Greetings, sorry for the delay to acknowledge the fans of Scaedumar here at Taleworlds about the release of a sequel to Abhuva's masterwork. I wish also that he knows that I properly credited him in the Main Menu
screen of my own version of the mod. I'm posting this from my tablet, since I recently changed residence, and I'm still waiting for my ISP to install the necessary stuff so that I can fill you up with all the new goodies.
In the meanwhile, I can just inform you that the development is at
40%, and that I've made some changes to:
NPC names: Lords now have titles and family names.
Merchant Quest Givers of the various capital cities now have names. (Ex. The merchant of Praven is now named Alois of Forsvik, he'll even have a few more lines of dialogue to let you know about his past)
Scenes: Normal scenes and battle scenes are totally reworked. A battlescene may involve the enemy barricading in a ruin, and you'll be forced to flush them out. The castle of Tevarin is my masterpiece, and you'll see it soon (ever wondered how a castle in the middle of a gulf can be sieged?). Interiors of taverns, stores and arenas have been ALL revamped (SAR, RHO, SWA, VAE, KHE and NOR)
Items: Itemkinds.txt has a total of 564 new items. Including new horses, armour, weapons, boots, helmets and shields.
New scripts: Weapon durability. Visit the weapon smith or buy a new weapon, or you'll soon be left without a weapon in the middle of a battle.
Once you're down, you're dead. There is the small probability that you'll get wounded.
New 'guilds': Volsk Crusaders (you'll learn about them in my novel), you can buy their 'trust' or earn it by doing missions for them (like getting goods for them) and the Assassin's Guild (hostile to everybody except the Sarranids), watch your back.
Companions: 17 new companions, mostly Swadian (I'm Swadian biased). The companions can be found in the various taverns, or you'll be able to save them by raiding bandit camps.
New stuff to come: Early arquebuses, medieval blackpowder siege weapons such as small bombards and pot-de-fers (a storm of arrows shall fall on you or on your enemy), cavalry crossbows (one handed), chariots (I need to try animating it first to see if it's seamless while riding it through rough terrain).
The idea of two new kingdoms has been scrapped. Instead I've added more villages and castles (+1 more city for the Rhodoks and Nords), plus two new lords for each faction. I'm writing a short mod novel on Scaedumar 2, aiming to present you who are these two new lords.
Who gets what said:
Swadians get one more castle and village. Castle Branau and the abbey of Varnhem (oh yeah, you know from where I took that)
Rhodoks get one more city, castle and village. Castle Metternich, the abbey of Jarvaskar, and the city of Cusland.
Nords get one more city, Skaren, one more castle (more of a hill with palisades and a central tower) and two new villages.
Khergits get nothing new.
Sarranids get nothing new.
Vaegirs get two forts on the border between them and the Khergits.
Arrows and bolts have their damage increased by 30%.
More types of arrows and bolts are available as well. (Amount decreased from 30 to 20 for arrows and 20 to 12 for bolts)
Cavalry Crossbows can only use Small Bolts (available in Small, Medium and Large variants, varying from 4, 6 and 8 bolts)<
*Blackpowder weapons can crush your shield with one hit.
**Blackpowder weapons have a high probability that they might explode in your face and fatally wound you. (They have a scripted durability) - I'm a bastard I know.
*And they take the 20% of your total health.
** You'll die fo' real in short words if you get your face hacked by splinters of wood from your freshly exploded arquebus.
Oh... righty. You can't use the arquebus on horseback. (Balance reasons)
WIP: I'm trying to create a real jousting tournament for Swadia, and not just a ride n'poke thingie.
I'm planning of adding 'readable' books into the mod. If you want to write a short story that you would like inserted into the mod, feel free to do so.
Screens will follow shortly as soon as I get internet back on my computer.
Sincerely,
a very big fan of Scaedumar and developer of Scaedumar 2
- LordMalacath
Note: 23 March 1257 isn't the game year anymore. Welcome to the 13 of December 1255. (The year when the first blackpowder weapon, the 'fire-rod' got in Europe from China).
Referrence images used for what I'm modelling on my computer (can't post screens of my .brf files, I'll do them later due to the reason specified above)
Arquebus, 1340 circa. (I made it a bit more... primitive and worn-out, you'll see it soon)
Cavalry Crossbow. (One handed)
Siege Culverin. (I'm modelling it so it will budge into the mod without lore or period issues.)
Pot de fer. (One hit, one kill. If it hits you, see you.)
http://www.youtube.com/watch?v=2KTS8PQ06Qo&feature=relmfu
Referrence video used for my reloading animation of the arquebus.