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Speaking of, can we remove Cannoners from the AI? I had a simple village defence going on, with the enemy crossing a narrow bridge and getting smashed by my Guards and repeaters. But the Lords who where 'assisting' did more damage to me than the enemy, and so eventually I lost the fight.
 
Not really, part of the fun is blowing everybody up. You can always assign cannoneers to a different agent class and tell them to hold fire until the way is clear, or only send people with large shields into the melee (as it reduces the shell-burst damage substantially).
 
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