Poll

How many Extra Towns, Forts would you like to see added

1 Town 1 Fort Per main Faction
7 (14.6%)
1 Town 2 Forts per main Faction
2 (4.2%)
2 Towns 2 Forts per main faction
10 (20.8%)
3 Towns or more
26 (54.2%)
I don't care
3 (6.3%)

Total Members Voted: 44

Voting closed: June 01, 2011, 11:58:50 PM

Author Topic: New Town,Forts,Villages  (Read 21617 times)

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Digital Donut

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Re: New Town,Forts,Villages
« Reply #15 on: May 14, 2011, 07:57:09 PM »
At least 3 towns, 3 forts, and 5 villages per faction, and definitely a map expansion. I mean, yes, this is the unsettled West, but this map represents a huge portion of it, not just a tiny section. It definitely needs expansion. This will also make room for even more events, quests, etc.

Also, I suggest you add some ghost towns, abandoned barracks', graveyards, etc., maybe some bandit hideouts.

Also, in terms of scenes, perhaps add more town events. Hangings, dances, church services, etc., to add to realism.

I never thought of that! Churches is brilliant, as they were heavly present in the west back then and a part of most peoples daily life, idea is win

alabaman

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Re: New Town,Forts,Villages
« Reply #16 on: May 22, 2011, 08:27:49 PM »
Make the map borders smaller.
Centipede formation!

SirRonald

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Re: New Town,Forts,Villages
« Reply #17 on: May 24, 2011, 08:59:56 PM »
At least 3 towns, 3 forts, and 5 villages per faction, and definitely a map expansion. I mean, yes, this is the unsettled West, but this map represents a huge portion of it, not just a tiny section. It definitely needs expansion. This will also make room for even more events, quests, etc.

Also, I suggest you add some ghost towns, abandoned barracks', graveyards, etc., maybe some bandit hideouts.

Also, in terms of scenes, perhaps add more town events. Hangings, dances, church services, etc., to add to realism.

I registered just to reply to this quote. Its pure brilliance.
More of everything please! Towns, forts, villages, size.... I absolutely love this mod, its the first one I added... but my first thought literally was that it needed more.
Hangings- maybe bring in generic NPC Lords that will regenerate to be hung for crimes of war.
Dance- morale boost, maybe be able to sponsor a dance
Church- honor restoration

Ive always like the idea of being able to build a town... maybe even if its a small shanty town you can upgrade

Remmik

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Re: New Town,Forts,Villages
« Reply #18 on: May 26, 2011, 12:27:43 AM »
Considering that this is an "Old West" mod, and much of the Old West was wide open or wilderness, I think there are enough towns and settlements as it is.  What I would rather see are more unusual locations, like ghost towns, abandoned mines, isolated farms and ranches, bandit hideouts -- that sort of thing.

i agree. and i personally would like it if many of these secluded locations didnt appear on the map until you are close, as it is with Tull

SirRonald

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Re: New Town,Forts,Villages
« Reply #19 on: May 26, 2011, 09:26:21 PM »
A friend of mine wants me to request that there be an ability to take a pioneer wife, start a settlement (village or whatever), and start a family. Your sons are capable of joining your army or other factions, your daughters can be married off for political reasons.


Id like to see the Navajo with Chief Joseph as their leader. You can have him roll through and take foot in this area of the west in an attempt to out run the US, slightly historical. Or Maybe the French take a foot hold in Mexico.

Overall I love this mod though

TheDyllionaire

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Re: New Town,Forts,Villages
« Reply #20 on: May 28, 2011, 09:04:57 AM »
To be perfectly honest, the one thing I completely detest about this mod is the size and scale. It is quite impossible to really justify 50+ hours into a character because by that time he will be able to dominate anything inside the game, as the AI is unable to muster any real force against him due to its limited resources. Also, your feeling of power and conquest is diminished as you only have a small world with a few towns to interact with. The Native factions only have a town each, making them very easy to simply knock out of the game. If they had three or more, there could be actual back-and-forth warfare between factions. Would it be that hard to add some relatively content-free towns, just to provide extra playing space? They would only have to be fleshed out a little, as the existing world is already so rich and full. I'm getting really frustrated after my 5+ playthrough, as I keep hitting up against the wall of size, no matter my playstyle.

Thor Head

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Re: New Town,Forts,Villages
« Reply #21 on: May 28, 2011, 06:00:45 PM »
A friend of mine wants me to request that there be an ability to take a pioneer wife, start a settlement (village or whatever), and start a family. Your sons are capable of joining your army or other factions, your daughters can be married off for political reasons.


Id like to see the Navajo with Chief Joseph as their leader. You can have him roll through and take foot in this area of the west in an attempt to out run the US, slightly historical. Or Maybe the French take a foot hold in Mexico.

Overall I love this mod though

By the time your children were adults, the days of the Wild West would be over.

 And why do you want Chief Joseph, only a young warrior in 1866, to abandon his Nez Perce tribe in Idaho and go to join the (already beaten in 1863) Navajo tribe?   

SirRonald

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Re: New Town,Forts,Villages
« Reply #22 on: May 29, 2011, 03:44:04 AM »

 And why do you want Chief Joseph, only a young warrior in 1866, to abandon his Nez Perce tribe in Idaho and go to join the (already beaten in 1863) Navajo tribe?
[/quote]

History may be slightly off, and that was a major goof I mixed up the names (both start with N's  :wink:), but he'd be the only one who could move into the area. Honestly Id prefer someone other than another native tribe, but no one else fits the time or territory. Just trying to get ideas flowing.

killerrj8

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Re: New Town,Forts,Villages
« Reply #23 on: June 18, 2011, 06:52:25 PM »
IS there a hanging event or something planned

alabaman

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Re: New Town,Forts,Villages
« Reply #24 on: June 21, 2011, 11:20:47 PM »
IS there a hanging event or something planned

Wouldn't that mean game over? lol.

It would be awesome if there were prison breaks though.
Centipede formation!

TitoWasFat

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Re: New Town,Forts,Villages
« Reply #25 on: July 23, 2011, 12:05:27 AM »
I think the current map is tried and true. The map is balanced and retains its "western" feel. Why risk ruining all that for the need of adding content? There are many ways to make this mod more fun but i don't think throwing in a few towns and forts is going to help.
In fact i believe it will make the mod MORE boring. Especially if you plan on populating these places with the same Mexicans,Indians, and  or Americans.

EDIT:why not add more scenes like the old cabin or Tull? I think this mod needs more of those type of scenes instead of full blown cities and villages.
« Last Edit: July 23, 2011, 12:29:53 AM by TitoWasFat »

cozger

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Re: New Town,Forts,Villages
« Reply #26 on: August 12, 2011, 12:15:47 AM »
^ agreed, The towns and castles are OK, but somehow(probably because US cant get their forces together and form an attack) i just cant feel the action. But whenever i enter tull, duel at the graveyard or attack the bandit hideout etc, i start pumpin adrenaline!

im not a suppertor im just fan of it

Ken Yamasaky

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Re: New Town,Forts,Villages
« Reply #27 on: August 12, 2011, 02:46:47 AM »
Eh can you guys put some cannon effects, ALSO THIS IS IMPORTANT- Could you make a Mohawk tribe or faction?? The Comache and The Apache aren't to big on Extremism... I've played the game and I'm a big fan of you work I'm also new to the Modding world

TitoWasFat

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Re: New Town,Forts,Villages
« Reply #28 on: August 17, 2011, 10:15:39 PM »
Eh can you guys put some cannon effects, ALSO THIS IS IMPORTANT- Could you make a Mohawk tribe or faction?? The Comache and The Apache aren't to big on Extremism... I've played the game and I'm a big fan of you work I'm also new to the Modding world
They probably won't. The mohawks have no place in the environment.

crypto dentist

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Re: New Town,Forts,Villages
« Reply #29 on: August 21, 2011, 04:34:54 AM »
Obviously the Apaches and Comanches would be smaller thank the USA and Mexico, but they are much easier to conquer. What about adding more forts? The USA and Mexico have 3 towns and 3 forts each, versus just 1 town and 2 forts for the Apaches and Comanches. Perhaps adding a fort to each Indian tribe could balance things out. Personally, I really like the map as it is, so please don't make any major changes!

With the map as it is now, you could put an Apache fort to the north of the Training Field or closer to the river, Northwest of Fort Helena (where all the Confederates seem to gather...)

A Comanche fort could be placed by the Training field (west of Taibo Suku'i and near that big rock), or by the river east of Kuhtu (north of Nuetutsi).

I do like the wide open areas of desert (mexico) and plains (Comanches, east of the river) where you sometimes chase outlaws for a full day. Don't fill up the map too much.


Keep up the great work!