nedsat said:
@lust: How am I completely changing my point from my orginal statement that said that in my oppinion does less rounds give less tactical decisions?
Well your original point was "teams have less time to adapt" and then it changed to "the ruleset favours more 'all in' tactics". I think they're objectively different and not only do I find the latter to be untrue but I don't think either situation is especially undesirable for any valid reason.
nedsat said:
And when did I call anyone obnoxious? I said that I found your reasoning obnoxious.
That's an odd technicality to try and fall back on but frankly, you can call me what you like.
nedsat said:
When you say "long and forgiving" im reading "less random"/"the better team will prevail".
This is something that I plan to address in full before the WTFSS tournament starts, just to make clear my reasoning for proposing the ruleset so that teams can test it bearing in mind the purpose and ideas behind it.
As a resonse now, I'd say the key problem in your reasoning comes from the terms you're using. The first is "random" and the main flaw here comes from the fact that nothing in the either ruleset is inherently random besides the map selection, which obviously doesn't change between rulesets. The other term is "better". You're using "better" at the existing ruleset as the overruling definition of the word.
What the current ruleset does is favour teams that (among other things) can play well on any map (good thing), are generally good (obviously that's important... the NA community doesn't quite have that one down
) and are able to adapt in order to beat their opponent after a maximum of two rounds. That is roughly what defines "better" under this ruleset. The proposed ruleset keeps the first two but tweaks the third to one round, in essence. What that means is that teams have to be able to react a lot faster and respond to their opponents' actions during rounds as well as after them. It just puts a lot more pressure on teams to make the right decisions and gives them fewer opportunities to experiment with different things in order to find something that works.
Under the proposed ruleset, teams that cannot adapt simply are not better. What you're defining as "better" would no longer be relevant and that's where your logic is failing.