The Capturing of Curaw
Storyline:
Due to the long lasting peace between the Nordic and Vaegir kingdoms, the loyalty to the seemingly gutless king has wained thin for the nordic lords. The king, seeing many years of war the and the destruction that results from it, has lost his will to endure such hardships on himself and his people. The young and impetuous lords however, grow tired of tournaments and feasts and desire to prove themselves the warriors they have trained to be since they were just children. With this backdrop...a plot is fashioned. Take matters into their own hands, risk the consequences of such traitorous actions, and advance with their armies with one simple goal in mind...to take the seemingly weak vaegir city of Curaw.
The lords gather their forces at their leader's vassal of Tihr, discreetly as to not alert the king as he reigns from Sargoth. Knowing that the mass of their forces marching past Sargoth would be easily seen and reported to the king by his scouts, they mastermind a plan that will make their invasion truly Nordic. After sending scouts to find the appropriate landing path they set sail through Argad Bay with the destination of the small Nordic illage of Fearichen. The die is cast as this rebellious act will surely become the cause of bloodshed these docile lands have been subjected to in ages.
General Synopsis:
The Capturing of Curaw is a NA Mini-Campaign set to take place in a single play session. It is the starting storyline for "Reconciliation Of a Conflicted Kingdom" aka. ROCK and the springboard in which ROCK will be propelled from. The format will be broken into 4 mandatory and 1 optional Scenarios tracking the progression and success of the invading Nordic forces. The fighting forces will be comprised of the registered clans and individuals for ROCK and be the first taste of the gameplay that will be status-quo during that campaign.
The Capturing of Curaw will require a very "Native" module download and installation to accommodate the custom troop trees, gamemode support, and scenes required to complete the various scenarios. The addition of "time" and "weather" are goals that are looking to be added to the various scenarios to provide a deeper immersion during the event. Custom scenes have been created as well as modifying Singleplayer maps to create the excellent scenes that will be played during the course of this event. Ismirala Castle and Curaw, two highlighted battles during the Mini-Campaign have been reworked to provide a very indept experience of besieging and taking a castle that I feel has not been experienced before.
My intent is the interest and functionality of this to filling the NA Community ROCK Campaign with the clans and individuals that comprise that community.
Event Details:
- Date: Saturday December 10th
- Server: Balion War Room
- Game Mode: Custom Team Deathmatch w/ Static Spawns
- Module: Custom
- Module Download: Provided Before Event
Campaign Scenario Details:
- Mandatory Scenarios:
I. Beach Landing
II. Bridge Crossing
III. Ismirala Castle
IV. Siege of Curaw
- Optional Scenario:
I. Ismirala Village
Battle and Campaign Details:
- Win conditions of each Scenario is based on the elimination of the opposing teams army based on killing the total number of troops in that army.
- The various Scenarios will be fought in a custom form of Team Deathmatch w/ static spawns to properly track death count.
- The Nordic Invasion Force will have a total of 900 troops to successfully complete all Scenarios during the campaign.
- After each Engagement, the total number of losses for the Nordic Team will be subtracted from the total number of troops, original and remaining.
- Each Scenario will specify a certain amount of Vaegir Troops and/or Win Conditions.
- In most Scenarios, the total number of Vaegir Troops will be killed for a succesful win condition.
Factions and Troop Trees:
- Each Scenario Detail Post will show the "Factions" that will fight in the engagment along with the available troops with their equipment loadouts.
Credits:
Patta : Static Spawn for Team Deathmatch coding. (Everything hinged on this)
Random Peasant : Images and Troop Tree
Blak : Coding and Mapmaking
KissMyAxe : Mapmaking