groose
Regular
Just want to start with that the "buy land" in towns are a great addition in the 1.126 patch! But I was thinking, since in towns you make items out of raw material, why not let the villages help with gathering raw material?
My idea is: the only way to improve villages are through construction a mill! That adds 5% to prosperity, but doesn't really make any good difference. But instead buying land from the village in sort of the same way as in towns, would make it intresting aswell as more real.
I was no thinking in the way like buy this for 10000 denars, get 400+ each week. More like around 1000 denars, earn 1-200 tops a week aswell as increasing town prosperity abit for more income taxes when owned by you, since the town gets richer from selling and the villagers gets jobs. Also, these raw materials would now be of more quantity, having a low price in the village and maybe aswell in town if it gets balanced.
Some ideas for different kinds of land:
Wheat - some places will be cheaper, some already cheap, would also be the cheapest one to buy
Olives
Iron (in villages near mountains)
Leather/fur - either combined or separate
Meat - maybe combined with above
Cabbage/other types of food
Fish for villages near water
A few more, these were the easiest I could think of right now
Just a few ideas. Would be good to have different options for different villages and locations. As mentioned above, Villages near water could have the oppotunity to gather fish, maybe also making it "smoked", which is the one you buy. Others, like Sarranid and Vaegir villages (now from the starting view) might not be able to make cabbage, wheat etc for their land being a dessert and snowy. Therefor vaegir could be good with leather/fur because they live cold, animals that roam free have thick skin/fur for the cold and they have for a long time killed these and made warm cloth etc. You get the idea.
So to sum up, each village would have maybe 2-3 types that each one has, like leather, meat since it's easy to have cattle/other animals in each village. Otherwise, depending on location they would have different (some the same) options for which "land" to buy.
To not exploit this too much, there could be hidden factors. Like in towns right now, trade is what makes the outcome profits. High raw material-price or to low quantity leaves you with lower money this week. Could be the same here, some different things could make it not that good this week or maybe gives you extra for it was a great week. For mentioning the iron-digging again, maybe this week they found a rich vein, giving you extra money and lowering the prices a bit more. The next week they didn't find anything, making you loose some money that is for payment and rising the price of iron this week. All goes around, cheap iron would make ironworks more profitable since you buy cheap iron and sell the tools you make for the same price but with a higher difference from making and selling. Simple math.
Hope this is a good idea!
My idea is: the only way to improve villages are through construction a mill! That adds 5% to prosperity, but doesn't really make any good difference. But instead buying land from the village in sort of the same way as in towns, would make it intresting aswell as more real.
I was no thinking in the way like buy this for 10000 denars, get 400+ each week. More like around 1000 denars, earn 1-200 tops a week aswell as increasing town prosperity abit for more income taxes when owned by you, since the town gets richer from selling and the villagers gets jobs. Also, these raw materials would now be of more quantity, having a low price in the village and maybe aswell in town if it gets balanced.
Some ideas for different kinds of land:
Wheat - some places will be cheaper, some already cheap, would also be the cheapest one to buy
Olives
Iron (in villages near mountains)
Leather/fur - either combined or separate
Meat - maybe combined with above
Cabbage/other types of food
Fish for villages near water
A few more, these were the easiest I could think of right now
Just a few ideas. Would be good to have different options for different villages and locations. As mentioned above, Villages near water could have the oppotunity to gather fish, maybe also making it "smoked", which is the one you buy. Others, like Sarranid and Vaegir villages (now from the starting view) might not be able to make cabbage, wheat etc for their land being a dessert and snowy. Therefor vaegir could be good with leather/fur because they live cold, animals that roam free have thick skin/fur for the cold and they have for a long time killed these and made warm cloth etc. You get the idea.
So to sum up, each village would have maybe 2-3 types that each one has, like leather, meat since it's easy to have cattle/other animals in each village. Otherwise, depending on location they would have different (some the same) options for which "land" to buy.
To not exploit this too much, there could be hidden factors. Like in towns right now, trade is what makes the outcome profits. High raw material-price or to low quantity leaves you with lower money this week. Could be the same here, some different things could make it not that good this week or maybe gives you extra for it was a great week. For mentioning the iron-digging again, maybe this week they found a rich vein, giving you extra money and lowering the prices a bit more. The next week they didn't find anything, making you loose some money that is for payment and rising the price of iron this week. All goes around, cheap iron would make ironworks more profitable since you buy cheap iron and sell the tools you make for the same price but with a higher difference from making and selling. Simple math.
Hope this is a good idea!