Author Topic: [ENL] Rules and Regulations  (Read 7570 times)

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FrankElliott

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[ENL] Rules and Regulations
« on: June 12, 2011, 01:34:33 AM »



All Rules are subject to change but every change will be posted in this thread, and kept in the changelog below.

Team Regulations:
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Match Rules:
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League Rules:
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Map List:
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Faction List:
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Rule Changelog:
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« Last Edit: March 07, 2012, 07:43:24 PM by captain lust »
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Re: [ENL] Rules and Regulations
« Reply #1 on: June 15, 2011, 06:10:02 PM »
Rule Changes:
  • 15/06/2011 - Rule Changed: All matches should be played on the official tournament servers named: "ENL_France" (servers 1&2) and "ENL_Germany" (servers 1-4). Book timeslots on these servers, in the Server Booking thread, in this sub-forum. If wish to play your match on any other server, you must request permission from me (captain lust) via PM. The password, for these servers is "enl20" and should always be reset to "enl20" after use, so people can register players and test pings.
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Re: [ENL] Rules and Regulations
« Reply #2 on: June 20, 2011, 02:56:13 AM »
Rule Changes:
  • 20/06/2011 - Rule Changed: Teams found to have been using players, with gameIDs that aren't on their roster, will forfeit the match, without questions.
  • 20/06/2011 - Rule Added: All substitutions should be made in the Contacts, Rosters and Substitutions thread the thread contains clear instructions, on how changes should be made and when they will be valid.
  • 20/06/2011 - Rule Added: Registered players found to be playing matches, for teams they aren't part of, will be banned from the competition indefinitely.
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Re: [ENL] Rules and Regulations
« Reply #3 on: June 27, 2011, 03:45:34 PM »
Rule Changes:
  • 27/06/2011 - Rule Added: Teams are sorted, within their divisions, firstly: by total points, secondly: by round difference and lastly: by rounds won.
  • 27/06/2011 - Rule Added: If any teams are level, at the end of a cycle, on points, round difference and rounds won, they will fight in a one-off, playoff match, to determine their placement (the winner will take the higher position).
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Re: [ENL] Rules and Regulations
« Reply #4 on: July 02, 2011, 02:19:24 PM »
Rule Changes: (slow clap for WV)
  • 02/07/2011 - Rule Added: Teams should all wear their own clan tags in matches. Variation, within reason, is acceptable (e.g. ab/AB Einherjar/Shieldings).
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Re: [ENL] Rules and Regulations
« Reply #5 on: August 23, 2011, 02:05:41 PM »
Rule Changes:
  • 23/08/2011 - Rule Changed: Rosters will be kept for all teams. There will be no upper limit, for these rosters but players may only use players from their roster, for matches. These rosters will be publicly displayed, along with corresponding gameIDs for players. IDs can be verified by teams, using the ENL Admin Mod on official servers.
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Re: [ENL] Rules and Regulations
« Reply #6 on: October 07, 2011, 04:18:53 PM »
Rule Changes:
  • 07/10/2011 - Rule Added: Teams may accumulate penalty points for various misdoings. For using an off roster player during a match, teams will earn a penalty point. For failing to gather 8 or more players for a match, teams will earn 2 penalty points. If any team earns 6 or more penalty points, they will be kicked from the league.
  • 07/10/2011 - Rule Changed: Teams found to have been using anyone with a game ID that is not on their roster, will forfeit all the rounds in which that player (or those players) played.
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Re: [ENL] Rules and Regulations
« Reply #7 on: October 18, 2011, 02:51:10 AM »
Rule Changes:
  • 18/10/2011 - Rule Added: The above notions of shown players are defined by attendance on the agreed server alone. Players must be eligible, ready and willing to start the match.
  • 18/10/2011 - Rule Added: It is only by explicit agreement by team reps from both teams or by ruling from an event admin that a match can be rescheduled.
« Last Edit: October 20, 2011, 12:03:11 PM by captain lust »
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Re: [ENL] Rules and Regulations
« Reply #8 on: October 20, 2011, 12:14:29 PM »
Rule Changes:
  • 20/10/2011 - Rule Changed: If a team cannot show out with 10 players, for a match, the other team should continue with 10 anyway. If however, a team cannot make 8 players or more, the other team will be offered a default win, provided they have shown up with at least 10 players. If neither team has shown up with 10 players, the match should be rescheduled. Teams should allow 15 minutes, after the scheduled match time, for players to arrive on the server, before any of these rulings are put into practice.
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Re: [ENL] Rules and Regulations
« Reply #9 on: November 03, 2011, 02:48:54 AM »
Rule Changes:
  • 03/11/2011 - Clause Added: It is only by explicit agreement by team reps from both teams or by ruling from an event admin that a match can be rescheduled.
    • An event admin may only make such a ruling if there is a reason that the match cannot be legitimately played, through no fault or misdoing of the teams and express consent to reschedule cannot be obtained from both teams. Basically unforeseeable, unavoidable circumstances. Situations that do not warrant the usage of this power include (but are not limited to): one team can't get enough players, there is a national holiday in the country where one the teams is based, there is another event taking place at the time.
« Last Edit: November 03, 2011, 07:08:17 PM by captain lust »
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Re: [ENL] Rules and Regulations
« Reply #10 on: November 03, 2011, 07:08:05 PM »
Rule Changes:
  • 03/11/2011 - Clause Added: Teams found to have been using anyone with a game ID that is not on their roster, will forfeit all the rounds in which that player (or those players) played.
    • Due to a marked trend in the IDs of Russian players, this rule will not apply where the mismatched ID of a Russian player is exactly 120000 higher or lower than the ID listed in the roster, unless the mismatched ID of the player is present on another team's roster. In the case that this clause is used, the mismatched ID will be automatically assigned to that player as a result.
  • 03/11/2011 - Clause Added: Teams may accumulate penalty points for various misdoings. For using an off roster player during a match, teams will earn a penalty point. For failing to gather 8 or more players for a match, teams will earn 2 penalty points. If any team earns 6 or more penalty points, they will be kicked from the league.
    • Teams may not earn more than 2 penalty points in any given match.
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Re: [ENL] Rules and Regulations
« Reply #11 on: November 07, 2011, 11:54:02 PM »
Rule Changes:
  • 07/11/2011 - Maps Added: Closed - San'di'boush and Vendetta; Open - Frosty Battle and Reveran Village.
  • 07/11/2011 - Map Removed: Open - Ruined Fort.
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Re: [ENL] Rules and Regulations
« Reply #12 on: January 19, 2012, 01:25:41 PM »
Rule Changes
  • 19/01/2012 - If there are any extra places in a Division, they will be filled by either the relegatees (priority given according to placement in the relegation zone) or by teams in the Division below that missed out on promotion (priority again given according to placement in the divsion). It follows then that the teams which are one place away from the Division (either through survival or promotion) will have equal top priority and priority will also be equal for every other pair of teams that is the same number of places away from the Division. If two teams have equal right to a place but there is only one available to them, they will face each other in a playoff match and the winner will take the extra place, whilst the loser will join (or remain in) the Division below.
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Re: [ENL] Rules and Regulations
« Reply #13 on: March 07, 2012, 05:21:40 PM »
Rule Changes
  • 07/03/2012 - Clause Added: If a team has been given penalty points in their previous match week, any penalty points they are given will be doubled.
  • 07/03/2012 - Rule Changed: Combat Speed: Medium, Friendly Fire: 100% (melee and ranged), Round Duration: 300 seconds, Game type: Battle, Gold: All set to 100%, Respawn Time : 8 sec , Spectator Settings: Locked to team members view. No bots and no polls.
  • 07/03/2012 - Rule Changed: Matches will be 8 a side, with no class or equipment restrictions. If both teams agree, matches may be fought with more players but as far as the league is concerned, no support will be offered for this.
  • 07/03/2012 - Rule Changed: All matches should be played on the official tournament servers named: "ENL_France" (server 1), "ENL_Germany" (servers 1-3) and "ENL_Hungary" (server 1). Book timeslots on these servers, in the Server Booking thread, in this sub-forum. If wish to play your match on any other server, you must request permission from me (captain lust) via PM. The password, for these servers is "enl20" and should always be reset to "enl20" after use, so people can register players and test pings.
  • 07/03/2012 - Rule Removed: Substitutes are only allowed at the spawn and faction switch, the map change. If a player drops, he should rejoin for the next round. However, if he is unable to rejoin, by the start of the next round, the team is allowed to substitute another player in.
  • 07/03/2012 - Rule Added: Teams may make 2 substitutions during each 4 round leg. When making a switch, the outgoing player should leave the server. At no point should teams spawn more than 8 players.
    • If "no spectators" has been agreed by the teams, the joining player should respect that and make sure to join late in the round. If spectators have been agreed and allowed by both teams then neither team should take up more than half of the spectator spots.
  • 07/03/2012 - Rule Added: Teams are permitted to make as many changes as they like in between each 4 round leg (i.e. at spawn and map switches).
  • 07/03/2012 - Rule Changed: Each map must be reset, after 4 rounds, when the teams switch.
  • 07/03/2012 - Rule Changed: If a team cannot show out with 8 players, for a match, the other team should continue with 8 anyway. If however, a team cannot make 7 players or more, the other team will be offered a default win, provided they have shown up with at least 8 players. If neither team has shown up with 8 players, the match should be rescheduled. Teams should allow 15 minutes, after the scheduled match time, for players to arrive on the server, before any of these rulings are put into practice.
« Last Edit: March 08, 2012, 11:30:06 AM by Maynd »
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