Version 0.6 is being uploaded
http://www.nexusmods.com/mbwarband/mods/3801/?.
It will bring many changes to the campaign map visual and ai vise, many of the features mentioned in the last posts, like hunting, named npcs with characters, new troops (standart, religious, mercs) also new troop trees and spezial troops that will join npc armys based on theyr character and rank. The kings will now get kingsguard troops and religious party leaders will get additional religious troops. Also the new npcs in towns and taverns.
A List of all new added ressources can be found in the first post.
I made some fundamental changes to the troop trees and want some feedback, cause of them and the changes to the ai i'm uploading this version.
What changed in the Trooptrees?
I integraded the items, that came with Floris, based on some simple rules:
1. Lower Tier troops don't have swords, but mostly spears or other "cheaper" weapons - gives them better anti cavalery capabilities
2. Every culture has some weapons they prefer
2.1 Nord: Axe and Bow, no Cavalery, Heavy Armor
2.2 Vaegir: Blunt Weapons and Bow, only Heavy Cavalery, Medium Armor
2.3 Khergit: Sword and Bow, all Troops Cavalery, Medium Armor
2.4 Sarranid: Sword and Firearms, Mixed Troops, Light Armor
2.5 Rhodok: Pike and Crossbow, no Cavalery, Heavy Armor
2.6 Swadian: Sword and Crossbow, Mixed Troops, Heavy Armor
3. Every Culture has a spezial look. Sarranid don't wear plate armours, Swadians don't wear Turbans. This is also applied to civilian NPCs.
This Version, will not be savegame compatible with older and newer Versions.
Known Bugs:
- No Banners are shown on the campaign map.
- error messages from different triggers (do_merchant_trade) and one from KAOS Political
- error message at the start, about an unfound troop
- not all interactions with the city council are fully functional
- hunting only works for boars, wolfes and deers
- citys and partys get renamed during rebellion
- 1 hairtype for women is missing
- troops only use melee weapons when the siege tower is at the wall, use "0" then "F3" and then "F4" to change