This is interesting.
Some random suggestions:
1. For "event" tracks, like victory_evil, cut it shorter- maybe 15 seconds or so. Put a sting at the start. Even if it's not "music", it still needs some drama. For example a track for being put into prison that started with a prison door slamming and some low guard muttering would be neat.
2. Ambient needs to not obtrude too much, and fit the environment. Ideally, it should set a mood without ever being contra-tempo to the battle. Adorno's pack has been a big improvement over Native (imo), and my only quibbles are that there are sections with mic thuds and such that break the mood. It'd be really kewl if you'd theme it for steppe, plains, desert and so on, so that we could program it to be used in the right context easily. For example, some distant wind and some sand-rattle for deserts, and that crystal, muffled silence broken by the occasional animal sound for those snowy wastelands, would really be something cool.
3. What we really really need is some music that fits the feel of the age without being dreadful, for use in towns, preferably mixed with crowd noise and various sounds of life. The towns feel wooden, and a lot of it is the audio. I've been reviewing period music, and, eh, most of it's pretty bland (polyphony was a new concept back then, lol) to modern ears, but some nicely-moving recorder / flute dances or something with a bit of energy would probably work, if mixed with noise to obliterate recording issues.
Anyhow, just random ideas, great foley and I'm looking forward to seeing how it comes out