Author Topic: Scene Feedback  (Read 12189 times)

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Abominog

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Scene Feedback
« on: March 30, 2011, 05:50:06 AM »
I'd like you Guys/Gals to give us a little Feedback on the Scenes.

What do you like/dislike in the old scenes as well as the new scenes.
What do you think is missing or would like to see.
Are the Towns,Forts & Villages to small or to big.
I was looking at making the Forts bigger and at the last Minute added Camp Luther to the mod but do you think it looks too big, out of place etc

The Above is just an Idea to get you going so discuss it all here.

Also for those that like Easter Eggs I have added one to every scene I have completely built or totally remodelled  :wink:

I will be heavily Moderating this thread so any " Bishop's Lodge sucks" etc posts or off topic posts will be deleted - you can say something Sucks but if it doesn't have a reason as why it sucks it will just be a memory :)


John_Friendly

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Re: Scene Feedback
« Reply #1 on: March 30, 2011, 11:26:35 AM »
O.K., basically your scenes are very carefully modeled and look alive. Congrats!!

your generic scenes are also O.K.

the only thing that bugs me is the random scenes.
i guess their size depends on the number of combatants or something.
when fighting 15 vs. 20 (e.g. companion only army vs. banditos) the maps tend to be way too small, especially when using cavalry.

besides that your level-design is really excellent.

go team 1866 go!!!!

Crossbow Joe

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Re: Scene Feedback
« Reply #2 on: March 30, 2011, 01:54:48 PM »
I really like the scenes. I was walking around in the El Rio commandants room and I was really impressed. The thing I like about most 1866 scenes is that each  scene seems unique.
Quote
Also for those that like Easter Eggs I have added one to every scene I have completely built or totally remodelled
Could you give us any hints? :wink:

The Bowman

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Re: Scene Feedback
« Reply #3 on: March 30, 2011, 05:48:42 PM »
The mine ?
Coming soon since 2012. Click on the picture below to expand your expectations.


Native Scene Replacement Pack.
New release (30.12.2018).

Hoodinski

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Re: Scene Feedback
« Reply #4 on: March 30, 2011, 08:11:57 PM »
Haven't yet seen most of them but the new ones are superb.

peterb

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Re: Scene Feedback
« Reply #5 on: March 30, 2011, 09:13:49 PM »
I love the scenes I've seen so far. Especially the new hotel and commander quarter scenes. they are really detailed and nice, , the ranch is sweet excellent as well. I noticed though that if you jump in the hotel / commander quarter scenes you can see over the roof, which is a bit buggy. Maybe you could raise the roof a bit? Otherwise i really like the new update.

Shrugging Khan

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Re: Scene Feedback
« Reply #6 on: March 30, 2011, 09:36:25 PM »
Scenes are largely good.

It's just...the premade battle scenes...meh. Never been a fan  :?
  THE BEATINGS SHALL CONTINUE - UNTIL MORALE IMPROVES!

Crazy Eddie

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Re: Scene Feedback
« Reply #7 on: March 30, 2011, 11:55:07 PM »
I like the scenes much more in the current version than in the previous two. They seem much more natural and less repetitive.

Abominog

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Re: Scene Feedback
« Reply #8 on: March 31, 2011, 12:11:48 AM »
I really like the scenes. I was walking around in the El Rio commandants room and I was really impressed. The thing I like about most 1866 scenes is that each  scene seems unique.
Quote
Also for those that like Easter Eggs I have added one to every scene I have completely built or totally remodelled
Could you give us any hints? :wink:

That's what I set out to do to have each scene Unique - nothing worse than looking at the same scene every time  :D
The Easter Egg is the horse riding gun tootin bowler hat wearing smoking skeleton in my image here ( minus the horse lol )
I love the scenes I've seen so far. Especially the new hotel and commander quarter scenes. they are really detailed and nice, , the ranch is sweet excellent as well. I noticed though that if you jump in the hotel / commander quarter scenes you can see over the roof, which is a bit buggy. Maybe you could raise the roof a bit? Otherwise i really like the new update.
Limitations of the engine I'm afraid  - I could have stretched the walls to prevent that but it would have taken 10X the time to make each commanders room  :(
Scenes are largely good.

It's just...the premade battle scenes...meh. Never been a fan  :?
We all aren't but they were added to get the release out  :( but I will be looking at them soonish  :wink:


We are happy that you like all the new scenes  :D has anyone looked at Camp Luther yet as I'm looking at redoing most of the forts ( bigger layouts etc ) or do you think the Forts are a big challenge as they are now ?

Shrugging Khan

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Re: Scene Feedback
« Reply #9 on: March 31, 2011, 12:22:00 AM »
As far as battle scenes are concerned; I'd actually favour randomised ones with procedurally interspersed complex elements (building ruin, old wagon, funny-shaped rock, bridge over a body of water, etc.). If it's technically possible.

I'm almost never at forts. I find raiding and being an outlaw to be more appealing than hassling an army around  :)

That said, the sky textures are *really* good.
  THE BEATINGS SHALL CONTINUE - UNTIL MORALE IMPROVES!

John_Friendly

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Re: Scene Feedback
« Reply #10 on: March 31, 2011, 01:14:29 PM »
after besieging fuerte robusta (near buena fortuna) i did some scene editing. couldn't stand the siege belfry.
i modeled the gate as if blown up (attacking from the front side) and added some sandbags in the court.
I also had to change the stairs as most of the time the attackers would get stuck going up the last step, they were all crowding on the stairs then.
don't know why cause its a native element. i checked also the ai mesh and tried some other things but nothing worked so i had to use a different set of wooden stairs. now it work quite well.

after playing the siege several times i'm very content. first the attackers take some time shooting the guys on the front wall and then start storming through the blown up gate up the ladder whilst heavy fire from the defenders from high above.

didn't check for balance regarding how the different factions do, though.

i tried a siege with 150 comanches against 60 mexicans as defenders. comanches won most of the time but had heavy casualties.


i would also like to see bigger fortresses, feels too small and more medieval.

edit:

wasn't there a seperate scene for sieges? or do i recall it incorrect?
cause now the door is also blown up when i just visit it normally, hehe.





« Last Edit: March 31, 2011, 09:58:34 PM by John_Friendly »

Abominog

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Re: Scene Feedback
« Reply #11 on: March 31, 2011, 11:47:23 PM »

wasn't there a seperate scene for sieges? or do i recall it incorrect?
cause now the door is also blown up when i just visit it normally, hehe.

No there is only the one scene - things are added or removed to a scene when you siege it.

Digital Donut

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Re: Scene Feedback
« Reply #12 on: April 01, 2011, 06:52:47 PM »
Forts could be abit bigger, seems harder when you get killed as soon as you spawn. (3 seconds!)

Love it when I see broken or flaming carrages and stuff, more stuff like that would be prefered.

UniversalWolf

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Re: Scene Feedback
« Reply #13 on: April 01, 2011, 11:34:51 PM »
I like what I've seen so far, although I don't feel I've seen enough yet to give a comprehensive opinion.

My lone criticism is that I'd like to see some different scenes for hunting.  Nothing wrong with the one there is, but it gets a bit boring after the first few times.

EDIT (several days later):  I think my favorite scene so far is the "random combat" scene with the train stopped on top of the elevated bridge.  It's just cool.   :)

A bit simple strategically, though.  I always order my troops to hold position while I move up and shoot at the enemy from behind the wrecked stage coach.

I'd still like a few more hunting scenes...maybe some thick forest.  If you have a Spencer repeater it gets awful easy when your prey is out in the open.

« Last Edit: April 06, 2011, 12:47:17 AM by UniversalWolf »

Ignatz1

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Re: Scene Feedback
« Reply #14 on: April 07, 2011, 04:29:37 PM »
EDIT (several days later):  I think my favorite scene so far is the "random combat" scene with the train stopped on top of the elevated bridge.  It's just cool.   :)

I like that one too.   It gives a real feeling of a BIG country.

All the scenes I've seen so far are very well done.

Has anyone noticed the horse in the corral in Bishop's Lodge with its landing gear retracted.  Maybe its old news, but I thought I'd mention it.

The wars are long, the peace is frail, the madmen come again.