Childe_Rolande said:
I don't want to have to link a video or three of how and why this is a silly concept, (the lightsaber 'push' of blades), but I would if need be. You simply don't have any battle of strength with swords or any other weapons unless you're specifically in a reverse tug of war, a contest of pushing power of some sort. This does not happen with swords, or any other weapon which is utilized by striking the opponent. In reality, as with martial arts, you don't sit there and force yourself needlessly and hopelessly against the enemy and try to throw him down (somehow) with the strength of your arm alone. You, or the other person, will almost immediately shift their weight and move their blade and attempt to get another strike, or, they'll kick at you to regain their distance, or pommel you or something else.
While I'll agree that weapon collisions should occur, I don't think it should be done in such a way as mars the fluidity and consistency of combat. As someone else has mentioned, sword on sword contact for instance, is generally damaging, a little less so if you land your blade on their flat, but still not ideal. In shield and 1h weapon combat, barring using a blunt weapon to wound through armor or a heavy two-handed blunt weapon which could wound through a shield, you typically want to apply your weapon against the softest, most vulnerable part of the enemy while using your shield, (not your sword typically), to defend against any and all attacks. There is no swinging at the opponent's weapon to make fancy hollywood clingy clang sounds, as someone may have pointed out it's best to avoid contacting the enemy weapon at all unless you're parrying.
And that brings me to blocking. Necessary in this combat engine, but not quite so prevalent in reality. In reality you would typically do something more akin to a parry, you would want to move your weapon to intercept and defend against the enemy weapon while simultaneously being able to attack him with it. I make no suggestions where this is concerned though. Flat, hard blocks is what we have in this current system. They still have their uses in practice as is, just aren't as common.
Edit: or are we letting this thread die? Not sure. I'm also searching for a suggestions for bannerlord thread. Is there one? Search function is a little disagreeable with me. I tried, though.
While you're right about the nonexistence of the strength-based "sword wrestling" in the bind, not everything you said holds true for every style. The perspective you provided is based more upon the styles and tastes of East Asian fencers, and even then, there's significant diversity of fencing approaches and techniques in that region. Historical European swordplay does have much more significant "sword wrestling" component, albeit based on mechanical strength (such as leverage) rather than a person's physical brute strength. Have a peek:
This is based on the fighting style of Johannes Liechtenauer, a 14th century German knight. Later, at least two of his students (by several degrees of generational separation, mind) would find association with the Brotherhood of St. Mark -- Hans Talhoffer, one of the most famous authors within the Liechtenauer tradition, may even have been a founding member. The Brotherhood of St. Mark was a fencing guild that was given authority to provide martial arts qualifications by the Imperial throne in the late 15th century, but it appears to have existed for at least a few decades before then. So it seems as though Liechtenauer's style of fencing might have become a kind of gold standard for the Holy Roman Empire by the time the 16th century rolls around.
While swords do sustain damage by way of pretty much any use, in many cases, their fragility is overstated. Some East Asian swords, most notably the katana, are designed to be particularly stiff in the blade. This helps support the force of a thrust (which is a part of why many katana are remarkably good at thrusting for curved swords), but renders the blade more brittle than its more malleable European equivalents. European sword design had a greater emphasis on the resilience of the blade, which resulted in less rigid blades that could hold a less acute edge, but could sustain more abuse. That resilience is part of why you get styles such as in the video I provided above.
Accepting that swords will inevitably get damaged, and that your sword is often your last lifeline in battle, one could argue that it's best to avoid sword contact as much as possible, no matter the resilience of the blade. That's not necessarily the case, though, because when your meet their blade with theirs, you can exert influence over it. By clashing at the sword, and then keeping your blade between their sword and your body at almost all times, you establish a barrier that threatens your opponent, defends you, and provides you with information by way of your sense of touch (as the pressure coming from an opponent's sword can be felt and measured). One's sword might
eventually sustain significant damage, but that's likely worth it to ensure you remain defended throughout the course of a battle, street fight, or duel. A good fencer of the Liechtenauer tradition is able to establish multiple "layers" of defense, by executing covering strikes and evasions simultaneously; in this case, it might be one's primary aim to evade an incoming attack, but an intercepting defense is established just in case, and said defense doubles as a threat by keeping the point aimed squarely on one's opponent.