Author Topic: [LEGACY] Quick Questions // Quick Answers  (Read 3083003 times)

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Vagnard

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[LEGACY] Quick Questions // Quick Answers
« on: August 10, 2011, 10:05:05 PM »
I first noticed this kind of thread in the Europa Universalis III Forum at Paradoxplaza. It's still hovering on the first page without ever being stickied.
 
Basically you can ask any gameplay-relateted question here that doesn't require a huge discussion or an elaborate 5 page response.

I'll start you off:

1. Do my minister's stats affect the economy of my kingdom in any way?
2. Does having high relations with the Noldor help you win better prices at certain tournaments?
« Last Edit: February 14, 2019, 12:05:16 AM by Evvv »

Centurion1

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Re: Quick Questions // Quick Answers
« Reply #1 on: August 10, 2011, 10:13:29 PM »
1. no.
2. no
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riraito.

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Re: Quick Questions // Quick Answers
« Reply #2 on: August 10, 2011, 10:17:24 PM »
I like this idea. I have some questions too
Q1) Does it matter what companion you make your minister?
Q2) What does improving relations with towns do?  I know that if you improve relations with villages you can get more recruits.. but not sure about towns.
Q3) Is there a way of knowing which lords like to be released when captured?
Q4) Do any of the gods do anything besides Ullvetr? (please include spoiler tag)
Q5) What other chests contain items besides the ones you get maps for? (please include spoiler tag)

MitchyMatt

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Re: Quick Questions // Quick Answers
« Reply #3 on: August 10, 2011, 10:24:38 PM »
I like this idea. I have some questions too
Q1) Does it matter what companion you make your minister?
Q2) What does improving relations with towns do?  I know that if you improve relations with villages you can get more recruits.. but not sure about towns.
Q3) Is there a way of knowing which lords like to be released when captured?
Q4) Do any of the gods do anything besides Ullvetr? (please include spoiler tag)
Q5) What other chests contain items besides the ones you get maps for? (please include spoiler tag)

1. yes

2.Trade and economy is helped by you building stuff in the towns, and the stewards engineer skills helps it.

3.No, its randomly selected

4.
(click to show/hide)

5.
(click to show/hide)

Centurion1

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Re: Quick Questions // Quick Answers
« Reply #4 on: August 10, 2011, 10:25:45 PM »
I like this idea. I have some questions too
Q1) Does it matter what companion you make your minister?
Q2) What does improving relations with towns do?  I know that if you improve relations with villages you can get more recruits.. but not sure about towns.
Q3) Is there a way of knowing which lords like to be released when captured?
Q4) Do any of the gods do anything besides Ullvetr? (please include spoiler tag)
Q5) What other chests contain items besides the ones you get maps for? (please include spoiler tag)

1. no
2. they like you more.  you can build enterprises in cities that like you if they dont you wont be able too.  I think when you own the place you can get more money in taxes if they love you.
3. by their dialogue upon capture.  if they say like call your dogs off they will hate you for releasing them.  they are therefore scumbags so dont make them lords later on.
4.
(click to show/hide)
5.
(click to show/hide)
The Harlequin

Grandmaster of the KOTEG


BeardyDan

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Re: Quick Questions // Quick Answers
« Reply #5 on: August 10, 2011, 10:44:03 PM »
Town Rep changes that towns merchant prices. At least it in in M&B Map speed/pack animals, Trade skill and town relations tested.

  • Is Persuasion used for anything other than prisoner recruiting?
  • Does equipment matter for Auto-Calc?
« Last Edit: August 10, 2011, 10:46:31 PM by BeardyDan »
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Vagnard

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Re: Quick Questions // Quick Answers
« Reply #6 on: August 10, 2011, 11:12:57 PM »
Town Rep changes that towns merchant prices. At least it in in M&B Map speed/pack animals, Trade skill and town relations tested.

  • Is Persuasion used for anything other than prisoner recruiting?
  • Does equipment matter for Auto-Calc?

1. Yes, you can "persuade" lords to join your fation. Sometimes high Persuasion is needed to open up the respective dialog with a lord.
    You can persuade companions to stay for a little while longer when they get pissed about others but only once.
    Persuasion is needed for the Lordquest "I loaned XXX YYY denars" but that's really a minor thing

2. Don't know for sure but I'm guessing rather not. If you go campaining with a companion only army they drop like flies in autocalc despite top tier gear whereas they kick ass when  you charge


Another question of mine:

(click to show/hide)
« Last Edit: August 10, 2011, 11:26:10 PM by Vagnard »

MitchyMatt

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Re: Quick Questions // Quick Answers
« Reply #7 on: August 10, 2011, 11:25:38 PM »
Town Rep changes that towns merchant prices. At least it in in M&B Map speed/pack animals, Trade skill and town relations tested.

  • Is Persuasion used for anything other than prisoner recruiting?
  • Does equipment matter for Auto-Calc?

1. Yes, you can "persuade" lords to join your fation. Sometimes high Persuasion is needed to open up the respective dialog with a lord.
    You can persuade companions to stay for a little while longer when they get pissed about others but only once.
    Persuasion is needed for the Lordquest "I loaned XXX YYY denars" but thats really a minor thing

2. Don't know for sure but I'm guessing rather not. If you go campaining with a companion only army they drop like flies in autocalc despite top tier gear


Another question of mine:

(click to show/hide)

You can recieve his or any kings weapons if they have less then 6 towns and/or castles left under their rule. And when you fight them and capture them you get the option of getting thier weapon...so as long as they spawn with it when you first begin a game. (mostly towards King Ulrics Sarleon Banner..) Hope this helps.

Vagnard

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Re: Quick Questions // Quick Answers
« Reply #8 on: August 10, 2011, 11:28:41 PM »
Yep, thanks.
They still have way more than 6 fiefs but not for long  :twisted:

MitchyMatt

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Re: Quick Questions // Quick Answers
« Reply #9 on: August 10, 2011, 11:30:38 PM »
Yep, thanks.
They still have way more than 6 fiefs but not for long  :twisted:

Kill them all. Oh, and remember, King Ulric may not have it...

akuthia

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Re: Quick Questions // Quick Answers
« Reply #10 on: August 11, 2011, 12:05:06 AM »
Are glaives supposed to have both a swing and poke rating? I'm not able to get any actual swings with it..

macxxx

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Re: Quick Questions // Quick Answers
« Reply #11 on: August 11, 2011, 12:12:01 AM »
Hello,
If it has swing damage in its stats then you CAN make a swing, if the only damage type is with "p" then you cant, if it has and you cant - then it means you are wielding it with a shield, take/turn it off (eg. roll mouse wheel)


And here goes my quick question ;)

With the new look of  Valonbay  i cant find the hidden chest anywhere, could anyone tell its location, im sick and tired of running around town.

Dorrin

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Re: Quick Questions // Quick Answers
« Reply #12 on: August 11, 2011, 12:19:12 AM »
Hello,
If it has swing damage in its stats then you CAN make a swing, if the only damage type is with "p" then you cant, if it has and you cant - then it means you are wielding it with a shield, take/turn it off (eg. roll mouse wheel)


And here goes my quick question ;)

With the new look of  Valonbay  i cant find the hidden chest anywhere, could anyone tell its location, im sick and tired of running around town.
You've searched the town, now search the parts excluding the houses.

BeardyDan

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Re: Quick Questions // Quick Answers
« Reply #13 on: August 11, 2011, 12:21:01 AM »
What does "Unbalanced" actually mean on weapons?
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Thrannduil

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Re: Quick Questions // Quick Answers
« Reply #14 on: August 11, 2011, 12:24:52 AM »
What does "Unbalanced" actually mean on weapons?
I think it means that it takes longer to recover from a swing. e.g. you swing a great hammer and miss and it takes 2 seconds to bbring it back to the position where you can swing it again.