Author Topic: SOD Warlords - Faction Descriptions  (Read 66354 times)

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ashevil2

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Re: SOD Warlords - Faction Descriptions
« Reply #15 on: September 14, 2011, 02:57:07 AM »
go you go you go you!
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Halrik

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Re: SOD Warlords - Faction Descriptions
« Reply #16 on: September 19, 2011, 12:55:40 AM »


Antaria has THE BEST heavy infantry in the whole game, but they lack both archers and proper cavalry. Also their infantry, while super-armored, have no shields. Javelinmen are nice in the field but suck in sieges. If you pick Antarians, you almost certainly need to hire some ranged mercenaries, but beside that they are a fairly user-friendly faction. Their heavy infantry can kill off practically anything.



I have to say that I STRONGLY disagree with this statement... They might not be the best at besieging, but damn them all! They're incredible at siege defense. They launch those things so hard that they're liable to knock you right off a ladder! I just had a thick-heavy board shield destroyed by these guys while marching up a ladder. I have never had this happen before while playing mount and blade. :shock: Then, once we finally managed to take the walls... swarms of these SOBs were standing down at the bottom, shields held high as I order my archers to shoot down from the walls with my infantry charging down the ladders.... and they began launching dozens of these things per second. Obviously, I jumped off the walls and into a pile of straw, then hid behind some stone steps while firing arrows at them from behind, like any good tactician would do. :roll: Needless to say, these guys do not suck at sieges. Likewise, when attacking, their shields make them almost invulnerable to arrowfire as they close the difference in range, and once on the walls they're no worse in melee than almost any other sword/shield infantry, due to their heavy armor. So yeah, they could use the support of a few mercenary arbelestiers, but they could easily make a one-type army that's nearly unstoppable.

Actually, do these guys get their javelins restocked during siege defenses, like archers can? If so, I would entirely forget about having any other units on the walls at all.

cardgame

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Re: SOD Warlords - Faction Descriptions
« Reply #17 on: October 03, 2011, 05:38:11 AM »
Yeah, Antarian Javelinmen are awesome defenders, but AFAIK, no, they don't restock their javelins.


Computica

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Re: SOD Warlords - Faction Descriptions
« Reply #18 on: October 03, 2011, 06:40:00 AM »
They do restock there javelins/angons while defending a siege.

+1 for ANT BTW


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cardgame

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Re: SOD Warlords - Faction Descriptions
« Reply #19 on: October 04, 2011, 12:53:58 AM »
Oh, I stand corrected! In that case, I'll begin leaving batches of 50 javelinmen at all of my castles :D

Lagom

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Re: SOD Warlords - Faction Descriptions
« Reply #20 on: October 23, 2011, 10:58:36 PM »
Would Antarian Infantry and Vilianese Archers put together make a nigh-invincible army?

Winterwolf00

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Re: SOD Warlords - Faction Descriptions
« Reply #21 on: October 23, 2011, 11:04:51 PM »
Would Antarian Infantry and Vilianese Archers put together make a nigh-invincible army?
Possibly.

Lagom

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Re: SOD Warlords - Faction Descriptions
« Reply #22 on: October 23, 2011, 11:09:16 PM »
Would Antarian Infantry and Vilianese Archers put together make a nigh-invincible army?
Possibly.
Noice, I'll try that.

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Re: SOD Warlords - Faction Descriptions
« Reply #23 on: December 17, 2011, 05:34:56 AM »
Speaking of nigh-invincible armies, I have stumbled upon a formula for one against the Legion. Group together some pikemen and approximately twice their number of elephant melee infantry to ROLL the imperial field armies.

Up until I discovered this today, my experience with pikes had been limited to siege battles, where they got roflstomped. However in the field they are absolutely amazing at owning the troublesome Imperial cavalry, while the fast elephant infantry keeps in front of them and shields them from receiving any damage. Once the elephant inf are high enough level, with decent equipment and hitpoints, the sheer number of them can also prevent them from suffering many casualties. These fast moving units are also great at eliminating the enemy's crossbowmen - I haven't lost many men even when the enemy deploys a large number of crossbows. I don't even have to give any orders, just let the infantry charge and they sort themselves out wonderfully. To minimize casualties I lead a highly-distracting cavalry charge with a few mercenary horses and my mounted companions right before the battle lines meet.
« Last Edit: December 17, 2011, 05:38:04 AM by cardgame »

Computica

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Re: SOD Warlords - Faction Descriptions
« Reply #24 on: December 17, 2011, 05:49:52 AM »
Sweet, I've been trying to come up with a way to repel Legion troops when there attacking me. I find that Maranian troops are pretty good at this since there Calvary have shorter than normal swords. Do you think that this could get better when formations are in?


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LibSpit

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Re: SOD Warlords - Faction Descriptions
« Reply #25 on: December 17, 2011, 07:48:06 AM »
I like to mix marinian halderds with with antarian swords men, the heavy armour is good for taking hits and the marinians reach can keep them out of harms way. I can't wait to get a spear wall of halberds. One thing that will be a must in the formations is some kind of formation attack order, I think you have it as I have seen plans for a tactical charge in the voice script which is good. One thing that kills the formations in brytenwalda is you only have the choice of being in formation or attacking. I have watched as my shieldwall stands 6ft away from a charging enemy as it makes mince meat of my archers!!!!! VERY ANNOYING hehe

cardgame

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Re: SOD Warlords - Faction Descriptions
« Reply #26 on: December 17, 2011, 05:58:48 PM »
I find that antarian elite infantry are practically a spear wall by themselves. Those two handed swords will bring down cavalry very quickly.

Computica

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Re: SOD Warlords - Faction Descriptions
« Reply #27 on: December 18, 2011, 12:44:01 PM »
Precisely as long as they have room to swing I'm good with using the elites.


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Alavaria

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Re: SOD Warlords - Faction Descriptions
« Reply #28 on: December 19, 2011, 11:23:32 PM »
I find that antarian elite infantry are practically a spear wall by themselves. Those two handed swords will bring down cavalry very quickly.
Yes, I use them in that role too. Note that when the ones with the biggest swords do a thrust, the range is quite impressive.

Also, they have heavy armor and are good in a straight up fight (unlike most spear units). And are good to go in an attack. Usually they can mince horsemen and then advance a bit to mince the infantry behind them.

Once you have the logistics like replacements (Antarian lower tiers waiting in castle) and training (lots of companions work). A good mix can use training up to Vet. Inf, and then a mix of Vet and Elite will be self sustaining. just feed in vets at the bottom.

That said, a good crossbow or longbow line in front helps a lot, as it reduces the need to "close" and can give you useful long range standoff options (especially crossbows, you can just hold your shields out if the enemy wants to missile duel from an advantageous position, THEN take out your bolts).

The strengths will definitely change with formations. If there was a good way to REALLY make my antarians scatter about (currently they clump up here and there) but make Marianans stay close, it would change the dynamics quite a lot. (Loose Marianans would help against skirmishing/lighter cav)
« Last Edit: December 19, 2011, 11:28:13 PM by Alavaria »

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Re: SOD Warlords - Faction Descriptions
« Reply #29 on: December 20, 2011, 01:44:17 AM »
Clumped together Antarians are the best Antarians. The only way my elite antarians die is when they get involved in a 1v5 fight or something ridiculous like that, or headshotted by ranged troops. That latter one doesn't happen often when I use Antarians, because I'll be riding my warhorse in and running their archers through with my lance.