finished
..Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
..........
Ready!
Input: read_command_file sample_config.txt
Input: set_add_to_game_servers_list 1
Add to game servers list is set.
Input: set_server_name EU_Union_Deluge
New server name is set.
Input: set_welcome_message Your Welcome message
Welcome message is set.
Input: set_pass_admin ***********
New admin password is set.
Input: set_enable_valve_anti_cheat 1
Enable valve anti cheat is set.
Input: set_mission multiplayer_bt
Next mission template is set to: 0 - multiplayer_bt
Input: set_max_players 10 10
Number of players and private players are set.
Input: set_num_bots_voteable 0
Bots upper limit for votes is 0.
Input: set_control_block_direction 1
New control block direction is set.
Input: set_starting_gold 200
Starting gold ratio is 200
Input: set_friendly_fire_damage_friend_ratio 100
Percentage of damage received by friend when player hits a friend is set to: 100
%
Input: set_friendly_fire_damage_self_ratio 0
Percentage of damage received by self when player hits a friend is set to: 0%
Input: set_map scene01
Next map is set to: 1 - scene01
Input: add_factions fac_kingdom_1 fac_kingdom_4
Added new faction for team 1: 1 - fac_kingdom_1
Added new faction for team 2: 4 - fac_kingdom_4
Input: set_randomize_factions 1
Randomize factions is enabled.
Input: set_upload_limit 6000000
Upload limit is set.
Input: set_port 7240
Port is set.
Input: set_steam_port 7241
Steam port is set.
Input: set_auto_team_balance_limit 2
Auto team balance threshold is 2.
Input: set_server_log_folder Logs
Server log folder is set to: Logs
Input: set_server_ban_list_file Logs\ban_list.txt
Server ban list file is set to: Logs\ban_list.txt
Input: set_maps_voteable 1
Map is voteable.
Input: set_ban_voteable 0
Banning a player is not voteable.
Input: set_num_bots_voteable 0
Bots upper limit for votes is 0.
Input: build_points_team1 4
---Season is set to RANDOM - current Winter
Input: build_points_team2 3
---Weather is set to Overcast
Input: build_points_team2 -10
---Weather is set to RANDOM - current Storm
Input: enable_bonuses 2
---Banner bonuses are set to 2
Input: bonus_strength 110
---Banner bonuses strength was set to 110 percent
Input: limit_general 1
---Polls to change Game Type are now disabled
Input: set_factions_voteable -1
---Double factions are enabled
Input: max_teamkills_before_kick 4
---Players will be auto-kicked after 4 teamkills
Input: horse_dying 120
---Stray Horses will be removed after 120 seconds
Input: set_add_to_game_servers_list 1
Add to game servers list is set.
Input: start
Starting mission...
Command file is read.
Input: #####SERVER NOT READY, RESTARTING...######
 
Just ignore the warnings. Everything seems ok and server loads normally. The message "#####SERVER NOT READY, RESTARTING...######" is when the server is loaded correctly but still needs to do "soft-restart" (restart map, not the whole server) to synch the weather and season before players can start playing. It usually restarts itself when first player joins the game or when servers is up for some time.

If the auto-restart causes server to crash, you can disable it by adding "auto_swap -1" command to your server config file.
 
It seems that the in-game admin chat commands (such as /heal, /refill, and /revive) are no longer working in version 0.92. Is there a different way to input these since the admin options menu doesn't have all the available commands?
 
Tovarisch_Zhukov said:
It seems that the in-game admin chat commands (such as /heal, /refill, and /revive) are no longer working in version 0.92. Is there a different way to input these since the admin options menu doesn't have all the available commands?

I'd like to bump this and point out that this is still an issue, in hopes of amends in a future version.

Have had no luck using any new command prompts to replace any of the old ones, such as /i for server message in place of the old /servme.
 
KuroiNekouPL said:
Have you tried typing them after pressing f5? It might work this way.

I tried this with all of the commands listed here: http://www.moddb.com/mods/the-deluge/features/in-game-console-commands

Some of them work (the ones to do with server/admin messages) but most do not.
 
I know. That doesn't change the fact WSE isn't working right. My game in fact crashes upon loading "settings" when using the WSE provided with The Deluge.

As for bugs:

Scabbards seem to sit funny, most of them anyway, they are obviously labeled as daggers and drawn in the same way. Is this a bug due to not using WSE or is it simply a bug?
 
Guys, there's a chance I will have a moment to work on the mod during upcoming days and it would be great to realease a patch fixing the most gamebreaking bugs. So please, since I have very little time to test the game myself, if you know any major errors that should be fixed - post them here. Issues I know about already:

- wrong sheathing of swords
- F5 console conflicts with bot commands
- issues with picked-up items disappearing after round change
- issues with hairstyle not matching current headwear
- blood is too bright (blood wasn't changed, but it conflicts with vertex colored clothes - not sure if this can be fixed)


Thanks in advance for all your help and best regards.
 
-Setting off on a faster pace than walking on a horse whilst holding an arquebuse and attempting to reload it whilst being faster than the mod enables you to properly reload it whilst moving on horseback. Glitches the firearm and allows you to set off, stop instantly and instantly reload the weapon.

-If you get on a friends horse and he gets on yours and you both whistle to remove eachother from your horses. The resulting effect allows you to run through walls for some reason.
 
- Most cossack pikes (all except one, I think) do not have the overhead stab. Why is this? Intended? Doesn't feel very right to me, and makes an already pike deprived faction weaker still.
 
All pikes below 3.5 meters have swings instead of stabs. Only horsemen in the cossacks faction get the 3.5 meter pike, their infantry however get smaller pikes. Personally I think all pikes should be locked to only understab and overstab.
 
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