There,fixed!Shrugging Khan said:It's dead. You killed it and the ghosts from it will haunt you forever!
Go away.
HunterAlpha1 said:not dead, just knocked unconscious and wounded
Feanaro said:Like jazz, t'aint dead... but also like jazz, it does smell a bit moldy.
The Bowman said:now it has been bugfixed [...] It's completed.
yellowmosquito said:I had no idea my every move was being watched so closely.
I'm sorry to break your heart, but there hasn't been any official progress on 1866 since April of 2011. 1866 isn't dead, just finished.
I've been working on 1866 since 2007. Somewhere in 2010, our development pace slowed substantially, and the other main contributors were getting busy. So I asked to take over 1866 from Highlander with the goal of bringing 1866 to its final state. Nobody was really sure what "finished" was. So I worked with the team to define a deliverable, and then I tried to get everyone on the project to finish and be responsible for their parts of the mod. When my parts were finished, I put as much time as I could into finishing up things for other people or working on many bugs that had no owners. I know it sounds strange, but for the first time ever, our goal was to finish.
In the final version of 1866, we were able to get the vast majority of our wish list crossed off. Sure, there are parts of the game that never became what we wanted them to, or bugs that we missed, and I apologize for those. We just couldn't get everything, but we did our best. Despite those few issues, I'm very happy with what we were able to do.
I enjoyed working on 1866 more than any other software project I have ever been part of, and I still miss working on it. It is a shame that we couldn't make money modding, because working on 1866 full time would be a dream come true for me. In reality though, it just isn't possible for me to put more time into 1866 with my other jobs and responsibilities. I gotta pay the bills and live my life, if you know what I'm saying. I'm sure the other members on the team feel the same way. It is very sad, but the time has come for me to move on to other projects.
Thanks to everyone who contributed ideas, models, coding, artwork, music, feedback, inspiration, youtube videos, and anything else that kept development and/or us going. I'd also like to give a big thank you to everyone who downloaded and played 1866. I hope you really enjoyed it, and are still doing so.
ym
yea you may not be working on 1866 anymore but i'm sure there are other modders who would be more than happy to port this to warbamd. the mod has so much more potential with warbandCppCoder said:yellowmosquito said:I had no idea my every move was being watched so closely.
I'm sorry to break your heart, but there hasn't been any official progress on 1866 since April of 2011. 1866 isn't dead, just finished.
I've been working on 1866 since 2007. Somewhere in 2010, our development pace slowed substantially, and the other main contributors were getting busy. So I asked to take over 1866 from Highlander with the goal of bringing 1866 to its final state. Nobody was really sure what "finished" was. So I worked with the team to define a deliverable, and then I tried to get everyone on the project to finish and be responsible for their parts of the mod. When my parts were finished, I put as much time as I could into finishing up things for other people or working on many bugs that had no owners. I know it sounds strange, but for the first time ever, our goal was to finish.
In the final version of 1866, we were able to get the vast majority of our wish list crossed off. Sure, there are parts of the game that never became what we wanted them to, or bugs that we missed, and I apologize for those. We just couldn't get everything, but we did our best. Despite those few issues, I'm very happy with what we were able to do.
I enjoyed working on 1866 more than any other software project I have ever been part of, and I still miss working on it. It is a shame that we couldn't make money modding, because working on 1866 full time would be a dream come true for me. In reality though, it just isn't possible for me to put more time into 1866 with my other jobs and responsibilities. I gotta pay the bills and live my life, if you know what I'm saying. I'm sure the other members on the team feel the same way. It is very sad, but the time has come for me to move on to other projects.
Thanks to everyone who contributed ideas, models, coding, artwork, music, feedback, inspiration, youtube videos, and anything else that kept development and/or us going. I'd also like to give a big thank you to everyone who downloaded and played 1866. I hope you really enjoyed it, and are still doing so.
ym
No warband port I guess.
Any chance you'll release the source code?