Author Topic: [Tutorial] Make your custom intro.  (Read 7676 times)

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Efe Karacar

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[Tutorial] Make your custom intro.
« on: February 19, 2011, 11:22:32 AM »
Hey everyone,

I made this tutorial so i guess most of the community was curios how to get an intro work before starting game, actually it is not a way to set it up on a module, you need to edit the Warband folder, Alright.

WARNING: Due to hardcoded files, game only allows files that has lesser length than 30 seconds.

Link for Examples and Tutorial: http://www.mbrepository.com/file.php?id=2598

NOTE: I am gonna use a term "bik" or "biked", this means converting media file to ".bik" format.

Tools We Need:

Rad Video Tools - http://www.radgametools.com/bnkdown.htm

A Video or Picture file. I used a "wmw" file.

A legal version of Warband.

Step-by-step Tutorial with Images!

1-) First download the Rad Video Tools and install it to PC.

2-) Then open it. You gonna see this.

(click to show/hide)

3-) Choose a media file which can be picture or video. And;

(click to show/hide)

4-) Then;
 
(click to show/hide)

5-) Biking file has started;

(click to show/hide)

6-) DONE! Quick Note: Converted file appears in same folder with the file is being converted.

(click to show/hide)

7-) Copy the biked file to Warband folder and replace it with "paradox.bik" but FIRST;

(click to show/hide)

8-) Now you converted the file to ".bik" format, named it with "paradox.bik" and ready to copy it over already-existing intro, be aware to make backup of it before you do.
(click to show/hide)

9-)
(click to show/hide)

10-) And here is the reward of our effort!

(click to show/hide)

Hope it had been meaningful and useful tutorial for you. If you ask me, hope in future times someone find a way to transfer it to in-game as cutscenes and intros.If there is a part that you didnt understand please PM me or send a post in this thread.

regards,
« Last Edit: September 19, 2014, 12:03:36 PM by Belendor »

frisco276

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Re: [Tutorial] Making Intro Show Up![With Images and Example DL]
« Reply #1 on: February 21, 2011, 03:00:59 PM »
nice work  :wink:


Uploaded with ImageShack.us

Idibil

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Re: [Tutorial] Making Intro Show Up![With Images and Example DL]
« Reply #2 on: February 21, 2011, 03:22:03 PM »
Good idea.

For cutscenes and intros it would be interesting look like wedding run.

Efe Karacar

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Re: [Tutorial] Making Intro Show Up![With Images and Example DL]
« Reply #3 on: February 21, 2011, 03:32:50 PM »
Good idea.

For cutscenes and intros it would be interesting look like wedding run.

Well actually i couldnt find a way about implementing to an in-game scene but as a begining maybe someone more experienced can do so.

Idibil

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Re: [Tutorial] Making Intro Show Up![With Images and Example DL]
« Reply #4 on: February 21, 2011, 03:44:10 PM »
It seem be with animations

(click to show/hide)

Apply to mission templates.

(click to show/hide)

I have not done animation never, but I think that game menu active wedding scene (entry points) and mission template, where game ejecute animations by order. If you know like do animations you should can do it

Ginthus

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Re: [Tutorial] Making Intro Show Up![With Images and Example DL]
« Reply #5 on: February 21, 2011, 03:58:54 PM »
nice tutorial
Have no fear of perfection - you'll never reach it. - Salvador Dali

xPearse

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Re: [Tutorial] Making Intro Show Up![With Images and Example DL]
« Reply #6 on: April 27, 2011, 05:33:49 PM »
in the intro I made from this tutorial the intro plays but it only last as long as the original file, like 22 seconds for the paradox and 8 seconds for the taleworlds.bik files. Also there was no audio when the intros came up.


Efe Karacar

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Re: [Tutorial] Making Intro Show Up![With Images and Example DL]
« Reply #7 on: May 28, 2011, 09:06:43 PM »
in the intro I made from this tutorial the intro plays but it only last as long as the original file, like 22 seconds for the paradox and 8 seconds for the taleworlds.bik files. Also there was no audio when the intros came up.

Thats probably something very hardcoded, actually this is something i discovered by chance. Also i didnt get any trouble with audio.

xPearse

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Re: [Tutorial] Making Intro Show Up![With Images and Example DL]
« Reply #8 on: May 29, 2011, 01:16:35 PM »
Well the intro I had went for about a minute and 10seconds so I guess no more intro.


Efe Karacar

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Re: [Tutorial] Making Intro Show Up![With Images and Example DL]
« Reply #9 on: May 29, 2011, 02:57:11 PM »
Well the intro I had went for about a minute and 10seconds so I guess no more intro.
Sorry, i cant understand what you just wrote there. :S

xPearse

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Re: [Tutorial] Making Intro Show Up![With Images and Example DL]
« Reply #10 on: May 29, 2011, 07:57:39 PM »
to put it in proper english, the video I converted was 1minute and about 10seconds, and since there is no way to get the intro to go further than 20-30 seconds (since it is hardcoded) i guess I wont be able to add an intro.


Efe Karacar

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Re: [Tutorial] Making Intro Show Up![With Images and Example DL]
« Reply #11 on: May 29, 2011, 07:58:54 PM »
to put it in proper english, the video I converted was 1minute and about 10seconds, and since there is no way to get the intro to go further than 20-30 seconds (since it is hardcoded) i guess I wont be able to add an intro.

Still you can add a 20-30 seconds one.

xPearse

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Re: [Tutorial] Making Intro Show Up![With Images and Example DL]
« Reply #12 on: May 29, 2011, 08:21:55 PM »
yeah I guess that would do but was not what I originally wanted but still its better than nothing.

Just remember to add at the top that the intro can only be 20-30 seconds long as that is what the game only allows, so people like me dont make the same mistake. That would just inform people, thanks for helping anyway.


Z.Master

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Re: [Tutorial] Making Intro Show Up![With Images and Example DL]
« Reply #13 on: August 21, 2011, 01:02:15 AM »
can i change intro only for my mode and how?

Efe Karacar

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Re: [Tutorial] Making Intro Show Up![With Images and Example DL]
« Reply #14 on: August 21, 2011, 01:24:39 PM »
It seem be with animations

(click to show/hide)

Apply to mission templates.

(click to show/hide)

I have not done animation never, but I think that game menu active wedding scene (entry points) and mission template, where game ejecute animations by order. If you know like do animations you should can do it


Probably the most possible answer. :roll: