[OLD THREAD] European Native League: Submission Deadline Passed

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    Greetings, Clans of Warband

      This thread is an invitation, to all teams, to join the European Native League. This is a league, comprised of multiple 8-team divisions, designed to give the Warband competitive community a proper, persistent league system. The reasons for creating this league are to give a greating meaning to Warband Clan matches, to provide regular fixtures for clans against opponents matched at their skill level and to give a measure of the strength of clans, in the community.

      Below are three leagues, with teams taken and assigned, based on the results of the recent Native Pro League. Unlike the Native Pro League, the European Native League will be... a league :razz:. At the end of each season, two teams will be promoted and demoted from each division, so no matter which division you're in, there's everything to play for.

      If you competed in the NPL, you will be in one of the tables below. These tables are preliminary and I know in the NPL some clans combined, where now they may wish to split and in general, it is unlikely to fit quite so neatly. Either way, if you are in one of the tables, you have been invited to take part in the league (you're not quite in yet though). Scroll down, past the tables and follow the instructions below.

      Now I know there may be clans who didn't compete in the NPL but may still want to compete in this. There may also be clans which did compete in the NPL but have since fallen into inactivity and may not be able to or want to compete in this (if this is the case, please let me know, so I don't have to chase you up). Do not fret, there are instructions below.

    Confirmed
    Declined

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    POSNamePWDLFARDPTS
    122nd Battalion--------
    2Guard of Istiniar--------
    3Refesesesferes--------
    4Druzhina--------
    5Court of Reveran--------
    6Runaway Scorpions--------
    7Bohemian Guard--------
    8WARBAND--------


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    POSNamePWDLFARDPTS
    1Alliance of Destruction--------
    2Armata Bracaleone--------
    3Revenge of Nobility--------
    4Vityazi of Sun--------
    5Défenseurs de la Flamme Doudoune--------
    6Deutschritter--------
    7Teutonic Order--------
    8Samurai*--------


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    POSNamePWDLFARDPTS
    1Sarrdakin--------
    2Sarmatians--------
    3Comunidad Hispana de Simulación--------
    4Calaquendi--------
    5Legio IX Hispana*--------
    6Team Rush Rush--------
    7Guard of Ergellon*--------
    8Eden Impact--------

    Uninvited clans that have applied:
    • Royaume de Bourgogne [RDB]
    • 3 Ok Akıncıları [3OA]
    • Wolves [WV]
    • Anatolian Guards [AG]
    • Order Of The Red God [oRG]
    • Einherjar and the Shieldings [Einherjar] [Shieldings]
    • Kreuzritter [KR]
    • Die Stählerne Faust [sF]
    • Polish Eagles [PE]
    • Sons of Emperor [SoE]
    • Knight of Swan [KOS]
    • Order of the Lion [OL]
    • WarHammer [WH]
    • Korpi [Korpi]
    • Vaereginjar [VRNG]
    • SYNDICATE_BT_Invisible [Syn]
    • Défenseurs des Flammèches Doudoune [DfD]
    • Imperium Polskie [IPL]
    • Green Street Elite [GSE]

    *Teams which have yet to provide screenshots of recent matches, where they've played with 10 or more players.

      Any teams wishing to participate in the League (including those who have been invited) must have a leader or representative fill out the form below. This is the bare minimum required, to ensure the league is smooth and successful. Just select the code and copy it into a post in this thread, answering all the questions.

      The deadline, for team submissions, is 01/06/2011. I hope to get the first matches played on 11/06/2011

Code:
[b]What is the name of your clan?:[/b] 
[b]Are you one of the teams invited to participate in the European Native League?:[/b] 
[b]Where is your clan based?:[/b] 
[b]Are you willing to fight, only on French and/or German servers?:[/b] 
[b]Is your clan capable of fielding a 10 man team, once a week? (please provide some screenshots and preferably some evidence that you have recently played scrims of this size or larger):[/b] 
[b]Approximately, how many active members does your clan have?:[/b] 
[b]Please provide contact details of 3 active representatives for your clan:[/b] 
[b]When was your clan formed?:[/b] 
[b]Do you agree, on behalf of your clan, to abide by the rules of the competition?:[/b]



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  Now that's taken care of, I will provide information about the tournament, in order to give a clear picture of how it will operate. You should read this before submitting your team for the tournament. The first write up of the tournament rules, along with some bullet point information, outlining key points and the differences between this ruleset and the Nations Cup 2011 ruleset.


All Rules are subject to change but every change will be posted in this thread, and kept in the changelog below.

Team Regulations:
  • The deadline for teams will be 01/06/2011. Submit the application for your team, by filling out the form above and posting it in this thread.
  • Teams should have 3 active representatives, who are all able to make arrangements for the matches.
  • Rosters will be kept for all teams. There will be no upper limit, for these rosters but players may only use players from their roster, for matches. These rosters will be publicly displayed but another version, with corresponding gameIDs for players, will be kept privately, so that gameIDs may be verified for each match, to avoid secret mercing.
  • Players may not be in two team rosters, in the league, at the same time.
  • If a player has been on the roster, for one team, at any point during the league cycle, they may only join another team (provided they have left the first team) on a specific subsitution day, that will be placed during the mid-cycle break, in the league. This is to avoid
    snap-switching of players, between teams, which could be very much open to abuse.
  • Teams found to have been using players, with gameIDs that aren't on their roster, will be judged very harshly.
  • Additions to team rosters will be allowed on one a set day, each week (this day will be different, for each division). Additions will be unlimited, on these days.
  • Players may be removed from rosters at any time, at the request of the team, or the player. This decision may be reversed, at any time, up to 24 hours afterwards.

Match Rules:
  • Combat Speed: Medium, Friendly Fire: 100% (melee and ranged), Round Duration: 6 minutes, Game type: Battle, Gold: All set to 100%, Respawn Time : 8 sec , Spectator Settings: Locked to team members view. No bots and no polls.
  • Matches will be 20 rounds long, played over two maps. Each map will be 10 rounds, with teams swapping sides and factions after 5 rounds.
  • Rounds resulting in a draw will count as normal, with no points awarded to either team.
  • Matches will be 10 a side, with no class or equipment restrictions. If both teams agree, matches may be fought with more players but as far as the league is concerned, no support will be offered for this.
  • All matches should be played on neutral servers. In most cases, these will be the official tournament servers, located in Germany. However, for clans based in Russia or the USA, different servers may be secured, to ensure a fair match.
  • If both clans agree, they may play on a server outside of Germany or France. This might be sensible, for example, if two Russian teams are facing each other.
  • The winner will be the team with the most rounds won, at the end of the match.
  • Substitutes are only allowed at the spawn and faction switch, the map change. If a player drops, he should rejoin for the next round. However, if he is unable to rejoin, by the start of the next round, the team is allowed to substitute another player in.
  • If the match ends in an overall draw, then it will be considered a tie and both teams will get 1 point.
  • Each map must be reset, after 5 rounds, when the teams switch.
  • Typically, matches will be played without a referee. There are simply too many matches to expect a referee to be present most of the time, so take frequent screenshots and even video recordings, if you can.
  • Unless team captains decide otherwise, team 1 will always start at spawn 1 on the first map and and spawn 2 on the second map and vice versa for team 2.
  • Special versions of the Warband maps will be made for the tournament. They will fix map bugs and remove ways to glitch, removing the problem of glitches entirely. A log of the changes made to the maps will be kept and the maps will be made publicly available.
  • If a team cannot show out with 10 players, for a match, the other team should continue with 10 anyway. If however, a team cannot make 8 players or more, the other team will be offered a default win, provided they have shown up with at least 10 players. If neither team has shown up with 10 players, the match should be rescheduled. Teams should allow 15 minutes, after the scheduled match time, for players to arrive, before any of these rulings are put into practice.

League Rules:
  • The league will consist of multiple 8-team divisions.
  • This allows for a comfortable 11 week league cycle: 4 weeks of matches, 1 week off, 3 weeks of matches, 3 weeks off.
  • A thread will be posted, for every match but there is little organisation to be done, on the part of the team captains.
  • The top team in each division, at the end of each league cycle (except for the top division) will be promoted to the next division up. There will be a playoff match, between the teams in 2nd and 3rd place, in each division (except for the top division) for the other promotion spot.
  • The bottom two teams in each division, at the end of each league cycle, will be demoted to the next division down. The bottom two teams of the bottom league will make way for the winners of the league playoffs.
  • Maps choices will be done on a cycle - one for the closed maps and one for the open maps, as each match will use one open and one closed map. The order of this cycle will be be randomly generated, before the start of the season.
  • Faction choices will be 100% random and generated before the start of the season.
  • Fixtures will be generated randomly at http://www.fixturelist.com/.
  • The event admins will have the final say. If a dispute does not fall in your favour or you are unhappy with a decision, you must accept it.
  • Any suspected breach of the Team Regulations, League or Match Rules should be met with immediate confrontation and should be reported to an event admin, as soon as possible, preferably by your team captain. Any team that keeps quiet about friendly fire being set to the wrong percentage (for example), and then complains after they lose, will have their protests ignored.
  • Ignorance of the rules is not an excuse.
  • All fixtures will be randomly generated at the start of each league cycle.
  • Teams will be awarded 3 points for a win, 1 point for a draw and 0 points for a loss.
  • The first two teams will progress, from each of the four second-stage groups. Group placings will be based firstly on points, then by round difference, then by total rounds won, so fight for every round as it will all count.
  • If a team cannot make the designated match day for its division on one or a number of occasions, an event admin must be notified and a solution will be found.

Map List:
Closed Maps
  • 1 - Nord Town
  • 2 - Port Assault
  • 3 - Village
Open Maps
  • 1 - Field by the river
  • 2 - Ruined Fort
  • 3 - Ruins
  • 4 - Snowy Village

Faction List:
  • 1 - Nords
  • 2 - Rhodoks
  • 3 - Sarranids
  • 4 - Swadia
  • 5 - Vaegirs

Rule Changelog:
  • 16/05/2011 - Rule Removed: Each division will play all its matches on the same day. Teams may agree to play before that day but this doesn't have the support of the tournament. #Initial plan is for League A matches to be played on Sundays, League B on Tuesdays and League C on Thursdays.
  • 16/05/2011 - Rule Removed: No glitches. On the whole, if you think it might be a glitch, don't do it. This thread has some more pointers - http://forums.taleworlds.com/index.php/topic,143760.0.html #considering making a complete guide to glitches.
  • 16/05/2011 - Rule Added: Special versions of the Warband maps will be made for the tournament. They will fix map bugs and remove ways to glitch, removing the problem of glitches entirely. A log of the changes made to the maps will be kept and the maps will be made publicly available.
  • 17/05/2011 - Rule Removed: All the matches, for any given week, will play the same maps and factions, randomly generated, from the list of included maps and factions. Matches will always have one map, from the list of closed maps and one map, from the list of open maps. This generation will take place and be announced, on a weekly basis.
  • 17/05/2011 - Rule Added: Maps choices will be done on a cycle - one for the closed maps and one for the open maps, as each match will use one open and one closed map. The order of this cycle will be be randomly generated, before the start of the season.
  • 17/05/2011 - Rule Added: Faction choices will be 100% random and generated before the start of the season.
  • 17/05/2011 - Rule Added: Fixtures will be generated randomly at http://www.fixturelist.com/.
  • 17/05/2011 - Rule Added: Unless team captains decide otherwise, team 1 will always start at spawn 1 on the first map, spawn 2 on the second map and vice versa for team 2.
  • 23/05/2011 - Rule Removed: If a team cannot make 10 players, they will be given up to 15 minutes after the scheduled match time, at which point, the other team may: take the win, play the match with superior numbers, drop players to match their opposition or agree to play the match at a later date (i.e. one of the weeks where no matches are played).
  • 23/05/2011 - Rule Added: If a team cannot show out with 10 players, for a match, the other team should continue with 10 anyway. If however, a team cannot make 8 players or more, the other team will be offered a default win, provided they have shown up with at least 10 players. If neither team has shown up with 10 players, the match should be rescheduled. Teams should allow 15 minutes, after the scheduled match time, for players to arrive, before any of these rulings are put into practice.
  • 23/05/2011 - Rule Removed: There are no specific rules about members but teams may not use mercs or have players that are part of other clans in the tournament.
  • 23/05/2011 - Rule Removed: There will be no player rosters and clans will be responsible for organising their own players.
  • 23/05/2011 - Rule Added: Rosters will be kept for all teams. There will be no upper limit, for these rosters but players may only use players from their roster, for matches. These rosters will be publicly displayed but another version, with corresponding gameIDs for players, will be kept privately, so that gameIDs may be verified for each match, to avoid secret mercing.
  • 23/05/2011 - Rule Added: Players may not be in two team rosters, in the league, at the same time.
  • 23/05/2011 - Rule Added: If a player has been on the roster, for one team, at any point during the league cycle, they may only join another team (provided they have left the first team) on a specific subsitution day, that will be placed during the mid-cycle break, in the league. This is to avoid
    snap-switching of players, between teams, which could be very much open to abuse.
  • 23/05/2011 - Rule Added: Teams found to have been using players, with gameIDs that aren't on their roster, will be judged very harshly.
  • 23/05/2011 - Rule Added: Additions to team rosters will be allowed on one a set day, each week (this day will be different, for each division). Additions will be unlimited, on these days.
  • 23/05/2011 - Rule Added: Players may be removed from rosters at any time, at the request of the team, or the player. This decision may be reversed, at any time, up to 24 hours afterwards.


Key Points:
  • Team Rosters, with GameIDs will be used and verified.
  • Only French and German servers will be used. #Need to speak to the Russians about this but Russian servers will not be supported by the league. In addition to this, all matches should be played on Neutral servers.
  • In spite of this, teams from the USA, Turkey and Russia are more than welcome in the League.
  • All maps factions and fixtures will be generated and made public, at the start of the season.
  • The submission deadline for teams is 01/06/2011 and if all goes to plan, the first matches will be played on 11/06/2011.

If you have any other questions, queries or suggestions, simply post here with them.

If you want to help out with the tournament, contact me via PM. I will be adding more specifics about help that I need, later.

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What is the name of your clan?: Court of Reveran
Are you one of the teams invited to participate in the European Native League?: Yes
Where is your clan based?: International, mostly Europe.
Are you willing to fight, only on French and/or German servers?: Yes
Is your clan capable of fielding a 10 man team, once a week? (please provide some screenshots and preferably some evidence that you have recently played scrims of this size or larger): Yes - screens from recent matches: http://farm6.static.flickr.com/5023/5690943749_7b97ea0c52_o.jpg http://z19.img-up.net/mb147ygl6.jpg http://www.rr-gaming.org/inc/images/clanwars/99_4.jpg
Approximately, how many active members does your clan have?: 22
Please provide contact details of 3 active representatives for your clan: captain lust Arch3r Goker
When was your clan formed?: October 2009
Do you agree, on behalf of your clan, to abide by the rules of the competition?: Yes
 
Looks Great :wink:

- As I told you on steam , I Still Suggest to make this start on September and take it on with suggestion , discussion and signing , until the Summer ends . Otherwise , I wish you good Luck  :smile:

- KDL ," Knights of the Damned Legion" is now Called GoE , "Guard of Ergellon".

- SRT ,  "Sarmatians" dosent exist anymore - I think that SRT can be replaced by  WV "Wolves" .
 
Popioly Feniksa dosent exist anymore.

I have a few questions:
You name this event European Native League, but I read here about clans and servers from USA. I'm sure they [or You, the organizers] can create NA division and then nobody will complain on pings differences.
Only French and German servers will be used.
Why ? Clans from German and French will have advantage...

And small mistake in table, REF 3th place, DRZ 4th place on :razz: :grin:
 
Lord Willy said:
- KDL ," Knights of the Damned Legion" is now Called GoE , "Guard of Ergellon".

- SRT ,  "Sarmatians" dosent exist anymore - I think that SRT can be replaced by  WV "Wolves" .
Thanks :smile:

Kalpokor said:
Popioly Feniksa dosent exist anymore.
Thanks.

Kalpokor said:
You name this event European Native League, but I read here about clans and servers from USA. I'm sure they [or You, the organizers] can create NA division and then nobody will complain on pings differences.
NA already has a K-BOOB tournament and I doubt that many (or any) will want to compete in this. However, if a US clan does wish to compete in this tournament, they will be forced to play on EU servers anyway, so I don't think it's an issue for EU clans.

Kalpokor said:
Only French and German servers will be used.
Why ? Clans from German and French will have advantage...
All the clans in Europe have playable pings on French and/or German servers. I think, overall, playing matches on a neutral server in either of these countries will be much fairer than playing home/away matches and allowing servers from UK, Italy, Sweden, Poland etc.

The plan is to have two official servers in Germany, where the majority of matches will be played.

Kalpokor said:
And small mistake in table, REF 3th place, DRZ 4th place on :razz: :grin:
Quite unimportant but I'll change it :razz:.
 
Hey Lusty,

I just watched your league proposition it is awesome. I just have as always a couple remarks/opinions :

You say “No Team Roster. It is simply too much effort to maintain a roster for every clan and teams will just be responsible for their own players.”

I’d rather say that all teams should have their roster on www.calradianrealms.com and use players within this roster. This would aim at helping this site to become good database of the community. Also clans should have a minimum number of active players in www.calradianrealms.com, let’s say 20 players, because it is an indication of whether they are reliable and really able to line up 10 players.
Also I would make this league as flexible as possible, more “fun-oriented” and less competitive than ENPL. Therefore you could specify rules or a “philosophical guide” of the league, stating that for example if both teams have substitutes then they should increase the number of players to 11-12 or even more, so everybody can play and have fun. Also we should incitate teams to play with all their members including the noobest recruit instead of only playing with their elite.
Last but not least don’t do all our matches on Sunday cause we don’t have Mightus Tollens on Sunday  :grin:. So let teams pick their date in the week.

PS : Is this league an addition to the ENPL or does it reimplace it?
 
arsenic_vengeur said:
Hey Lusty,

I just watched your league proposition it is awesome. I just have as always a couple remarks/opinions :

You say “No Team Roster. It is simply too much effort to maintain a roster for every clan and teams will just be responsible for their own players.”

I’d rather say that all teams should have their roster on www.calradianrealms.com and use players within this roster. This would aim at helping this site to become good database of the community. Also clans should have a minimum number of active players in www.calradianrealms.com, let’s say 20 players, because it is an indication of whether they are reliable and really able to line up 10 players.
Originally, the plan was to set up a system and have the tournament run on calradianrealms. Though, I got impatient and it'll now be run on the forums. I think using Calradian Realms for the rosters could be good and I'd like to support the site. So this might be a good suggestion and I'll speak to the site owners about it.

arsenic_vengeur said:
Also I would make this league as flexible as possible, more “fun-oriented” and less competitive than ENPL. Therefore you could specify rules or a “philosophical guide” of the league, stating that for example if both teams have substitutes then they should increase the number of players to 11-12 or even more, so everybody can play and have fun. Also we should incitate teams to play with all their members including the noobest recruit instead of only playing with their elite.
To be honest, I think the community, as a whole would prefer an organised league. Personally, I think it's better this way and I hope it forms a sort of backbone for the competitive scene and other people will still run their own events that might cater for large battles etc.

arsenic_vengeur said:
Last but not least don’t do all our matches on Sunday cause we don’t have Mightus Tollens on Sunday  :grin:. So let teams pick their date in the week.
People have already expressed some discontent with the fixed days and I'm seriously considering changing it to a deadline system.

arsenic_vengeur said:
PS : Is this league an addition to the ENPL or does it reimplace it?
I have no plans to run an ENPL but if someone else wishes to, I think it would be good. Kind of like the FA Cup in England or the Coupe de France :razz:.
 
What's the actual motivation behind always having randomised factions/maps in these things? I'm sure it's been mentioned at some point, but I wasn't paying attention then and can't be bothered to sift through all the sub-forums looking for it. =p
 
Alex_C said:
What's the actual motivation behind always having randomised factions/maps in these things? I'm sure it's been mentioned at some point, but I wasn't paying attention then and can't be bothered to sift through all the sub-forums looking for it. =p
The main reasons are that it forces some variety and interest, creating matchups that might not arise if the maps were selected. It also prevents clans from heavily training one or two maps and factions.

Essentially, though, it could be done either way. I just think that randomising them makes it more interesting.
 
logosardakin.png


What is the name of your clan?: Sarrdakin (SDK) (former Imperium Lusitanum)
Are you one of the teams invited to participate in the European Native League?:  Yes
Where is your clan based?: Europe
Are you willing to fight, only on French and/or German servers?: Yes
Is your clan capable of fielding a 10 man team, once a week? Yes
ilol.jpg

Approximately, how many active members does your clan have?12
Please provide contact details of 3 active representatives for your clan: Steam: Guizen, eduardoflor, sHokkueibu
When was your clan formed?: Today
Do you agree, on behalf of your clan, to abide by the rules of the competition?: Yes
 
CHS Guardianes de Iberia, is discussing his participation, (probably yes). We will post it as soon as possible (and also to update in caraldiamreams the merger of "CHS" and "Guardianes de Iberia", and its common rooster).

Very good iniciative mates!
 
captain lust said:
Alex_C said:
What's the actual motivation behind always having randomised factions/maps in these things? I'm sure it's been mentioned at some point, but I wasn't paying attention then and can't be bothered to sift through all the sub-forums looking for it. =p
The main reasons are that it forces some variety and interest, creating matchups that might not arise if the maps were selected. It also prevents clans from heavily training one or two maps and factions.

Essentially, though, it could be done either way. I just think that randomising them makes it more interesting.
I don't really see why it's undesirable for clans to train heavily with what they think plays to their strengths. In most games this would be considered kind of a joke, like a street fighter tourney that randomizes character selection so that players can't get "too good" with their mains. It just adds slightly more depth to the metagame of something like this if you know that your opponent's shown a lot of strength with a certain faction on certain map in the past so you have to try and beat it, but maybe they'll pull something else out you had no idea they'd trained. Allowing each clan to be masters at something rather than forcing them to be decent with everything seems more interesting to me and inspires better competition.
 
IG_M said:
I don't really see why it's undesirable for clans to train heavily with what they think plays to their strengths. In most games this would be considered kind of a joke, like a street fighter tourney that randomizes character selection so that players can't get "too good" with their mains. It just adds slightly more depth to the metagame of something like this if you know that your opponent's shown a lot of strength with a certain faction on certain map in the past so you have to try and beat it, but maybe they'll pull something else out you had no idea they'd trained. Allowing each clan to be masters at something rather than forcing them to be decent with everything seems more interesting to me and inspires better competition.
On the other hand one could argue that playing the same factions on the same maps all the time could become boring and repetitive rather fast (even if you're winning). The comparison with other games is always problematic. One could for example argue that your Street Fighter example would only be valid if the classes of the players would be randomized (my point being that such comparisons can always be interpreted one way or another - with no actual contribution to any argument).
Although your point of view is as valid as anyone's else the concept of "finding something interesting and inspiring" is rather subjective - I for example think the randomness would be more interesting and inspiring.

Since there can't be a compromise between such viewpoints as well as no decisive discussion (since there are no knockout arguments), some sort of poll may be advisable (at least when more clans showed interest) to see which modus operandi is preferred by the majority.

NeuD.ef said:
Constructive and eloquent as usual.
 
ModusTollens said:
IG_M said:
I don't really see why it's undesirable for clans to train heavily with what they think plays to their strengths. In most games this would be considered kind of a joke, like a street fighter tourney that randomizes character selection so that players can't get "too good" with their mains. It just adds slightly more depth to the metagame of something like this if you know that your opponent's shown a lot of strength with a certain faction on certain map in the past so you have to try and beat it, but maybe they'll pull something else out you had no idea they'd trained. Allowing each clan to be masters at something rather than forcing them to be decent with everything seems more interesting to me and inspires better competition.
On the other hand one could argue that playing the same factions on the same maps all the time could become boring and repetitive rather fast (even if you're winning).
Well if you find it boring playing against clans playing as effectively as they think possible without forcing randomly generated disadvantages on them, maybe you shouldn't be competing to find out which clan is the best o_o
ModusTollens said:
Although your point of view is as valid as anyone's else the concept of "finding something interesting and inspiring" is rather subjective - I for example think the randomness would be more interesting and inspiring.
Forcing factions and maps removes choice (rarely a good thing) and some slight amount of depth, and the only benefit is some amount of artificial variety. If everyone wants to play the same faction and map (and from what I've seen, they don't) then that's a problem with the game. Without specialization you get less variety in the long run anyway since people will in general only train things that are applicable to all the factions and maps that might be forced on them.
Also, my friends whined a lot about the lack of choice in the nations cup whether they won or lost, it's just frustrating. That rule was one of the biggest reasons for me declining to join the UK team.
The comparison with other games is always problematic. One could for example argue that your Street Fighter example would only be valid if the classes of the players would be randomized
In silly street fighter equivalents, forcing classes would be more like disallowing choice of ultras. But yes, disallowing faction and map choice is as silly as disallowing class choice, I agree.
 
I Agree With ModusTollens that the "randomness" make everything more fun and inspiring . But also M got a point , so I'm neutral either.

And I also agree with  Kalpolkor . Having only French and German server will not be fair at all for russian or Turkish clans .  And as well as spoken with Lust about the fixed dates  for several reasons .

 
I want ramdom maps & factions!!!

I hate play always with rhodok+closed map or veaguir+open map. Also erase a Swadia of competition...
 
Well if you find it boring playing against clans playing as effectively as they think possible without forcing randomly generated disadvantages on them, maybe you shouldn't be competing to find out which clan is the best o_o
It's a random definition of "best" you are using. Why should the clan regarded as the "best" who's winning on a certain map with a certain faction opposed to a clan winning on a random map with a random faction? You could only call something a "disadvantage" if it wasn't forced on both teams. That being said it is obvious that we both play for different reasons and every argumentation (since this reasons are subjective too) for either point of view is wasted time and pointless to begin with.
Forcing factions and maps removes choice (rarely a good thing) and some slight amount of depth, and the only benefit is some amount of artificial variety. If everyone wants to play the same faction and map (and from what I've seen, they don't) then that's a problem with the game. Without specialization you get less variety in the long run anyway since people will in general only train things that are applicable to all the factions and maps that might be forced on them.
Also, my friends whined a lot about the lack of choice in the nations cup whether they won or lost, it's just frustrating. That rule was one of the biggest reasons for me declining to join the UK team.
There's no reason to raise any arguments especially when they are subjective or purely semantic. Forcing random factions and maps may remove choice (and I don't think removing choice is rarely a good thing) but in fact adds variety (I don't use "artificial" with a negative connotation). The "specialisation" is pure speculation and most likely clan/members-dependent, the "less variety"-bit too.
In silly street fighter equivalents, forcing classes would be more like disallowing choice of ultras. But yes, disallowing faction and map choice is as silly as disallowing class choice, I agree.
I only said that comparisons with other games (or comparisons in general - and you did nothing else in your whole reply) are problematic. That being said it is obvious that I distinguished between the randomness of maps/factions and the one of classes - I even used your "silly street fighter"-equivalent; your deliberate misinterpretation is just an indication that you argue for the sake of it on a topic where no meaningful argumentation is possible.

Again: Such discussions lead nowhere since it all comes down to (subjective) preferences with no factual arguments (beside said preferences) for either point of view. The only somewhat objective thing to do is to let the majority decide which approach they favour (or to stick with the specification of the organiser and decide whether to participate or not).
 
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