Author Topic: 1866 - v0.9.1  (Read 191011 times)

0 Members and 1 Guest are viewing this topic.

John.

  • Knight at Arms
  • *
  • My dog is no longer tired.
    • View Profile
  • Faction: Swadian
  • MP nick: John
  • M&BWBWF&S
Re: 1866 - v0.9.1
« Reply #30 on: June 04, 2011, 05:33:13 PM »
Just have to say that this mod is great. I've been playing warband for so long, I had no idea that there were sooooooo many mods for original mount and blade. Well done to whoever made this mod. It is great. I have left Warband behind! Great stuff.

 :shock: :shock: :shock: :shock: :shock: You left warband! Warband is better that the origional in every way!
(click to show/hide)
(click to show/hide)

Nocturno

  • Squire
  • *
    • View Profile
  • Faction: Neutral
Re: 1866 - v0.9.1
« Reply #31 on: June 06, 2011, 04:40:03 PM »
Compliments to all the old and the new 1866 crew,
again, you did all an impressive job, detail-hunting, and feverishly searching accurate-to-date items, weaps and scenes.

This is still a most playable and original M&B mod, despite anyone can say.

Looking forward to see new improvements
(and possibly help in, whenever my mobo doesnt choose to die, yet again)

Congrats  :wink:
"You'll get no sympathy from me! You want sympathy,
look in the dictionary between ****, and syphilis!
Thats where you'll find my sympathy!"
Maj. Payne

sfaqwerty

  • Sergeant
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Re: 1866 - v0.9.1
« Reply #32 on: June 12, 2011, 01:50:08 PM »
are you going to traanser to M&B war band i see i have a muti player mod set up for it. why not convert it over there? are there not more functions there?

Rayzolo

  • Recruit
  • *
    • View Profile
  • Faction: Bandit
Re: 1866 - v0.9.1
« Reply #33 on: June 28, 2011, 02:53:15 PM »
Nice job!
Q: Where are the railroads?

dunklerprinz

  • Recruit
  • *
    • View Profile
  • Faction: Khergit
  • MP nick: dunklerprinz
  • M&BWB
Re: 1866 - v0.9.1
« Reply #34 on: July 01, 2011, 08:23:32 AM »
is there a bug/advice thread?been playing the latest version for 3 days really love it

Russik

  • Master Knight
  • *
  • I spraech Retardet Engrish
    • View Profile
  • Faction: Vaegir
  • MP nick: Ruslan
  • WB
Re: 1866 - v0.9.1
« Reply #35 on: July 03, 2011, 12:53:46 PM »
is there a bug/advice thread?been playing the latest version for 3 days really love it
http://forums.taleworlds.com/index.php/topic,166155.0.html

vahadar

  • Knight
  • *
  • Mamma told me i was born geek
    • View Profile
  • Faction: Neutral
  • WBM&BWF&SNWVC
Re: 1866 - v0.9.1
« Reply #36 on: July 08, 2011, 11:39:07 PM »
I havent tried this new version yet, but does it include the nice models that Helldiver made some time ago in a thread in that same section?


thx ;)

Interceptor

  • Sergeant at Arms
  • *
  • Death - Pierce Me
    • View Profile
  • Faction: Nord
  • MP nick: Schneider
  • M&BWB
Re: 1866 - v0.9.1
« Reply #37 on: July 12, 2011, 11:12:52 AM »
New version is great... but I still miss one thing: hiring lords. In expanded gameplay III you could have own kingdom, here I can't  :(
Is there a chance of adding that option in next version?

Sherborne

  • Recruit
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: 14thNYSM_Cpl_Daniel_Miller
  • M&BWBWF&SNW
Re: 1866 - v0.9.1
« Reply #38 on: July 22, 2011, 10:45:21 PM »
Hi. Sorry if this is a stupid question but I can't dowload the file because it's a "binary file" and it can't do anything with it.
I'm not sure if that's supposed to happen or what.

wrc

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: wrc
  • M&BWBWF&S
Re: 1866 - v0.9.1
« Reply #39 on: July 22, 2011, 10:56:56 PM »
Hi. Sorry if this is a stupid question but I can't dowload the file because it's a "binary file" and it can't do anything with it.
I'm not sure if that's supposed to happen or what.
Have you downloaded file?It's simple .exe file which is run by simple double-click,installer does the rest of the thing!

Sherborne

  • Recruit
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: 14thNYSM_Cpl_Daniel_Miller
  • M&BWBWF&SNW
Re: 1866 - v0.9.1
« Reply #40 on: July 23, 2011, 06:55:06 PM »
Scratch that, sorted.

Although it won't let me put it in modules for some reason, which is where it's supposed to go, right?
« Last Edit: July 23, 2011, 11:23:19 PM by Sherborne »

dunklerprinz

  • Recruit
  • *
    • View Profile
  • Faction: Khergit
  • MP nick: dunklerprinz
  • M&BWB
some more suggestions
« Reply #41 on: July 25, 2011, 06:16:51 AM »
dear modder,when i pay for the npcs can you make it that they really get the money or at least some of them,like tear-in-his-eyes be getting himself equiped with some firearms.
plus maybe you can add a reload function for the soldiers,well player do get infinite ammo when you re-check the inventory box on battlefield

dunklerprinz

  • Recruit
  • *
    • View Profile
  • Faction: Khergit
  • MP nick: dunklerprinz
  • M&BWB
Re: 1866 - v0.9.1
« Reply #42 on: July 26, 2011, 07:37:45 AM »
stockpiling is limited to players skill,npcs cannot equip larger ammo even if they got higher skill points,can only take those player can take at best

Pyrate

  • Guest
Re: 1866 - v0.9.1
« Reply #43 on: August 04, 2011, 03:19:10 AM »
I just wanted to say how amazing this is!  Thank you for all the effort put into it.  A top-quality mod.  I only have four mods (I'm so picky...), and this one deserves its place.

SR-71

  • Veteran
  • *
    • View Profile
  • Faction: Neutral
Re: 1866 - v0.9.1
« Reply #44 on: August 06, 2011, 11:04:55 PM »
Great mod!
I've been waiting so much from 0.8 xmas version... Excellent job!   :)

Regards  :wink: