viperswhip said:wolonggong said:So is there an actual list of features somewhere because those links to ModDB has nothing. The only information I gleamed is that it uses Floris as a base. Nothing about Diplomacy, Freelancer or any other additions changes.
Wow, if you type clash of kings mod into google, you literally get the home page of the mod on mod db, which has a summary, and also a link to the change log, which has every change from every patch listed there...
masterborn12 said:Piédalf said:https://www.dropbox.com/s/rtq4po6y7ft32yr/sg06.sav?dl=0
Here is my savegame with the following bug: can't buy more workshops to the guild masters and previous bought workshops don't give money anymore. It's a permanent bug.
It seems it happened after I won a tournament.
Consequences: no sufficient income in later game = broken game
More things coming with that bug: the character becomes bald and ugly, many men in town have no top clothes, some cities have traders with 0 gold and only one pair of leather boots to sell.
2.1 is still a great work, so I hope that's just an unfortunate save.
Thats not a mod bug its the game bug. This thing has been reported a thousand of times in the regular game, the character gets bald and sometimes is related to everybody in the game and the shops have 0 coins. Unfortunately there is no fix to this problem the only thing you can do is to reload the save before by going through the game files.
wolonggong said:viperswhip said:wolonggong said:So is there an actual list of features somewhere because those links to ModDB has nothing. The only information I gleamed is that it uses Floris as a base. Nothing about Diplomacy, Freelancer or any other additions changes.
Wow, if you type clash of kings mod into google, you literally get the home page of the mod on mod db, which has a summary, and also a link to the change log, which has every change from every patch listed there...
So what you are saying is that the link to the features, is not a link to the features and the features aren't even on the site the link goes to and we should know this. And no, the first page on Google is 3 links to Moddb, 2 youtube videos, a link to this thread, a wikia link, a steam forum link, a link to the Nexus mod and a link to the reddit for it. Thanks for the snarky reply though. It was very helpful.
Talk to the Acolyte in the archive of the CitadelArgonian_Hippy said:Greetings,
To avoid spoilers could someone pm me on how to start the 'illuminations' quest line?
Cheers
AH
Kalew said:I can't start the game, it shows an error and says "get_shader failed for: waving_flag_shader.
I've tried reinstalling, still the same problem.
vcbing1 said:for me, in 2.1 (with patch and new game)
the targaryan quest and the lost knowledge quests both cant be completed.
for the Targs, cant find the castillian in the castle in tyrosh
and after getting the return to malko part of lost knowledge the copersmiths wynd is no longer in kings landing.
Loving the mod though.
JardyB10 said:Faction leaders can come back eventually right? Because I can't complete the Knight, Letters, Bananas, and Prostitutes quest because Tyrosh has been wiped out already...
shar_N said:I wonder if Cozur reads suggestions in this thread, he must be so sick of constant 'gib dragons pls' kind of things.
Anyways, here's a suggestion I'd like to see for a super end-game type of quest, something that sort of acts like a culmination of your entire character's efforts.
1. You need to be king of a faction
2. You need to have beaten the Night's Watch quests and triggered the Wildling invasion
3. Quest involves you defending the North from an army of Wights
4. They are led by a small group White Walkers (1-5) that cannot be killed by convention weapons
5. Valyrian Steel is needed to kill the White Walker leaders
What do you guys think?