[B] Bandits Rule Calradia - V2.0 RELEASED! - Needing Modelers and Scenners

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http://wbe04.mibbit.com/?settings=f8682997430eda79acfc862246f074ad&server=irc.MiBBit.Net%3A8067&channel=%23brc_wb
if anyone want to ask some questions...
Probably someone from the team will be there.

Edit:

adding some new skills:

  ("herding", "Herding", sf_base_att_agi|sf_effects_party, 15, "This skill helps you herding cattle and wagon teams."),
  ("wpn_forging", "Weapon Forging", sf_base_att_str|sf_effects_party, 15, "Every level of this skill increases the chance of sucess when upgrading or forging new weapons."),
  ("armor_forging", "Armor Forging", sf_base_att_str|sf_effects_party, 15, "Every level of this skill increases the chance of sucess when upgrading or forging new armors."),
  ("water_search", "Water Searching", sf_base_att_int|sf_effects_party, 15, "Water is source of life and without it your party will starve, this skill will help you searching for water."),
  ("endurance", "Endurance", sf_base_att_str|sf_effects_party, 15, "This skill increase the time it takes to get tired."),


uploaded source code at mbrepository, I'll be updating it often.
http://www.mbrepository.com/file.php?id=2801

edit²:
I'll try to add some features from fire arrow and custom settlements
 
new logo for the game:
warriderlogo.png
edit:
warriderlogo.png

and BRC Logo:
brclogo.png
 
yeah, finally I managed to compile without errors xD
Code:
Initializing...
Compiling all global variables...
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Exporting map icons...
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Exporting faction data...
Exporting item data...
Exporting scene data...
Exporting troops data
Exporting particle data...
Exporting scene props...
Exporting tableau materials data...
Exporting presentations...
Exporting party_template data...
Exporting parties
Exporting quest data...
Exporting info_page data...
Exporting scripts...
Exporting mission_template data...
Exporting game menus data...
exporting simple triggers...
exporting triggers...
exporting dialogs...
Checking global variable usages...
Exporting postfx_params...

______________________________

Script processing has ended.
Press any key to exit. . .
v2.00 will be released soon...
 
not so soon, I'm having some errors with troops.txt.
whenever I try to start a new game it crashes but when I try with the troops.txt from Floris it works...

I'll fix it as soon as I can and then I'll release 2.00

and I'm still looking for someone to make me a map...
 
1- player troop don't has level in module_troops
2- I've not pasted my troops.txt in the folder because it was buggy
3- I've done something that screwed up another txt file and I don't know wich
4- I'm uploading the source to see if someone could help me fixing it.
 
I've been looking at your Signature,

"Sorry for my poor English, I'm Brazilian." Boy, We're compatriotas, Brazilians are undoubtedly fast English learners, Ironic though, or own Language are one of the most hardest to be learned. So, do not blame our Country. Everyone have the wits to learn, problem is, not many use it.

So, do not be harsh on yourself, You're doing far better than some others I've seem around here, and other places. Be proud of it ;D

Confirmed that some of Portuguese words, are also English.

NOW, back on topic.

Nice ongoing mod for Warband, I'll be checking it out. and Test it when launched. I'm new here..

Regards,

DarkGenius.
 
YEAH!!!!!
I FIXED IT!!!!
The problem was in module.ini
I had screwed it up somehow.
I just copied the module.ini from FEMP and it's now working!



Uploaded v2.0!
Updated source code of v2.0!
 
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