How to make people spawn with full health? I see no option to change that?
You most likely don't mean "spawn with full health", rather "spawn with the maximum possible extra health" when using the server option to enable extra health through food or healing. If you actually want to make people spawn with the normal full health like native, turn the server option off ("set_disallow_ranged_weapons 1").Altis said:How to make people spawn with full health? I see no option to change that?
Ah Thanks for the Help man! Appreciate it!Vornne said:You most likely don't mean "spawn with full health", rather "spawn with the maximum possible extra health" when using the server option to enable extra health through food or healing. If you actually want to make people spawn with the normal full health like native, turn the server option off ("set_disallow_ranged_weapons 1").Altis said:How to make people spawn with full health? I see no option to change that?
The purpose for the server option was based on a feature request for a way to enable extra health for players that invest in their character during their lifetime. The only way to implement it with the module system was to adjust the maximum health percentage of everybody, then set their initial health back to the correct value, leaving space to enhance their character; I designed it with different initial health percentages (of the maximum possible) for each troop type, giving greater percentages for low tier troops (which are unlikely to have faction support with food, beds, or doctors) and medium percentages for high tier (combat) troops (which are likely to have faction support). The end result is that most combat focused troops start with the same hit points values as with the server option disabled, the very top tier troops (lord, etc.) start with slightly less than standard health, low tier troops start with more than standard health, and the very lowest tier troops (peasant, serf) start with the full extra heath gifted. This feature was also included as a way to discourage committing suicide or asking to be killed to respawn with full health, then regather armor and weapons from the corpse, or even the practice of repeatedly charging into battle with spawn weapons, which were annoying problems: with the "enable extra health" feature, players are less likely to carelessly kill off a character they have invested food and time or doctoring into.
Of course, after the module system was released, eventually some stupid server hosters decided to change the code to gift the maximum possible health to everybody, ruining most of the point of the feature; similar to various other idiotic or short sighted changes which break parts of the game balance or design.
The Bowman said:Banks are not directly implemented into them mod. They can only be activated by using server-side scripts. Most servers use "spr_pw_invisible_item_chest" to activate the script, so you can use that one.
That fog is a very old M&B edit mode feature just for testing: it does not actually apply fog to the scene. You need to use either the pw_scene_cloud_haze scene prop which uses the older set_global_cloud_amount and set_global_haze_amount operations, or use the new pw_scene_fog prop introduced in PW 4.5 with the weather system, which allows more control of the intensity and color. Press F2 in PW edit scene mode for instructions.Osviux said:Why doesn't the fog work when I launch the map on a dedicated server, but when I'm editing the fog works fine -_-
Grumpy said:The problem is when i get on the map on PW 4.5 i have like no sounds in game, i can't hear when i'm swinging my sword, my horse riding, buying sounds , etc ...
(i can only hear the fire burning, my character jumping and the grunts when i'm punching the wind)
To be more precise: too many scene props that emit a sound (fires are the most common type). A limitation of an updated sound system for Warband MP (about version 1.160 IIRC) is that once all the available sound channels are used up, other sounds are not played.protato said:Too many fire props
You can't make a scene bigger than the maximum commonly used for PW scenes, and you can't edit the size once you have started placing things: see the first post of this thread.Emirso2 said:Iam making a PW 4.5 Map but I want work on bigger scene how to make it bigger? I use the size of Game Of Thrones scene but I want to make the scene bigger?