[Nations' 5-a-Side Tournament] - Rules & Regulations

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Alex_C

Baron
Old Guard
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*All rules are subject to change, however any changes will be publically announced and kept in the changelog below*


Signing Up:

Team Submissions should follow this format:

Nation of Origin:
List of Team Members:*
Name and contact details of the team's Captain:**
[Optional] Name and contact details of the team's Co-Captain:
In-Game Tag:
[Optional] Team Name:***
[Optional] Team 'Motto':
Confirmation that your team agrees with, and approves of the rules:

Code:
[b]Nation of Origin:[/b] 
[b]List of Team Members:[/b]
[b]Name and contact details of the team's Captain:[/b]
[b][Optional] Name and contact details of the team's Co-Captain:[/b]
[b]In-Game Tag:[/b]
[b][Optional] Team Name:[/b]
[b][Optional] Team 'Motto':[/b]
[b]Confirmation that your team agrees with, and approves of the rules:[/b]

* A maximum of eight players, and a minimum of five. These players must all share the same country of origin written in the first field.
** Steam or Xfire are prefered to forum Pms.
*** Please follow the guide-lines for names.

The number of teams participating in the tournament will be rounded down to the nearest power of 2. Any submissions after this will have to compete in a preliminary playoff stage, along with the latest submissions before the nearest rounded down power of two. For instance, if 17 teams have applied, team 17 will play team 16 - in a pre-tournament playoff. If 21 teams applied, then teams 12-21 (inclusive) would all have to fight in a pre-tournament play off.



  • Each team may consist of up to 8 players. However, you may wish to take less, as the matches are only 5 a side.
  • Teams must be made up of players from one nation, where possible. In extenuating circumstances, where a nation is having trouble finding enough players, on it's own, the captain should approach an event admin about merging with another nation.
  • The deadline for team submissions is 03/10/2011. No changes can be made to a teams' roster after this deadline. Teams should be finalised by the submission deadline.
  • Each team must have a Captain. Please pick someone who is a familiar face in the community or, at least, has something resembling competent organisational skills. This person doesn't have to be your leader in battle, nor is he required to play in every match.
  • The rep will be responsible for dealing with myself and other team reps. He should be the one organising matches and shouting about rule breaks. I don't want to see this thread filled with flame wars and whole-teams arguing.
  • During the submissions phase, teams have the opportunity to name themselves. These names must be fitting towards the country the team is representing in some way, and must be largely serious names. Since there is no objective or clear-cut way to judge this, it will be up to the discretion of the Tournament Organiser.
  • A team's name must be reflected somehow in the in-game tag of the team - for instance UK_Lions_Name
  • The process of naming one's team is entirely optional, and no team has to do it. However any team not naming themselves must use an in-game tag that reflects their country and the number of the team - for instance UK_I_Name
  • Teams may also decide upon a 'motto' for their team. So long as it isn't offensive or such, there are no real limitations on this.
  • After the team submission dead-line, teams may make a total of four (4) substitutions to their team (removing and adding a player together counts only as one substitution, adding a player on its own still counts as one substitution however). After these four (4) chances have been used, no further alterations to a team's roster can be made.
  • A player in a previously defeated team may not re-join another team of their nationality.

  • Combat Speed: Normal; Friendly Fire: 100% on Friend; Round Duration: 6 minutes; Game Type: Battle; Gold: all set to 100%; Spectator Settings: Locked to team members' view; No bots or polls
  • Matches will be 20 rounds long, played over two maps. Each map will be 10 rounds, with factions and spawns and factions swapped after 5 rounds. When the spawns and factions are swapped, the map must be restarted.
  • Rounds resulting in a draw will not be replayed, and no points will be awarded to either team for the round.
  • Matches will be 5 a side, with each team comprised of 1 cavalry, 2 infantry and 2 crossbowmen/archers. There are no equipment restrictions, within these classes and teams are more than welcome to exchange equipment with each other. However, any team, judged or proven to have broken these rules, will be punished very harshly. Normally, they will forfeit the match.
  • Teams may agree to play the full match on one server, or they may with to change servers at some point. If a server cannot be agreed upon, for a match, approach one of the event admins, for a resolution. Always decide on servers and test them, well in advance of the match. This will avoid complaints and problems, when it comes to playing.
  • Servers outside of the EU may be permitted, for matches involving USA, Canada and Turkey. For these teams, an event admin will be on hand to decide which servers are used, on a case by case basis.
  • The winner will be the team with the most rounds won, at the end of the match.
  • Substitutes are only allowed at the spawn and faction switch, the map change and at the start of sudden death. Teams are allowed to have one player rejoin once, in every five round leg. If a second player drops, or the same player drops again, they may not rejoin and must wait as a spectator, until the end of the 5 round leg.
  • Special versions of the Warband maps were made for the European Native League, and will be used for this tournament. They will fix map bugs and remove ways to glitch, removing the problem of glitches entirely. A log of the changes made to the maps will be kept and the maps will be made publicly available.
  • If a team cannot make 5 players, at the agreed match time, they must play on regardless. It is up to the other team to decide if they want to postpone the match.
  • Unless team captains decide otherwise, team 1 will always start at spawn 1 on the first map and and spawn 2 on the second map and vice versa for team 2.
  • In the event of an overall draw, the match will go to sudden death. In sudden death, a team will have been randomly predetermined to play as team 1, and the next team to win a round will go through. The map must be restarted before the sudden death begins.
  • If a home/away system is being used for a match, the rules for the sudden death round are different. Rather than a single round, two rounds will be played, one on each server. A team will win the match when they have won a round on both servers. If ten such rounds (five sets of two rounds) have been played with no resolution, each team may choose to re-arrange the match for another date.
  • Players should play under the in-game name which they are signed up under. Small variations are permitted (Alex_ander instead of Alexander if you want a poor example), so long as the name is recognisable from the name the player is signed up under.

  • After an initial group stage, the competition will be a pure knockout tournament, no second chances. The schedule will be posted, after the sign up phase.
  • Before the knockout stage, teams will be split into groups of four - with some groups possibly being sized five or three due to odd numbers - and each team will play each other team in its group. The two top teams from each group will continue to the knock-out stage. Draws are decided by the number of rounds won.
  • If the numbers do not match up to those required for a knockout tournament, the top-achieving third places from each group will be allowed through, depending on how many are needed for the numbers to match up.
  • The winners of the tournament will be the team that progresses to the Grand Final, and triumphs over their opponents
  • Event admins will have the final say. This tournament isn't to prove, or decide anything and it's a lot simpler if I review any disputes myself. It is recommended that every team takes regular screenshots (or records), throughout each of their matches. This will be useful as evidence in any disputes.
  • Any suspected breach of the Team Regulations, Tournament or Match Rules should be met with immediate confrontation and should be reported to an event admin as soon as possible, preferably by your team rep. Any team that keeps quiet about friendly fire being set to the wrong percentage (for example), and then complains after they lose, will have their protests ignored.
  • Ignorance of the rules is not an excuse, either. Don't try it.
  • If teams want to play a match, after a deadline, for whatever reason, they must request this permission from an event admin.
  • Maps choices will be done on a cycle - one for the closed maps and one for the open maps, as each match will use one open and one closed map. The order of this cycle will be be randomly generated, before the start of the season.
  • Faction choices will be 100% random and generated before the start of the season.

Closed Maps:

  • 1 – Nord Town
  • 2 – Port Assault
  • 3 – Village

Open Maps:

  • 1 – Field by the River
  • 2 – Ruined Fort
  • 3 – Ruins
  • 4 – Snowy Village

1 - Swadians
2 - Rhodoks
3 - Vaegirs
4 - Sarranids
5 - Nords

  • 03/09: Added Factions List to OP;
  • 10/09: In the event of an overall draw, the match will go to sudden death. In sudden death, a team will have been randomly predetermined to play as team 1, and the next team to win a round will go through.
  • 10/09:
  • During the submissions phase, teams have the opportunity to name themselves. These names must be fitting towards the country the team is representing in some way, and must be largely serious names. Since there is no objective or clear-cut way to judge this, it will be up to the discretion of the Tournament Organiser.
  • A team's name must be reflected somehow in the in-game tag of the team - for instance UK_Lions_Name
  • The process of naming one's team is entirely optional, and no team has to do it. However any team not naming themselves must use an in-game tag that reflects their country and the number of the team - for instance UK_I_Name
  • Teams may also decide upon a 'motto' for their team. So long as it isn't offensive or such, there are no real limitations on this.
  • 14/09: Players should play under the in-game name which they are signed up under. Small variations are permitted (Alex_ander instead of Alexander if you want a poor example), so long as the name is recognisable from the name the player is signed up under.
  • 05/10:After an initial group stage, the competition will be a pure knockout tournament, no second chances. The schedule will be posted, after the sign up phase.
  • Before the knockout stage, teams will be split into groups of four - with some groups possibly being sized five or three due to odd numbers - and each team will play each other team in its group. The two top teams from each group will continue to the knock-out stage. Draws are decided by the number of rounds won.
  • If the numbers do not match up to those required for a knockout tournament, the top-achieving third places from each group will be allowed through, depending on how many are needed for the numbers to match up.
  • 06/10:After the team submission dead-line, teams may make a total of four (4) substitutions to their team (removing and adding a player together counts only as one substitution, adding a player on its own still counts as one substitution however). After these four (4) chances have been used, no further alterations to a team's roster can be made.
  • 11/10: In the event of an overall draw, the match will go to sudden death. In sudden death, a team will have been randomly predetermined to play as team 1, and the next team to win a round will go through. The map must be restarted before the sudden death begins.
  • Matches will be 20 rounds long, played over two maps. Each map will be 10 rounds, with factions and spawns and factions swapped after 5 rounds. When the spawns and factions are swapped, the map must be restarted.
  • 12/10: If a home/away system is being used for a match, the rules for the sudden death round are different. Rather than a single round, two rounds will be played, one on each server. A team will win the match when they have won a round on both servers. If ten such rounds (five sets of two rounds) have been played with no resolution, each team may choose to re-arrange the match for another date.
  • 26/11: A player in a previously defeated team may not re-join another team of their nationality.



eventadmins.png




Name: Alexander
Contact Details:
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Alex_C;
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nirras;
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siralexander2
Nationality: British

Name: Crusader
Contact Details:
taleworlds.gif
ramboTotalWar;
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Crusader
Nationality: Italian

Name: Goker
Contact Details:
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Goker;
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gokersky;
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goker13
Nationality: Turkish

Name: Arthasan
Contact Details:
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Arthasan;
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IPL{Giermek}Arthasan
Nationality: Polish
 
Rule Change:

  • After an initial group stage, the competition will be a pure knockout tournament, no second chances. The schedule will be posted, after the sign up phase.
  • Before the knockout stage, teams will be split into groups of four - with some groups possibly being sized five or three due to odd numbers - and each team will play each other team in its group. The two top teams from each group will continue to the knock-out stage. Draws are decided by the number of rounds won.
  • If the numbers do not match up to those required for a knockout tournament, the top-achieving third places from each group will be allowed through, depending on how many are needed for the numbers to match up.
 
Rule Change:

  • After the team submission dead-line, teams may make a total of four (4) substitutions to their team (removing and adding a player together counts only as one substitution, adding a player on its own still counts as one substitution however). After these four (4) chances have been used, no further alterations to a team's roster can be made.
 
Rule modification:

  • In the event of an overall draw, the match will go to sudden death. In sudden death, a team will have been randomly predetermined to play as team 1, and the next team to win a round will go through. The map must be restarted before the sudden death begins.
  • Matches will be 20 rounds long, played over two maps. Each map will be 10 rounds, with factions and spawns and factions swapped after 5 rounds. When the spawns and factions are swapped, the map must be restarted.
 
Rule Change:

  • If a home/away system is being used for a match, the rules for the sudden death round are different. Rather than a single round, two rounds will be played, one on each server. A team will win the match when they have won a round on both servers. If ten such rounds (five sets of two rounds) have been played with no resolution, each team may choose to re-arrange the match for another date.
 
Rule change:

  • A player in a previously defeated team may not re-join another team of their nationality.
 
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