(try_begin),
(eq, "$g_presentation_state", 1),
(call_script, "script_multiplayer_display_available_items_for_troop_and_item_classes", ":my_troop_no", multi_item_class_type_bow, multi_item_class_type_arrow, 781, 474),
(create_mesh_overlay, reg0, "mesh_mp_inventory_right_arrow"),
(position_set_x, pos1, 800),
(position_set_y, pos1, 800),
(overlay_set_size, reg0, pos1),
(position_set_x, pos1, 881),
(position_set_y, pos1, 515),
(overlay_set_position, reg0, pos1),
(else_try),
(eq, "$g_presentation_state", 2),
(call_script, "script_multiplayer_display_available_items_for_troop_and_item_classes", ":my_troop_no", multi_item_class_type_sword, multi_item_class_type_spear, 781, 374),
(create_mesh_overlay, reg0, "mesh_mp_inventory_right_arrow"),
(position_set_x, pos1, 800),
(position_set_y, pos1, 800),
(overlay_set_size, reg0, pos1),
(position_set_x, pos1, 881),
(position_set_y, pos1, 415),
(overlay_set_position, reg0, pos1),
(else_try),
(eq, "$g_presentation_state", 3),
(call_script, "script_multiplayer_display_available_items_for_troop_and_item_classes", ":my_troop_no", multi_item_class_type_arrow, multi_item_class_type_horse, 781, 274),
(create_mesh_overlay, reg0, "mesh_mp_inventory_right_arrow"),
(position_set_x, pos1, 800),
(position_set_y, pos1, 800),
(overlay_set_size, reg0, pos1),
(position_set_x, pos1, 881),
(position_set_y, pos1, 315),
(overlay_set_position, reg0, pos1),
(else_try),
(eq, "$g_presentation_state", 4),
(call_script, "script_multiplayer_display_available_items_for_troop_and_item_classes", ":my_troop_no", multi_item_class_type_spear, multi_item_class_type_shields_end, 781, 174),
(create_mesh_overlay, reg0, "mesh_mp_inventory_right_arrow"),
(position_set_x, pos1, 800),
(position_set_y, pos1, 800),
(overlay_set_size, reg0, pos1),
(position_set_x, pos1, 881),
(position_set_y, pos1, 215),
(overlay_set_position, reg0, pos1),
(else_try),
(eq, "$g_presentation_state", 5),
(call_script, "script_multiplayer_display_available_items_for_troop_and_item_classes", ":my_troop_no", multi_item_class_type_heads_begin, multi_item_class_type_heads_end, 117, 524),
(create_mesh_overlay, reg0, "mesh_mp_inventory_left_arrow"),
(position_set_x, pos1, 800),
(position_set_y, pos1, 800),
(overlay_set_size, reg0, pos1),
(position_set_x, pos1, 106),
(position_set_y, pos1, 565),
(overlay_set_position, reg0, pos1),
(else_try),
(eq, "$g_presentation_state", 6),
(call_script, "script_multiplayer_display_available_items_for_troop_and_item_classes", ":my_troop_no", multi_item_class_type_bodies_begin, multi_item_class_type_bodies_end, 117, 424),
(create_mesh_overlay, reg0, "mesh_mp_inventory_left_arrow"),
(position_set_x, pos1, 800),
(position_set_y, pos1, 800),
(overlay_set_size, reg0, pos1),
(position_set_x, pos1, 106),
(position_set_y, pos1, 465),
(overlay_set_position, reg0, pos1),
(else_try),
(eq, "$g_presentation_state", 7),
(call_script, "script_multiplayer_display_available_items_for_troop_and_item_classes", ":my_troop_no", multi_item_class_type_feet_begin, multi_item_class_type_feet_end, 117, 324),
(create_mesh_overlay, reg0, "mesh_mp_inventory_left_arrow"),
(position_set_x, pos1, 800),
(position_set_y, pos1, 800),
(overlay_set_size, reg0, pos1),
(position_set_x, pos1, 106),
(position_set_y, pos1, 365),
(overlay_set_position, reg0, pos1),
(else_try),
(eq, "$g_presentation_state", 8),
(call_script, "script_multiplayer_display_available_items_for_troop_and_item_classes", ":my_troop_no", multi_item_class_type_gloves_begin, multi_item_class_type_gloves_end, 117, 224),
(create_mesh_overlay, reg0, "mesh_mp_inventory_left_arrow"),
(position_set_x, pos1, 800),
(position_set_y, pos1, 800),
(overlay_set_size, reg0, pos1),
(position_set_x, pos1, 106),
(position_set_y, pos1, 265),
(overlay_set_position, reg0, pos1),
(else_try),
(eq, "$g_presentation_state", 9),
(call_script, "script_multiplayer_display_available_items_for_troop_and_item_classes", ":my_troop_no", multi_item_class_type_horses_begin, multi_item_class_type_horses_end, 117, 124),
(create_mesh_overlay, reg0, "mesh_mp_inventory_left_arrow"),
(position_set_x, pos1, 800),
(position_set_y, pos1, 800),
(overlay_set_size, reg0, pos1),
(position_set_x, pos1, 106),
(position_set_y, pos1, 165),
(overlay_set_position, reg0, pos1),
(try_end),