Dark Age of Calradia Role Play Thread

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yulgar

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Calradia had been ruled by men and kings of men for millennia.  The last great faction war involving Nords, Swadians, Rhodoks, Vaegirs, Khergits, and Sarinids, ended in a violent draw.  No single faction overcame the next and humanity simply abandoned Calradia.  For many more millennia, Calradia went uninhabited allowing nature to ruthlessly alter the land.  Now trees grew tall and foliage covered much of the once populated area.  Many buildings and popular land marks had been covered by natures wrath.

The first life to step foot on Calradian shores once more was a man named Eondarr.  He and a group of twenty five explorers were the first to build a shelter seeking escape from the winter climates of the sea.  Though Calradia had changed, the world had changed even more.  New races began immerging from parts unknown invading lands beyond that of Calradia.  Settlements that had been occupied for millennia by humans now played host to green skinned beings known as orcs.

Warbands were formed to eradicate these new devil-spawned creatures for having invaded the lands beyond.  Men and orcs fought full scale battles each taking heavy casualties, though orcs being monstrously strong suffered far less.

Because of the massive size of the orcs, most battles were one sided.  Seeing the human casualties mount up, many orcs gathered together forming a council to try and resolve the growing war.  Soon, at one of the major conflicts, a white flag was waived calling for a temporary truce.  Many kings and emissaries of the human kingdoms gathered together on the plain of battle, along side the orcs.

The orcs tried to apologize for the conflict, one which they had never intended to start from the beginning.  They offered to lay down arms against the humans so the conflict could end.  But humans had suffered to great a loss against the orcs to ever forgive them of their supposed crimes.  Thus the war began anew.

During this time, Eondarr and his fellow explorers sought a way out of the conflict and thus made a boat and set sail.  They sailed from their war-torn home seeking new settlements to which they could build and live in peace.  After twenty six days at sea, they sailed into an ice storm.  Freezing rain and winds played havoc on the medium sized craft and eventually the mast of their ship broke, having been weighed down by ice.

The explorers were adrift three more days, braving the elements as best they could before land finally fell into sight.  It took another day and a half to drift to shore.  Once on land, the first settlement they encountered was the great ruins once known as Tihr.  And so, the great sea city of Tihr, which had been abandoned for so long had been once more occupied by man.

Time passed and war between orcs and humans waged on.  Just as it was reaching its climax, dragons appeared from the bowels of the world, and began to reek havoc on all living things.  Human and orc alike were torn asunder by these fire breathing behemoths.  Coupled along side the ongoing war with the humans, the orcs were now being devastated by the dragons.  Seeking to be rid of the warring humans and the fierce dragons, the orcs, like Eondarr, crafted ships and set sail.  Unlike Eondarr, they would land on Tihr’s shores unscathed by the harsh climate. 

Unfortunately, humans had settled down in the sea town of Tihr.  They slowly began trickling out into Swadian territories as well.  Dragons were also spotted in different places in Calradia.  Seeking out the leader of the colony of Tihr, an orc named Ugrund, the leader of his orc followers sought to make peace yet again. 

This time around, the orcs found favor with this new colony.  Eondarr suggested Ugrund take his followers farther inland for fear of more human settlers trying to flee the dragons.  Ugrund agreed and walking several miles inland with his followers in tow, they reclaimed the old bastion known as Uxkhal and made it their own.

Back on the continent further away from Calradia, the new war with the dragons did not go so well.  Many humans died due to dragons raiding their homes and settlements.  Word spread of the fact that the orcs had left the continent to the humans once more.  While the humans were heartened by this fact, it was said that as they left, they had been seen battling the dragons, and with more efficiency than humans could ever hope to have.

Now the humans regretted casting the orcs aside.  In the interest of self preservation humans inevitably fled their continent which had become vastly dragon infested.  It would be many more years before this group of humans found their way to Calradia.

When the world changed it would become later known as the Sundering.  Before the Sundering began, dwarves too came from beneath the earth.  Landing on Calradia, they quickly settled, unbeknown to the humans, in the whole of the Vaegir territory, also claiming the top portion of the Khergit territory as their own.

As the dwarves paved their way to Calradia, at last came the elves.  Unlike the tragic history between the humans and orcs, the dwarves and elves got along peacefully together.  The elves settled in much of the Khergit and all of the Saranid territories.
 
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