WTFFS
Round 3
Round 3
This thread is for any discussion related to the fixtures of the related round. Any comments, predictions or reactions are fully welcome here.
This thread may also be used for Scheduling but it's advised that teams schedule matches using the contacts, listed in the Team Contacts and Rosters thread. All server booking should be done in the Server Booking thread. Note: Please use the "General Booking Form" which includes the updated timeslots.
Match Results should be posted here, along with screenshots.
Verifying your roster:
Rosters are going to be fairly slack for WTFFS. Obviously you can use the listed mercenaries and it's also ok if you take a few liberties. However, try to keep it within the competitive spirit and I expect matches to be taken seriously.
No class restrictions this round.
[quote author=Match Rules]
- Combat Speed: Medium, Friendly Fire: 100% (melee and ranged), Round Duration: 5 minutes, Game type: Battle, Gold: Starting gold set to 100%, Round and Combat gold both set to 80%, Respawn Time : 8 sec , Spectator Settings: Locked to team members view. No bots and no polls.
- Matches will be 12 rounds long, played over two maps. Each map will be 6 rounds, with teams swapping sides and factions after 3 rounds.
- Rounds resulting in a draw will count as normal, with no points awarded to either team.
- Matches will be 8 a side. If both teams agree, matches may be fought with more players but as far as the league is concerned, no support will be offered for this.
- All matches should be played on the official tournament servers named: "ENL_France" (servers 1&2) and "ENL_Germany" (servers 1-4). Book timeslots on these servers, in the Server Booking thread, in this sub-forum. If wish to play your match on any other server, you must request permission from me (captain lust) via PM. The password, for these servers is "enl20" and should always be reset to "enl20" after use, so people can register players and test pings.
- The winner will be the team with the most rounds won, at the end of the match.
- Teams may make 2 substitutions during each 3 round leg. When making a switch, the outgoing player should leave the server. At no point should teams spawn more than 8 players.
- If "no spectators" has been agreed by the teams, the joining player should respect that and make sure to join late in the round. If spectators have been agreed and allowed by both teams then neither team should take up more than half of the spectator spots.
- Teams are permitted to make as many changes as they like in between each 3 round leg (i.e. at spawn and map switches).
- If the match ends in an overall draw, then it will be considered a tie and both teams will get 1 point.
- Each map must be reset, after 3 rounds, when the teams switch.
- Typically, matches will be played without a referee. There are simply too many matches to expect a referee to be present most of the time, so take frequent screenshots and even video recordings, if you can.
- Unless team captains decide otherwise, team 1 will always start at spawn 1 on the first map and and spawn 2 on the second map and vice versa for team 2.
- Special versions of the Warband maps will be made for the tournament. They will fix map bugs and remove ways to glitch, removing the problem of glitches entirely. A log of the changes made to the maps will be kept and the maps will be made publicly available.
- If a team cannot show out with 8 players, for a match, the other team should continue with 8 anyway. If however, a team cannot make 7 players or more, the other team will be offered a default win, provided they have shown up with at least 8 players. If neither team has shown up with 8 players, the match should be rescheduled. Teams should allow 15 minutes, after the scheduled match time, for players to arrive on the server, before any of these rulings are put into practice.
- The above notions of shown players are defined by attendance on the agreed server alone. Players must be eligible, ready and willing to start the match.
- It is only by explicit agreement by team reps from both teams or by ruling from an event admin that a match can be rescheduled.
- An event admin may only make such a ruling if there is a reason that the match cannot be legitimately played, through no fault or misdoing of the teams and express consent to reschedule cannot be obtained from both teams. Basically unforseeable, unavoidable circumstances. Situations that do not warrant the usage of this power include (but are not limited to): one team can't get enough players, there is a national holiday in the country where one the teams is based, there is another event taking place at the time.
Maps and Factions:
San'di'boush
| Frosty Battle
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