Author Topic: [WB] Better startup merchants mini-mod  (Read 4557 times)

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nemchenk

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[WB] Better startup merchants mini-mod
« on: April 27, 2011, 10:54:30 PM »
I felt that the merchants who give the player their first quest in Warband were not particularly believable, so I tweaked their faces and equipment to improve things. It's really a very small mod, but I feel that the first NPC they meet in Warband is important to get the player into the game :wink:

Latest: v1.1

Screenshots:
(click to show/hide)
Installation:
(click to show/hide)
Python source code:
(click to show/hide)
Changelog:
(click to show/hide)
License:
- Feel free to use this mod, but don't forget to give credit when you do.
« Last Edit: May 15, 2011, 10:11:22 PM by nemchenk »

Zephilinox

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Re: [WB] Better startup merchants mini-mod
« Reply #1 on: April 27, 2011, 11:37:29 PM »
I felt that the merchants who give the player their first quest in Warband were not particularly believable, so I tweaked their faces and equipment to improve things. It's really a very small mod, but I feel that the first NPC they meet in Warband is important to get the player into the game :wink:

Screenshots:
(click to show/hide)

Installation:
(click to show/hide)

it's a.. decent idea, however  it will really only benefit new players in their first game, and it is very unlikely they will look at mods before they start their first game, especially a thread in "mods under construction", also the images don't work because you are not using the correct url, in the future I recommend uploading it to imgur.com however for now I edited the quote of your post with the correct links.

nemchenk

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Re: [WB] Better startup merchants mini-mod
« Reply #2 on: April 27, 2011, 11:51:18 PM »
Thanks :)

The images don't work because the forum isn't showing them :) The images are here: http: // img13. imageshack. us/ g/jelkala.jpg/ (had to put spaces in the link as the forum won't let me post links, either!)

I agree that this is only really useful to players starting Warband Native, and they probably won't look at mods initially (although I did ;) ) But this is mostly an excersise in learning the M&B modding tools, and I thought there's no sense in not making the results available to the community in general once I did the work :)

Besides, I'm planning to mod the faces of troops next, so that recruited troops actually have the correct facial features...


PS. Interestingly, the images are showing in your quote of my post -- seems the forum trusts you enough to show the images I posted! :lol: Might be worth pointing this out to the mods... Also, it doesn't let me use [ code] , so I had to use [ quote]...
« Last Edit: April 27, 2011, 11:53:36 PM by nemchenk »

Ikaguia

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Re: [WB] Better startup merchants mini-mod
« Reply #3 on: April 27, 2011, 11:55:15 PM »
do you have the module system code?
I would like to add it to my mod

Sorry for my poor English, I'm Brazilian.

nemchenk

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Re: [WB] Better startup merchants mini-mod
« Reply #4 on: April 28, 2011, 12:00:54 AM »
Ikaguia, I'll rustle up the py code for you ASAP :)

Ikaguia

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Re: [WB] Better startup merchants mini-mod
« Reply #5 on: April 28, 2011, 12:17:38 AM »
i don't know what is rustle, but can't you just post it here in the forum? just post like
[codee]["trp_x", "merchant" "merchants" 1, 7, itm_x|itm_y, skl_x_1, skl_y_5, lvl(27), 0x4rf8308ds0876[/codee]
Code: [Select]
["trp_x", "merchant" "merchants" 1, 7, itm_x|itm_y, skl_x_1, skl_y_5, lvl(27), 0x4rf8308ds0876obs: its code instead of codee.

Sorry for my poor English, I'm Brazilian.

Zephilinox

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Re: [WB] Better startup merchants mini-mod
« Reply #6 on: April 28, 2011, 02:37:37 AM »
Thanks :)

The images don't work because the forum isn't showing them :) The images are here: http: // img13. imageshack. us/ g/jelkala.jpg/ (had to put spaces in the link as the forum won't let me post links, either!)

I agree that this is only really useful to players starting Warband Native, and they probably won't look at mods initially (although I did ;) ) But this is mostly an excersise in learning the M&B modding tools, and I thought there's no sense in not making the results available to the community in general once I did the work :)

Besides, I'm planning to mod the faces of troops next, so that recruited troops actually have the correct facial features...


PS. Interestingly, the images are showing in your quote of my post -- seems the forum trusts you enough to show the images I posted! :lol: Might be worth pointing this out to the mods... Also, it doesn't let me use [ code] , so I had to use [ quote]...

It has nothing to do with "trust", it's the link you put in between the IMG tags, they don't work. I replaced it in my quote of your first post, if you quote my first post in this thread you can see my quote of your quote along with the modified url in between the IMG tags, here's an example:

Your post:
Code: [Select]
[IMG]http://img13.imageshack.us/i/jelkala.jpg/[/IMG]
My post of an edited version of your post inside the quote:
Code: [Select]
[IMG]http://img13.imageshack.us/img13/2248/jelkala.jpg[/IMG]
Like I said, use imgur.com, can't make any mistakes with that.

Anyway, back to the point of the thread. I hope you manage to learn what you're hoping to by making this minimod.

__

Ikaguia, basically rustle means "to make", "I'll rustle up a sandwich for you" = "I'll make you a sandwich", although in nemchenk's post he meant "find" or "gather".

in other words he is looking for the code now and will post it as soon as possible.
« Last Edit: April 28, 2011, 02:41:57 AM by Zephilinox »

nemchenk

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Re: [WB] Better startup merchants mini-mod
« Reply #7 on: April 28, 2011, 12:35:35 PM »
It has nothing to do with "trust", it's the link you put in between the IMG tags, they don't work.
Good spot -- thanks for that.

Ideally I would have posted thumbs linking to the full images, but you see as a "Recruit" the forum complains about external links in my posts. And it seems to consider [ code] tags as external links as well, probably due to a misconfiguration. Hence, not a giant leap to think that it would also consider [img] tags to be out of bounds, but then show the images anyway once a post had been quoted by another user. Us software developers can sometimes over-think these things, however ;)

Python source will be coming shortly -- I used Morgh's editor for this, so will need to back-port the changes into the py source first, to make this more useful to other module developers.

nemchenk

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Re: [WB] Better startup merchants mini-mod
« Reply #8 on: April 28, 2011, 07:38:10 PM »
Ok, as promised, here is the Python code for Native 1.134:
(click to show/hide)
I'll keep updating the first post in this thread with the latest changes.

An open question: now that I've nerfed the merchants by taking away their invisible two-handed swords and replacing them with short-swords, should I bump their stats a bit so that they are still useful in the final street-fight?

Zephilinox

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Re: [WB] Better startup merchants mini-mod
« Reply #9 on: April 29, 2011, 01:47:47 PM »
It has nothing to do with "trust", it's the link you put in between the IMG tags, they don't work.
Good spot -- thanks for that.

Ideally I would have posted thumbs linking to the full images, but you see as a "Recruit" the forum complains about external links in my posts. And it seems to consider [ code] tags as external links as well, probably due to a misconfiguration. Hence, not a giant leap to think that it would also consider [img] tags to be out of bounds, but then show the images anyway once a post had been quoted by another user. Us software developers can sometimes over-think these things, however ;)

Python source will be coming shortly -- I used Morgh's editor for this, so will need to back-port the changes into the py source first, to make this more useful to other module developers.

I can understand that, however the simpler your conclusions the more likely they are, and I don't see why the
Code: [Select]
[code] tags aren't working for you, they work for me just fine and I'm a recruit.

I don't think the merchant's really make much of a difference in the battle against the garrison guard or whoever it was, so if you do or don't decide to upgrade his stats it's likely that it won't change the outcome.

for that matter what happens if you do lose?

nemchenk

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Re: [WB] Better startup merchants mini-mod
« Reply #10 on: April 29, 2011, 08:49:18 PM »
I can understand that, however the simpler your conclusions the more likely they are
Sometimes. I've been a software developer for over 15 years however, and I assure you that isn't always the case ;)

I don't see why the [ code] tags aren't working for you, they work for me just fine and I'm a recruit.

It clearly doesn't work for new users as the link-blocker is also reacting to the [ code] tags. I'll see if I can get a form admin to take a look...

I don't think the merchant's really make much of a difference in the battle against the garrison guard or whoever it was, so if you do or don't decide to upgrade his stats it's likely that it won't change the outcome.

for that matter what happens if you do lose?
Nothing much -- "friendly hands pick you up" and all that. Probably not all that important :) I'll play through the starting quest and see if the merchants make a complete embarassment of themselves, and maybe bump their stats if they do.

Jacomus

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Re: [WB] Better startup merchants mini-mod
« Reply #11 on: September 05, 2011, 02:38:30 PM »
While digging around found this and I like!  Granted this only changes that first impression but what an impression!! Very good!  Used your other Ethic mod also!  Thank you for this mini-mod

nemchenk

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Re: [WB] Better startup merchants mini-mod
« Reply #12 on: December 23, 2011, 12:42:27 AM »
Thanks, Jacomus! :) Glad you are enjoying my mini-mods.

I've had to take some time off M&B, but plan to make a comeback soon with a couple more mini-mods... one which I've been calling "no more Bent Crossbows"...

Watch this space!  :P

Zephilinox

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Re: [WB] Better startup merchants mini-mod
« Reply #13 on: January 05, 2012, 03:12:53 PM »
Wow, I didn't think I'd see this thread again.

I'll be using your ethnic troop minimod , and maybe this as well, in my customized native, good job ^.^