Author Topic: [Europe 1805] Tell us about your game  (Read 10874 times)

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Captured Joe

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Re: [Europe 1805] Tell us about your game
« Reply #30 on: July 23, 2012, 05:14:47 PM »
Looting Sailors are good targets for you if you have a reasonable company and some skills with the Sabre.
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Oskatat

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Re: [Europe 1805] Tell us about your game
« Reply #31 on: July 23, 2012, 09:44:08 PM »
Actually, in my last (medieval theme) game I was a very good spearman... I guess pikemen arn't very much in demand though

edit:
both patches for less smoke can't be found. I don't mind not being able to see the enemy untill he's right on top of me, that is actually great fun (would be more fun if it also counted for the AI), but the game slows down to a crawl after a few shots



notes to self:
don't get shot, it hurts (137 damage)


edit2:
did some trading for silk, tools and spices all around and saved a lot of money and got some companions. Anywhere a good description on those formation style things? Anyway, I lucked out. A rifle that reloads like a gun, and fast too. It's interesting, in my usual M&B game I can't move for bandits (untill I kill them all in one area) but now I actually have to look for them. Might be that, since I started in france I kinda stuck to the area, only making trips to greece (silk (actually, was it velvet?) is cheaper there), spain (tools) and sicily (spices).

Rule 1 still stands, don't get shot. One rifle shot will generally kill anyone who doesn't have 10 iron skin and 30 str, plus the best armor and a lot of luck, while being shot at with a crap rifle or gun by someone with no skill.
« Last Edit: July 24, 2012, 03:22:26 AM by Oskatat »

Captured Joe

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Re: [Europe 1805] Tell us about your game
« Reply #32 on: July 24, 2012, 08:55:45 AM »
Quote
It's interesting, in my usual M&B game I can't move for bandits (untill I kill them all in one area) but now I actually have to look for them.
Well, AFAIK Looting Sailers usually pop up in the region around... Rennes I believe, and in Demnark and Sweden. Forest bandits spawn in Hungary, south-east of Budapest, but they have rifles (although they aren't good shots with them). Mountain bandits spawn in Norhtern Spain, and in western France I believe; they usually have spears and pistols.

Quote
both patches for less smoke can't be found. I don't mind not being able to see the enemy untill he's right on top of me, that is actually great fun (would be more fun if it also counted for the AI), but the game slows down to a crawl after a few shots
You are right, someone should upload them again.

Quote
One rifle shot will generally kill anyone who doesn't have 10 iron skin and 30 str, plus the best armor and a lot of luck, while being shot at with a crap rifle or gun by someone with no skill.
Yeah, warfare was actually like that in the 18th and early 19th century.
You can use your soldiers as meatshields though. Most muskets are inaccurate at long range, but Rifles are a threat.
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Oskatat

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Re: [Europe 1805] Tell us about your game
« Reply #33 on: July 24, 2012, 01:47:58 PM »
Quote
It's interesting, in my usual M&B game I can't move for bandits (untill I kill them all in one area) but now I actually have to look for them.
Well, AFAIK Looting Sailers usually pop up in the region around... Rennes I believe, and in Demnark and Sweden. Forest bandits spawn in Hungary, south-east of Budapest, but they have rifles (although they aren't good shots with them). Mountain bandits spawn in Norhtern Spain, and in western France I believe; they usually have spears and pistols.

Quote
both patches for less smoke can't be found. I don't mind not being able to see the enemy untill he's right on top of me, that is actually great fun (would be more fun if it also counted for the AI), but the game slows down to a crawl after a few shots
You are right, someone should upload them again.

Quote
One rifle shot will generally kill anyone who doesn't have 10 iron skin and 30 str, plus the best armor and a lot of luck, while being shot at with a crap rifle or gun by someone with no skill.
Yeah, warfare was actually like that in the 18th and early 19th century.
You can use your soldiers as meatshields though. Most muskets are inaccurate at long range, but Rifles are a threat.

I've got enough income to supply myself (to sicily for that expensive cloth and back wherever), so I don't really miss the bandits, plus I always join in any battles I think can be won and got a few lords now. ransoms are huge! The forest bandits, despite being horrible shots, make up for it by staying out of range of most soldiers. I can wait for them to run out of ammo, but one is going to get a lucky hit at some point....

To avoid smoke lag I just shouldn't look at it, which creates a new problem since I keep on moving to the side and forward to avoid it after I fire a shot or 2, 3, putting me a little bit away from the main army and a prime target for dragoons. I'm really happy with that balanced spear I got some time ago. I found a second ferguson too, and a companion actually good at using guns, so it's a wait and see how he'll do.

The damage thing is realistic, it just forces me to refocus. I was used to winning 100 vs 100 battles with almost no casualties, I have the feeling that won't be happening in this mod. If you hate losing units, this is not the game for you. I do see why the training/upgrading goes much faster than in the original game though.

edit:
ok, figured some things out. 1: like in vanilla, aim for the horse, much easier. 2: like in vanilla, an all out heavy cavalry only charge still wins, mostly through the confusion of units breaking ranks or suddenly adjusting their aim. A 'knight' getting bogged down is still dead, only faster due to lighter armor. 3: athletics suddenly became very important. 4: see 3: don't get hit. By anything. That flimsy piece of cloth won't protect you. From anything. 2, 3, 4 hits of anything and it's over. Unless you get hit by a riffle in which case it's 1 and over. 5: See that tree? don't you think it'd be great to stand behind it while reloading? 6: when fighting many enemy regulars etc, spread out to reduce the number of lucky collateral. On that, don't take up a position slightly behind your line where you can see and shoot through 2 soldiers. If they aim at one of the soldiers, there is a 20% chance to hit them, 60% miss and 20% it's you that get's hit. If they aim at you, they'll probably kill one of your "bodyguards". 7: Get surgery. No buts. On everyone.

probably more, but it's a start. So hard to play, so much fun. Everyone hates me now cause I sacrificed 5 soldiers to escape a battle. "who cares it was 200 vs 32, you should have fought!"


Oh man, I just fought a battle on the bottom of a moat/canal. Bandits were attacking the village where I trained some people and a good number of them ended in the water where several villagers and me had to jump in after them to finish them off.

"are they drowning yet?" "nope." "They must be witches! Burn them!" "I think they're too soggy to burn right now."

editnext:
switched from the ferguson to a baker. I am awesometh. Shot a hussar through a dense smog cloud by guessing when to shoot. For charging into a melee I've got a handgun with a good reload time (accuracy isn't that important) and still that spear. It just feels comfortable. It's fire rifle, charge, fire gun, and either reload gun while charging or start swinging the spear like a club. If I could get a warhammer I'd go with it.
« Last Edit: July 26, 2012, 02:55:37 PM by Oskatat »

Captured Joe

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Re: [Europe 1805] Tell us about your game
« Reply #34 on: July 26, 2012, 06:49:22 PM »
Quote
6: when fighting many enemy regulars etc, spread out to reduce the number of lucky collateral.
Also: If your men stand still, they will aim much much better than if they're moving while shooting (what they tend to do if you order them to charge). My best tactic to have them stand still is doing this:
-Hit the "F5" button to let them hold their fire;
-Get all troops in position by using the "F1" (and sometimes "F2", "F6" or "F7") button(s);
-When the enemy comes into (effective) ranges, press "F5" again;
-Profit!
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Oskatat

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Re: [Europe 1805] Tell us about your game
« Reply #35 on: July 28, 2012, 03:35:16 AM »
Quote
6: when fighting many enemy regulars etc, spread out to reduce the number of lucky collateral.
Also: If your men stand still, they will aim much much better than if they're moving while shooting (what they tend to do if you order them to charge). My best tactic to have them stand still is doing this:
-Hit the "F5" button to let them hold their fire;
-Get all troops in position by using the "F1" (and sometimes "F2", "F6" or "F7") button(s);
-When the enemy comes into (effective) ranges, press "F5" again;
-Profit!

I've been doing that ever since, well, native, but do so more consistently now after I found out that jaegers and other long distance shooters tend not to move from their spot if they can see the enemy.

Small question: what are the rules for shooting through windows and fences? sometimes it works sometimes it doesn't, but for the AI it always seems to work. Why can't I climb the stairs when defending a fort? Lastly, since I was a sworn man to nappy, I figured I should try and get a hold of french uniforms. The french clothiers appearantly sell everything, but not french uniforms. Maybe I should try the Brittish ones?

Captured Joe

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Re: [Europe 1805] Tell us about your game
« Reply #36 on: July 28, 2012, 11:42:15 AM »
Small question: what are the rules for shooting through windows and fences? sometimes it works sometimes it doesn't, but for the AI it always seems to work. Why can't I climb the stairs when defending a fort? Lastly, since I was a sworn man to nappy, I figured I should try and get a hold of french uniforms. The french clothiers appearantly sell everything, but not french uniforms. Maybe I should try the Brittish ones?
1) Yeah, I am not sure too, but I always make sure I have a clear line between me and the enemy when shooting through the window...
2) I had that problem too (when I used DirectX 7, mostly), but now I use DirectX 9, it seems it works better now.
3) It's completely random where uniforms appear. Just like with the Armors in Native.
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Oskatat

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Re: [Europe 1805] Tell us about your game
« Reply #37 on: July 28, 2012, 06:40:23 PM »
my soldiers seem to have some problem at climbing a watchtower to evict some bandits from a village. It's a fun idea, but it comes down to the player doing it alone. 1 vs 26 are not good odds.

does horse archery also help when shooting a gun from a horse? Since I usually need all my points in surgery and stuff like that, I forgo the whole horse questions to save some badly needed points, so I want to know if I should give it to companions.
« Last Edit: July 28, 2012, 06:51:10 PM by Oskatat »

Captured Joe

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Re: [Europe 1805] Tell us about your game
« Reply #38 on: July 28, 2012, 06:55:23 PM »
my soldiers seem to have some problem at climbing a watchtower to evict some bandits from a village. It's a fun idea, but it comes down to the player doing it alone. 1 vs 26 are not good odds.
Indeed. It's hard to win that at all.

Quote
does horse archery also help when shooting a gun from a horse?
I believe yes.
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Oskatat

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Re: [Europe 1805] Tell us about your game
« Reply #39 on: August 10, 2012, 05:20:16 PM »
just to recap, I had to totally revise all my old strategies. This mod is so much more lethal, and especially during sieges, it's a whole different game. Which is actually completely historically accurate. My determination to conquer the world only increases, equally to my desperation if I will ever succeed, but the going is the fun bit, the end of the journey is boring.

edit: 1 year later


I got good at the game. No more fergusons, but the air rifle is quite enough
Let's see what still stands from my earlier opinions

1: Don't get hit. You have nearly no armor compared to vanilla M&B and almost everything will cause serious damage. If you get hit with a shot from either a gun or a rifle or musket, it's game over. Pistol shots can be had, once.
2: collateral is killer. Most enemies have quite inaccurate guns and shoot even worse than my mom. The safest position is at the head of a charge, or right behind that guy. The least safe is slightly to the left or righ of the foremost soldier. Only jaegers and riflemen have an accuracy worth talking about. edit: Ok, slight clarification. It's NOT a good idea to actually lead a charge, or stand in one spot too long 'because they'll miss anyway'. They will hit, sometimes already with the first shot. Just try not to become a target.
3: I hate horses. Not my own, but if you're on foot, a cavalry charge is pain. The solution is to hate horses. Don't aim for the rider, aim for the horse. You still have a pretty good chance to hit the rider anyway.
4: Get surgery. On everyone. There are no blunt weapons anymore, so everything kills.
5: Tactics! Tactics allows you to set your companions up with their own squad. They take a cut of the money, loot and xp, I don't think they level their troops either, but you'll be able to have at least 30 more soldiers in your army per division like this. It also allows you to tell ONLY your grenadiers to charge and to keep sharpshooters back
6: It's a numbers game. Numbers of soldiers is much more important now. Even if you have the top of a mountain, you're not going to win 25 vs 50 íf you have comparable troop types. Remember, almost everybody has a gun! Where in native 30 huscarls could beat 100 vaegir veteran and even more recruits or footmen. 30 english granadiers vs 100 english light infantry is going to be one dirty fight and you better be prepared to accept huge losses, if not defeat.
7: When you have an air rifle, you have a long reload time. Learn to love trees.
8: Formations can be a good thing, and bad. In general, you really want to have your soldiers spread out to decrease collateral. A cavalry charge is best done in a line, not a spearpoint. Even a recruit shooting at a spearpoint can hit something. It is also vital to distract as many enemy soldiers as possible. Getting shot in the back just as you make another pass through the line, killing someone(s) is quite common.
9: On cavalry charge. Cavalry charge, as mentioned, is good to do in a line to hit the enemy at as many places as possible. Something to keep in mind though is that the horses available to you are much less heavy than in native. You can charge down 1, 2 maybe 3 soldiers, after that you'll get stuck. Running straight through a tightly grouped infantry block is not going to happen.
10: Learn your range. English, French and Austrian weapons generally have better range than most others. The AI doesn't always keep this in mind and so russian troops will stand and defend their position well in range of your riflemen but outside theirs. The same goes for attacking forts, though cities and some forts are set up so this doesn't happen
11: Some factions that may seem 'similar' or have similar upgrades can be wildly different. Danmark is a pushover, but sicily can be quite hard. Similarly, serbian rebels use austrian muskets. That is scary. Luckily, they're still pretty weak. The weirdest faction is without doubt the Ottoman Empire. The jannisaries are fearsome riflemen and stand their ground in a melee with them scimitars (or whatevers). They occasionally show up as deserter parties, quite big ones even, and they're deadly. Their cavalry is slightly outdated but can still fight it out with the big boys. Their line infantry however, the backbone of the army, is the utterly useless nizam-i-cedit.
12: Pretty much noone uses 'unconventional' weapons like axes and polearms. However, due to the lack of armor (If you recall, slashing weapons worked progressively worse on better armor, which is why you needed blunt or piercing in native) those are real killers. My no1 choice is a balanced glaive. Lance and axe in one, though a bit difficult in mounted close combat
13a: Quests. If you get the quest 'prisoner exchange', decline. You sometimes get nearly impossible targets such as montenegran soldiers, who rarely leave their city, but most important is that noone gets knocked unconcious on the other team. Almost noone. Sometimes primitive troops don't have a bajonet and use the muskets like clubs or a horse knocks someone down, but it's not something to count on.
b: cattle quests. While not as bad as could be, it's not the nicest thing. Villages get raided a lot and almost noone has cattle. I recall that there was an easy way to improve the chances for positive cattle, otherwise be prepared to pay 1000 denars per head.
14: Brittish top infantry. If you like the royal marines and the chosen men so much, join the faction and buy them at the cities. The amount of xp you need to upgrade them yourself makes anything else impractical.
15: AI. The AI knows how to defend! It's almost shocking! It is making semi effective use of the terrain, making sure it has  a field of fire and occupies high ground. Having to charge into this can be a bloody affair.


on money:
1: trade. There is much money to be made in moving furs, tools, velvet, oil and spices around. Linnen has its uses too and greece area is great for apples, but the profit is in the first 5.
2: Houses. Rent them out for enormous profits.
3: money making city thingy... forgot the name. The chapel seems the most effective. 4000 investment, predicted profit 2000 (more like 200). Most importantly, it allows you to convert your private funds into renown, which helps you to get promotions and a bigger army.
4: You get money for being in service to a nation. Forget about it. Any self respecting general will have an army roughly 3 times as expensive as they're counting on
5: Taking prisoners to sell as slaves is a nice side trade, but will be in such small quantities as to be negligible. Take prisoner management only to be able to capture enemy commanders.
« Last Edit: August 10, 2013, 12:23:26 AM by Oskatat »