[S] For Gold, Glory And Greatness Version 1,1

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moraka

This is version 1,0 Version. 1,1 is on page 3

Mount and blade: For Gold, Glory and Greatness

Story:
One day they came, the horde. Hundreds of thousans they where, the horde of Hanzira Khan. They swepted the land of Calradia. One kingdom falling after another, til all of the land, was under the Hanzira empire. New cultures came and settled: the Ehrani, the Maharatha, the Mamelukes ,the Gurkhani, the Uthmani and the Kostroma. Calradia was changed. Now the land called Xon. Generations later the Hanzira empire fell into diarray. From it merged in Xon six kingdoms all of them in constant war.
And so it has been for 200 years. In this land your where born, breed and will die. But will you rise amoungst the ranks of men to become rich and mighty or will you fall trying for that is the goal in your life.


To save time explaning the features here is my to do list.

Replace almost all the music (done)
Replace some sounds

Change or modify the companions and their dialogue
2 doctors (done)
2 engineers (done)
2 scouts (done)
2 merchants (done)
2 trainers (done)
6 fighters (done)

Factions
Replace the old factions with new ones. (done)
Change faction colors. (done)
Change the names and titles of the 6 rulers. (done)
Change the names of all 240 faction nobles. (done)
Change the names of all 22 towns.  (done)
Change the names of all 110 villages. (done)
Change the names of all 48 castles. (done)

Make following factions (done)
1. Gurkhani Empire.
2. Tsardom of Kostroma.
3. Uthmani Khanate.
4. Mameluke Sultanate
5. Maharatha High Kingdom
6. Ehrani High Kingdom

Changes
Put meet village elder, on the village menu. (done)
Make cattle follow you. (done)
Make so that the village elder offers you a new quest, if you refuse the first. (done)
Remove the old starting places. (done)
Change the character creation. (done)
Decrease mercenary pay.(done)
Increase the number of recruits one hires. (done)
Remove companion antagonism. (done)
Make it possible to recruit prisoners every 12 hours. (done)
Make certain items be sold by culture. (done)
Make some changes to the bandits. (done)
Change disguise (done)
Make mercenary contract last 20 days. (done)
Make buildings be constructed faster.(done)
Add higher chance to recruit prisoners.(done)
Foraging skill. (done)

Remove the merchant quest. (done)

Add
Arena Overhaul mod 1.0 (done)
Blood Tweaks 0.5 (done)
Combat Abilities KIT (done)
Expanded Horizons 1.1 (done)
Training Fields (done)
Realistic Colors (done)
Improved Building 1.04 (done)
Garnier's  Bank of Calradia code (done)
Historic Castles Project 1.2(done)
Open source animations (done)
Punkt's HiRes Textures 2.0 (done)
terrain_borders (done)
Detail Props mod version 0.6 (done)
Better Skyboxes (done)
[SP, Add-on, OP, WB 1.131, ] Towers, walls and ladders. V1.5
Companions Overview
Custom Player Party Name

Items
Add Firearms (done)
Make maces more powerful  (done)
Add new meshes on as many items as possible (done)
Add new items (done)
Add camels, donkeys and mules (done)
Add new horses (done)
Remove the possibility of using two handed swords, maces and axes on horseback(its unrealistic).
Make daggers and knifes faster (done)
Add halberds. (done)
Changes of types of shields available. (done)


Firearms (done)
Arquebus
greater accuracy
greater damage
cant be used on horseback
Pistol
lesser damage
lesser accuracy
can be used on horseback
Blunderbuss
terrible accuracy
great amount of damage
can be used on horseback

Character creation guide
Minor Zamindar
+2 intelligence, +2 charisma, + 2 strength, +1 leadership, + 2 riding, + 2 weapon master, +3 powerstrike, +1 ironflesh, +2 tactics, +2 persuasion , +1 trainer,  +30 twohanded, +30 onehanded, +30 polearms, +100 renown, +3 honor, + 250 gold. 

Merchant
+3 intelligence, +3 charisma, + 3 trading + 3 inventory management, +2 looting, +20 one handed,+20 two handed, +20 polearm ,+ 20 renown, + 500 gold.

Mercenary
3+ strength, + 3 agility, +2 ironflesh, +3 powerstrike, +2 shield, +2 athletics, + 3 weaponsmaster, +2 looting, +2 trainer,  +40 twohanded, +40 onehanded, +40 polearms, +10 renown, +250 gold.   

Hunter
+3 intelligence +3 agility, +2 strength, +2 athletics , +3 tracking, +3 spotting, +3 path finding, +1 weaponsmaster, firearms, +40 archery, +40 throwing, +20 polearms +20 one handed, +20 two handed, +250 gold .

Steppe Nomad
+3 agility, +3 strength, + 2 riding, + 3 horse archery, +2 powerthrow, + 2 powerdraw,  +1, weaponsmaster +2 ironflesh,+40 archery, +40 throwing, +20 polearms, +20 one handed, +20 twohanded, +250 gold .

Scholar
+4 intelligence, +3 first aid, +3 surgery, +3 wound treatment, +3 engineer, +20 one handed,+20 two handed, +20 polearm,+250 gold, 20 renown.

Part 4
The Bear (+2 strength, +1 power strike)
The Dolphin (+2 charisma, +1 leadership)
The Gazelle (+2 agility, +1 athletic)
The Elephant (+2 intelligence, + 1 iron flesh)
The Monkey (1+ agility, +1 strength, +1 intelligence, +1 charisma) 

Troops
Make new troop trees (done)
Make new troops (done)
Make new mercenaries (done)
Change outlaw upgrading (done)
Make musketers for every faction( done)
Make cavalry archers for more than one faction (done)
Make mounted pistoleers (done)
Make blunderbussmen  (done)
Make heavy cavalry archers (done)


Hints, tips & info.
Having mounts in your inventory, helps speed you up on the map, as they work as baggage animals(for all that stuff in your inventory). Therefor invest in mules, donkeys and baggage camels.
Fighting bandits is a good way of gaining experience, for you and your troops.
If you want to start your own kingdom. Make sure that you got plenty of financial baking, experienced troops and have plenty of skill yourself.
Go gain plenty of financial baking invest money in production of goods in just about every city in Xon.
Be prepared for some spelling mistakes(from my side). 
Bows are great for fields battles, guns are great for sieges.
Because the war technological level I chose, I had to remove the crossbows, as they were obsolete on the battlefield, and where only used for hunting. To crossbow fans: Well I am sorry, I like crossbows myself, but they just don't fit in. 
To best use your blunderbuss armed soldiers, ask them to hold their fire, until the enemies are close.
The best mounted pistoleers are the mercenaries.
Why are the kings of Xon wearing black plate armour and riding foreign horse? Because it is fashionable.
 
Give credit to:
Arena Overhaul mod 1.0 (Adorno)
Blood Tweaks 0.5 (neil_v)
Combat Abilities KIT (Chel)
Expanded Horizons 1.1 (Openshaw)
Training Fields (lucky lancer)
Realistic Colors (Lucke189)
Improved Building 1.04 (SendMeSmile)
OSP Indo-Persian Armor Pack  (drakharios)
OSP Indo-Persian Shields (drakharios)
OSP Hindustan New (drakharios)
Rus armour pack (Narf of Picklestink)
Yoman's Helmets (OSP) 1.2 (Yoman)
Njunja Items (Njunja)
Spak Items WB (spak)
OpenSourceProject-Weapons
Sibylla Pack Unfinished (Sibylla)
Havoc bows (Havoc)
bb osp(iggorbb)
Narf's plate armour (Narf)
Flintlock Firearms OSP (Llew)
Garnier's Bank of Calradia code(Garnier)
Renaissancestuff (luigi)
Package Runico (Runico)
15th century weapons (Shredzorz)
Highlander Model Pack (Yamabusi)
Historic Castles Project 1.2 (Adorno)
Open source animations (Psiphoon)
Punkt's HiRes Textures 2.0 (punkt)
terrain borders (don't know)
Llew's Scene Props(Llew2)
indo armor and then some for TEARC (Oddball_E:cool:
Detail Props mod version 0.6
Better Skyboxes (Smile)
Battle for Hindustan (dariel) (took some weapons, horses and the banners)
[SP, Add-on, OP, WB 1.131, ] Towers, walls and ladders. V1.5 (leandrojas_)
Companions Overview (Jedediah Q)
Adding a new skill: Foraging (jrider)
Custom Player Party Name (Caba`drin)
Tavern ale (Geoffrey Ashe)
Bandit bribery (Geoffrey Ashe)

http://www.megaupload.com/?d=9XYJTSYU
http://www.mbrepository.com/file.php?id=2740
 
From what you say looks interesting ... but I must see how it is first .

EDIT: For those who are bored by Native and are looking for something diferent is the best choise .  But anyway is a good mod .
 
moraka said:
Iboltax said:
Soo....what's the overall idea of this mod?

what do you mean


I just mean, is there an idea behind the entire thing. You seemed to have changed the factions and location names, so is there some story behind these new factions and the overall game or is it just a compilation of improvements on the original game?


Either way, not saying anything negative, all the changes look like good stuff I just think it would benefit everyone reading the post if you had a paragraph or a sentence just explaining the idea behind the mod rather than having to read about all the detailed changes to try and figure out what the mod is about.
 
Iboltax said:
moraka said:
Iboltax said:
Soo....what's the overall idea of this mod?

what do you mean


I just mean, is there an idea behind the entire thing. You seemed to have changed the factions and location names, so is there some story behind these new factions and the overall game or is it just a compilation of improvements on the original game?


Either way, not saying anything negative, all the changes look like good stuff I just think it would benefit everyone reading the post if you had a paragraph or a sentence just explaining the idea behind the mod rather than having to read about all the detailed changes to try and figure out what the mod is about.

That makes sence.

Well the story is very simple, it takes place 200 years after a conquere, by the name of Hanzira Khan have conquered Calradia and after the Hanzira Empire fell.
That mean that Calradi,a has new cultures with new troops.

Then it is the same old game with emprovements. Amongst them being a new class system and you dont start with the merchant quest.
 
Looks very promising, will there be an upcoming release or this one is already finale?
 
I suggest the addition of Pre-battle Orders and Deployment be added in addition to Diplomacy.
If those two things were added, you would rival Floris' Mod Pack quickly, I would assume.

Also, I like the no-nonsense take on the thread. Good Job, and I will wait on the next release to download it.
 
moraka said:
Mount and blade: For Gold, Glory and Greatness

Story:
One day they came, the horde. Hundreds of thousans they where, the horde of Hanzira Khan. They swepted the land of Calradia. One kingdom falling after another, til all of the land, was under the Hanzira empire. New cultures came and settled: the Ehrani, the Maharatha, the Mamelukes ,the Gurkhani, the Uthmani and the Kostroma. Calradia was changed. Now the land called Xon. Generations later the Hanzira empire fell into diarray. From it merged in Xon six kingdoms all of them in constant war.
And so it has been for 200 years. In this land your where born, breed and will die. But will you rise amoungst the ranks of men to become rich and mighty or will you fall trying for that is the goal in your life.


To save time explaning the features here is my to do list.

Replace almost all the music (done)
Replace some sounds

Change or modify the companions and their dialogue
2 doctors (done)
2 engineers (done)
2 scouts (done)
2 merchants (done)
2 trainers (done)
6 fighters (done)

Factions
Replace the old factions with new ones. (done)
Change faction colors. (done)
Change the names and titles of the 6 rulers. (done)
Change the names of all 240 faction nobles. (done)
Change the names of all 22 towns.  (done)
Change the names of all 110 villages. (done)
Change the names of all 48 castles. (done)

Make following factions (done)
1. Gurkhani Empire.
2. Tsardom of Kostroma.
3. Uthmani Khanate.
4. Mameluke Sultanate
5. Maharatha High Kingdom
6. Ehrani High Kingdom

Changes
Put meet village elder, on the village menu. (done)
Make cattle follow you. (done)
Make so that the village elder offers you a new quest, if you refuse the first. (done)
Remove the old starting places. (done)
Change the character creation. (done)
Decrease mercenary pay.(done)
Increase the number of recruits one hires. (done)
Remove companion antagonism. (done)
Make it possible to recruit prisoners every 12 hours. (done)
Make certain items be sold by culture. (done)
Make some changes to the bandits. (done)
Change disguise (done)
Make mercenary contract last 20 days. (done)
Make buildings be constructed faster.(done)
Add higher chance to recruit prisoners.(done)
Foraging skill. (done)

Remove the merchant quest. (done)

Add
Arena Overhaul mod 1.0 (done)
Blood Tweaks 0.5 (done)
Combat Abilities KIT (done)
Expanded Horizons 1.1 (done)
Training Fields (done)
Realistic Colors (done)
Improved Building 1.04 (done)
Garnier's  Bank of Calradia code (done)
Historic Castles Project 1.2(done)
Open source animations (done)
Punkt's HiRes Textures 2.0 (done)
terrain_borders (done)
Detail Props mod version 0.6 (done)
Better Skyboxes (done)
[SP, Add-on, OP, WB 1.131, ] Towers, walls and ladders. V1.5
Companions Overview
Custom Player Party Name

Items
Add Firearms (done)
Make maces more powerful  (done)
Add new meshes on as many items as possible (done)
Add new items (done)
Add camels, donkeys and mules (done)
Add new horses (done)
Remove the possibility of using two handed swords, maces and axes on horseback(its unrealistic).
Make daggers and knifes faster (done)
Add halberds. (done)
Changes of types of shields available. (done)


Firearms (done)
Arquebus
greater accuracy
greater damage
cant be used on horseback
Pistol
lesser damage
lesser accuracy
can be used on horseback
Blunderbuss
terrible accuracy
great amount of damage
can be used on horseback

Character creation guide
Minor Zamindar
+2 intelligence, +2 charisma, + 2 strength, +1 leadership, + 2 riding, + 2 weapon master, +3 powerstrike, +1 ironflesh, +2 tactics, +2 persuasion , +1 trainer,  +30 twohanded, +30 onehanded, +30 polearms, +100 renown, +3 honor, + 250 gold. 

Merchant
+3 intelligence, +3 charisma, + 3 trading + 3 inventory management, +2 looting, +20 one handed,+20 two handed, +20 polearm ,+ 20 renown, + 500 gold.

Mercenary
3+ strength, + 3 agility, +2 ironflesh, +3 powerstrike, +2 shield, +2 athletics, + 3 weaponsmaster, +2 looting, +2 trainer,  +40 twohanded, +40 onehanded, +40 polearms, +10 renown, +250 gold.   

Hunter
+3 intelligence +3 agility, +2 strength, +2 athletics , +3 tracking, +3 spotting, +3 path finding, +1 weaponsmaster, firearms, +40 archery, +40 throwing, +20 polearms +20 one handed, +20 two handed, +250 gold .

Steppe Nomad
+3 agility, +3 strength, + 2 riding, + 3 horse archery, +2 powerthrow, + 2 powerdraw,  +1, weaponsmaster +2 ironflesh,+40 archery, +40 throwing, +20 polearms, +20 one handed, +20 twohanded, +250 gold .

Scholar
+4 intelligence, +3 first aid, +3 surgery, +3 wound treatment, +3 engineer, +20 one handed,+20 two handed, +20 polearm,+250 gold, 20 renown.

Part 4
The Bear (+2 strength, +1 power strike)
The Dolphin (+2 charisma, +1 leadership)
The Gazelle (+2 agility, +1 athletic)
The Elephant (+2 intelligence, + 1 iron flesh)
The Monkey (1+ agility, +1 strength, +1 intelligence, +1 charisma) 

Troops
Make new troop trees (done)
Make new troops (done)
Make new mercenaries (done)
Change outlaw upgrading (done)
Make musketers for every faction( done)
Make cavalry archers for more than one faction (done)
Make mounted pistoleers (done)
Make blunderbussmen  (done)
Make heavy cavalry archers (done)


Hints, tips & info.
Having mounts in your inventory, helps speed you up on the map, as they work as baggage animals(for all that stuff in your inventory). Therefor invest in mules, donkeys and baggage camels.
Fighting bandits is a good way of gaining experience, for you and your troops.
If you want to start your own kingdom. Make sure that you got plenty of financial baking, experienced troops and have plenty of skill yourself.
Go gain plenty of financial baking invest money in production of goods in just about every city in Xon.
Be prepared for some spelling mistakes(from my side). 
Bows are great for fields battles, guns are great for sieges.
Because the war technological level I chose, I had to remove the crossbows, as they were obsolete on the battlefield, and where only used for hunting. To crossbow fans: Well I am sorry, I like crossbows myself, but they just don't fit in. 
To best use your blunderbuss armed soldiers, ask them to hold their fire, until the enemies are close.
The best mounted pistoleers are the mercenaries.
Why are the kings of Xon wearing black plate armour and riding foreign horse? Because it is fashionable.
 
Give credit to:
Arena Overhaul mod 1.0 (Adorno)
Blood Tweaks 0.5 (neil_v)
Combat Abilities KIT (Chel)
Expanded Horizons 1.1 (Openshaw)
Training Fields (lucky lancer)
Realistic Colors (Lucke189)
Improved Building 1.04 (SendMeSmile)
OSP Indo-Persian Armor Pack  (drakharios)
OSP Indo-Persian Shields (drakharios)
OSP Hindustan New (drakharios)
Rus armour pack (Narf of Picklestink)
Yoman's Helmets (OSP) 1.2 (Yoman)
Njunja Items (Njunja)
Spak Items WB (spak)
OpenSourceProject-Weapons
Sibylla Pack Unfinished (Sibylla)
Havoc bows (Havoc)
bb osp(iggorbb)
Narf's plate armour (Narf)
Flintlock Firearms OSP (Llew)
Garnier's Bank of Calradia code(Garnier)
Renaissancestuff (luigi)
Package Runico (Runico)
15th century weapons (Shredzorz)
Highlander Model Pack (Yamabusi)
Historic Castles Project 1.2 (Adorno)
Open source animations (Psiphoon)
Punkt's HiRes Textures 2.0 (punkt)
terrain borders (don't know)
Llew's Scene Props(Llew2)
indo armor and then some for TEARC (Oddball_E:cool:
Detail Props mod version 0.6
Better Skyboxes (Smile)
Battle for Hindustan (dariel) (took some weapons, horses and the banners)
[SP, Add-on, OP, WB 1.131, ] Towers, walls and ladders. V1.5 (leandrojas_)
Companions Overview (Jedediah Q)
Adding a new skill: Foraging (jrider)
Custom Player Party Name (Caba`drin)
Tavern ale (Geoffrey Ashe)
Bandit bribery (Geoffrey Ashe)

http://www.megaupload.com/?d=9XYJTSYU
http://www.mbrepository.com/file.php?id=2740
Did you add Diplomacy too?
 
Did you add Diplomacy too?

No

I suggest the addition of Pre-battle Orders and Deployment be added in addition to Diplomacy.
If those two things were added, you would rival Floris' Mod Pack quickly, I would assume.

Also, I like the no-nonsense take on the thread. Good Job, and I will wait on the next release to download it.

Thanks for the praise. I will work on adding that in the next version.
 
moraka said:
Did you add Diplomacy too?

No

I suggest the addition of Pre-battle Orders and Deployment be added in addition to Diplomacy.
If those two things were added, you would rival Floris' Mod Pack quickly, I would assume.

Also, I like the no-nonsense take on the thread. Good Job, and I will wait on the next release to download it.

Thanks for the praise. I will work on adding that in the next version.
So, you will add Dimplomacy in next version?
 
Thanks for answering, I'll wait for the next version as well, I have troubles adjusting without diplomacy after playing that and almost all other mods that has it. If you can also include the tweaked version of diplomacy (diplomacy+) then that'll be even more fancier I wager.
 
Heey
l love this mod  :!: :!: Here are a couple screenshots

http://img684.imageshack.us/f/mb1l.jpg/
http://img546.imageshack.us/f/mb9e.jpg/
http://img545.imageshack.us/f/mb7a.jpg/
http://img694.imageshack.us/f/mb22.jpg/
http://img534.imageshack.us/f/mb21n.jpg/
http://img857.imageshack.us/f/mb8v.jpg/

I hope you like them :grin: :grin: :grin:
 
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