Hotshot96
Recruit
Basically a bit more variety. If they get shot in the face, either collapse, or shriek and clutch at their face.
Arrows in the leg = limping? That'd be interesting too. But if you kill them with an arrow in the leg, they should clutch their leg, and slowly collapse.
If you ram them with your horse and they die, they should go flying. (Ragdoll is much needed in this game)
Sword to the face on a charging horse ----> Stand still for a sec, stumble the knees, then fall facefirst to the ground (if they have a face still =p)
Some spinning deaths if they get slashed/lanced in the chest or arms.
Ragdoll would be best, but a few death animations added in would be kickass as well, perhaps interrupted into ragdoll if another attack hits.
For example, slash someone in the chest, they stumble backwards, dropping their sword and clutching the grevious wound, then someone mounted on a horse rides by and shoots him in the face. Instead of following through with the death animation of falling backwards and maybe convulsing on the ground, they would simply go into ragdoll, and the arrow in the face would launch them onto their back, instantly dead.
I know, it's complex, most likely very very very hard to code.
But it would improve an already great game by 100%. Honestly, I'd be twice as infatuated with M&B if this were implemented.
Arrows in the leg = limping? That'd be interesting too. But if you kill them with an arrow in the leg, they should clutch their leg, and slowly collapse.
If you ram them with your horse and they die, they should go flying. (Ragdoll is much needed in this game)
Sword to the face on a charging horse ----> Stand still for a sec, stumble the knees, then fall facefirst to the ground (if they have a face still =p)
Some spinning deaths if they get slashed/lanced in the chest or arms.
Ragdoll would be best, but a few death animations added in would be kickass as well, perhaps interrupted into ragdoll if another attack hits.
For example, slash someone in the chest, they stumble backwards, dropping their sword and clutching the grevious wound, then someone mounted on a horse rides by and shoots him in the face. Instead of following through with the death animation of falling backwards and maybe convulsing on the ground, they would simply go into ragdoll, and the arrow in the face would launch them onto their back, instantly dead.
I know, it's complex, most likely very very very hard to code.
But it would improve an already great game by 100%. Honestly, I'd be twice as infatuated with M&B if this were implemented.