Author Topic: [OSP][Texture] Retextured Map Icons  (Read 6405 times)

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Somebody

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Re: [Texture] Retextured Map Icons
« Reply #15 on: January 28, 2012, 08:30:17 PM »
It's been released... for like 2 years now. I don't really care about what people do with it.
As a side note, you can separate the map icons in OpenBrf and swap shield models around (the caravan icon is a good candidate). Unfortunately, horses are still connected to the body mesh. There are also 2 unused bodies at the bottom of texture sheet (red leather center and khergit right).
I love them! Any way you could make some icons for looters and such (shirtless, with just default body meshes)
Shirtless looters will end up having breasts on both front and back as the model is mirrored.

Specialist

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Re: [Texture] Retextured Map Icons
« Reply #16 on: January 28, 2012, 08:49:40 PM »
Ah. Oh well, it was worth a shot. Lol

Lav

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Re: [Texture] Retextured Map Icons
« Reply #17 on: January 28, 2012, 10:22:50 PM »
Indeed, shirtless looters require model redesign (and when you come to it, you may simply design a new mesh).

It is however perfectly possible to retexture a shirtless peasant woman. 8-)

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Re: [Texture] Retextured Map Icons
« Reply #18 on: January 28, 2012, 10:25:58 PM »
Lolz, yeah, it would just look a bit strange.  :lol:

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Re: [Texture] Retextured Map Icons
« Reply #19 on: January 29, 2012, 12:17:43 AM »