Argeus the Paladin
Grandmaster Knight
I am not writing this to rant - for the record, I am intrigued and amazed by the amount of thought and effort the modder has put into this, even more so when he did it all alone.
But don't you think this mod is far easier than many other ones INCLUDING Native when you know what you are doing?
Case in point:
1) Equipment: It is possible to get the nigh-impenetrable Abbattoir set at level 2 (Or better, Plaguedoctor set), except the horse, which can be gotten at level 10 at the most. Rolf and Alayen can be packed with the Necromancer's Wither set from the get-go, and from then on they are overall killing machines. Besides, when you get to duel the Alchemist and win (it isn't all that hard) you'd get to one-hit everything and ANYTHING, including the top-of-the-line undead creatures. And that isn't even getting to the Godly equipment.
2) Troops: Zombies are nothing special, but heck, demons and their upgrade are the BEASTS. Level 30 is all fine and good, but 20 of them tearing JELKALA's garrisons to shreds? Not fun.
This two, plus the fact that the native Lords don't get any extra goodies, means that from the 50th day on they stand NO chance against the player character whatsoever.
I have a sugggestion: Since this is a horror mod anyway, why not make a Sword of Damocles/Native Expansion-style uber-undead invasion of up to several thousand creeps? Or some Expanded Gameplay/Prophesy of Pendor-like super spawn of several hundred creeps? All the more to harvest corpses with, and create a real sense of danger, as in "Getting the Necronomicon and several dozen Destroyers is just the beginning"?
But don't you think this mod is far easier than many other ones INCLUDING Native when you know what you are doing?
Case in point:
1) Equipment: It is possible to get the nigh-impenetrable Abbattoir set at level 2 (Or better, Plaguedoctor set), except the horse, which can be gotten at level 10 at the most. Rolf and Alayen can be packed with the Necromancer's Wither set from the get-go, and from then on they are overall killing machines. Besides, when you get to duel the Alchemist and win (it isn't all that hard) you'd get to one-hit everything and ANYTHING, including the top-of-the-line undead creatures. And that isn't even getting to the Godly equipment.
2) Troops: Zombies are nothing special, but heck, demons and their upgrade are the BEASTS. Level 30 is all fine and good, but 20 of them tearing JELKALA's garrisons to shreds? Not fun.
This two, plus the fact that the native Lords don't get any extra goodies, means that from the 50th day on they stand NO chance against the player character whatsoever.
I have a sugggestion: Since this is a horror mod anyway, why not make a Sword of Damocles/Native Expansion-style uber-undead invasion of up to several thousand creeps? Or some Expanded Gameplay/Prophesy of Pendor-like super spawn of several hundred creeps? All the more to harvest corpses with, and create a real sense of danger, as in "Getting the Necronomicon and several dozen Destroyers is just the beginning"?