Author Topic: {} Australia & New Zealand Multiplayer Community Thread {}  (Read 356570 times)

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Direct

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Re: {} Australia & New Zealand Multiplayer Community Thread {}
« Reply #15 on: March 01, 2011, 01:42:28 PM »

basically i talked with direct and i think both duel servers will stay up.  i am keeping mine clean of mods and stuff (+++performance), while his is what he calls a 'training ground' for new players.

Edit Additional info:The TGD_Duel_Server1 and TGD_Duel_Server2 hosts trainer npc's for new players to practice on. 

These bots are very good at manual blocking and are able to read player feints, credits to the coder for his hard work.

The server also features a select number of custom made cityscape and open environment maps.

For new but committed players, Gon battle would be the best place to learn your skills, followed by the Duel servers for one on one practice.


« Last Edit: March 20, 2011, 03:01:25 AM by Direct »

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Re: {} Australia & New Zealand Multiplayer Community Thread {}
« Reply #16 on: March 01, 2011, 10:03:52 PM »
Ah... glad to see you guys have your thread! I hope you can manage to get that sticky :wink:

deadspike

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Re: {} Australia & New Zealand Multiplayer Community Thread {}
« Reply #17 on: March 02, 2011, 03:47:33 AM »
Maybe now there is the possibility for a new campaign?

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Re: {} Australia & New Zealand Multiplayer Community Thread {}
« Reply #18 on: March 02, 2011, 05:13:56 AM »
nice thread - hopefully it will gain momentum by the au/nz warband community - marked as favourite.

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Re: {} Australia & New Zealand Multiplayer Community Thread {}
« Reply #19 on: March 02, 2011, 05:43:58 AM »
Yeh, good work Las. Did you request a sticky?
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Re: {} Australia & New Zealand Multiplayer Community Thread {}
« Reply #20 on: March 02, 2011, 07:43:04 AM »
Yeh, good work Las. Did you request a sticky?

Bad idea. That's a great way to ensure nobody reads the thread. :P
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Re: {} Australia & New Zealand Multiplayer Community Thread {}
« Reply #21 on: March 02, 2011, 08:17:43 AM »
Lusty ses no.
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Re: {} Australia & New Zealand Multiplayer Community Thread {}
« Reply #22 on: March 02, 2011, 08:21:24 AM »
Yeh, good work Las. Did you request a sticky?

Lol well I laughed when NN made that joke to me about no one reading a thread once it becomes stickied, but at the same time I agreed with him. :) I didn't request one.

sk

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Re: {} Australia & New Zealand Multiplayer Community Thread {}
« Reply #23 on: March 02, 2011, 11:48:45 AM »
in honour of the true queen of this game, teamGonder has emerged

the clan will exist until keen becomes active again, but until then, it's straight up gonder

thread: http://forums.taleworlds.com/index.php/topic,160514.0.html

(this is actually a 'serious' clan)
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Re: {} Australia & New Zealand Multiplayer Community Thread {}
« Reply #24 on: March 03, 2011, 08:20:04 AM »
Posted so I get emails...

Great idea, I'd love to see where this ends up going.

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Re: {} Australia & New Zealand Multiplayer Community Thread {}
« Reply #25 on: March 03, 2011, 08:58:47 AM »
So to get some talk going, what do people want to see in a new campaign if there were to be one? I know that there is already a campaign idea in the works, but I really want to see what everyone has to say.

Personally, I thought that Laszlo's campaign was rather good, but it really had a few glaring problems:

* The rules weren't clearly defined to account for most scenarios, thus resulting in some of the many arguments had in the good ole thread.
* The map was too big thus the campaign took too long, and people lost interest.
* The system for setting up matches was rather lackluster, not everyone would check the thread all the time/miss challenge post's etc.

I think if we can solve those above problems and all agree to fair straight up challenges within the campaign, it should be much more successful than last time.

sk

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Re: {} Australia & New Zealand Multiplayer Community Thread {}
« Reply #26 on: March 03, 2011, 09:29:07 AM »
hey fiends

just my thoughts right here (most of you guys know what i am going to say anyway)

1.  clearly defined match rules, round timers, amount of rounds required to win, gold settings, faction restrictions and all of that stuff.  i would recommend first to 6 both halves.
2.  smaller campaign map, as mentioned by scorch -- less emphasis on the rp **** and more on actually having matches.
3.  flexibility with numbers, play against whatever, as long as both teams agree.  doesn't need to be completely even always.
4.  don't allow people to call matches off in fear of loss of territory or whatever.
5.  non-**** maps only.  no random bullshit plains.  somebody make a good open map.  random maps should NEVER be played.  start off with the few good maps in the game.  eg ruins and maybe a slightly modified field by the river and nord town (to prevent bullshit camping on inaccessible buildings).
6.  an end/campaign victory that is actually reachable.  have a shorter and smaller overall campaign to prevent stagnation and other nonsense.
7.  the most important thing: swapping factions at half time.  we always do this in scrims and it should be done in the campaign.

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Re: {} Australia & New Zealand Multiplayer Community Thread {}
« Reply #27 on: March 03, 2011, 02:18:02 PM »
I'd like to see newer players (and non-clan players [i.e., me]) brought into the organised matches.

I second the ape above me on the clearly defined rules point. Rules should be locked once both sides have agreed (to avoid Rawr-versus-Dojo-esque fiascos). Put yourselves down for a faction-swap if you're worried about being disadvantaged.
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Re: {} Australia & New Zealand Multiplayer Community Thread {}
« Reply #28 on: March 04, 2011, 12:58:29 AM »
Everyone knows you were SPLH at heart, Lazarou :3
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Re: {} Australia & New Zealand Multiplayer Community Thread {}
« Reply #29 on: March 04, 2011, 02:57:10 PM »
I agree with everything said here already.

My only question is directed at sk, why do you not want any plains matches? Is it because there is no effective system to choose a suitable battlefield? Or that it does not work well with small numbers?

IMO, plains maps give the game a hell of a lot of much needed variety. Not to mention that it doesn't bias any particular factions like some of the other maps (except kherghits of course)