bryce777
Count
Suicidal_Llama said:I just thought how complex this would be to explain to someone who never played before. ARGG
It might take a very long time to understand
But other than that this seems like a good idea. All in all realistic seems better, thats what i think most people think.
In every aspect anything more realistic is better. Yay ideas.
I think it sounds more complicated in words than if you saw it in numbers.
if you saw
coverage area 88%
Deflection chance 40%
blunt cut pierce fire (insert any other damage types here)
Damage resistance % 20 50 30
damage aborption 5
When you moused over a weapon, then it would be pretty self explanatory - or so I hope. Some younger or more impatient players might not get it from that at a glance, but it would be easy to select better armors just because the ones with higher numbers are going to be better for the most part (A breastplate that only covers 70% but has really high defelction might be better than an armor with less protection values but better coverage area in some cases).
I also listed it out in the order it would be applied. If you the armor gets missed, of course, then you take full damage. If it hits, then 40% of the time it just bounces off harmlessly. Then, say it hits the armor but is not deflected and the damage was 20 points of cut damage - then it would be reduced to 10 by the damage resistance and then 5 points of that would be absorbed, and the final result would be 5 damage.
I think a short paragraph like that in the help would probably clear up any remaining doubts for people.