Author Topic: [M] Hunt Mod - Version 1.31 Released! - For Warband 1.131  (Read 171584 times)

0 Members and 1 Guest are viewing this topic.

Emperor Milton

  • Sergeant at Arms
  • *
  • Faction: Empire of Man
    • View Profile
  • Faction: Neutral
  • MP nick: Lord_Milton
  • M&BWB
Re: Hunt Mod - Version 1.0 Released!
« Reply #15 on: March 04, 2010, 07:58:39 PM »
SWEETNESS!!!!
Downloading now and playing. only seven minutes to wait. SWEET!!!

HULKSMASH

  • Grandmaster Knight
  • *
  • Cogito ergo sum.
    • View Profile
  • Faction: Bandit
  • MP nick: HULKSMASH
  • M&BWBWF&SNW
Re: Hunt Mod - Version 1.0 Released!
« Reply #16 on: March 04, 2010, 07:59:53 PM »
My jaw dropped when I read this.
I LOVE YOU GUYS!
NEVER STOP MODDING!

Representing the Electorate of Bavaria in the Balance of Power 1750 game.

Scientia Excelsa

  • FNG
  • Master Knight
  • *
  • <[}=====[Excelsior!]====={]>
    • View Profile
  • Faction: Rhodok
  • MP nick: How many chars will fit her
  • M&BWB
Re: Hunt Mod - Version 1.0 Released!
« Reply #17 on: March 04, 2010, 08:32:04 PM »
*grumble*

Couldn't you have shown the decency to wait until I got back from my trip?

*grumble*
<[}===================================================={]>
FNG Taleworlds Server Admin.  PM with questions, comments, complaints or requests.
<[}===================================================={]>
Keep the HOBOTHREAD memory alive!

switchfoot

  • Squire
  • *
    • View Profile
    • Switchfoot famsite
  • Faction: Neutral
  • MP nick: Switchfoot
  • WB
Re: Hunt Mod - Version 1.0 Released!
« Reply #18 on: March 04, 2010, 08:36:07 PM »
I played it for a couple of minutes and it is pretty epic! Love playing both as a hunter and as a monster. Good job! :)

Quote
If you're having any trouble running the mod at a good FPS (it is a fairly graphics-heavy mod) then I would suggest trying it in DX7. It runs a lot better, and I've tweaked some things so it still looks good.

What if I have trouble running the mod in DX7? :D
We're meant to live for so much more.

Farewell guys.

faradon

  • Grandmaster Knight
  • *
  • Deus Vult team
    • View Profile
    • deviantART
  • Faction: Bandit
  • MP nick: irc://Faradon
Re: Hunt Mod - Version 1.0 Released!
« Reply #19 on: March 04, 2010, 08:41:54 PM »
Congratulations for releasing your mod!

MaHuD

  • Napoleonic Wars Moderator
  • *
  • Terror Terroris
    • View Profile
  • Faction: Nord
  • MP nick: K-KA_Nr7_FWOb_MaHuD
  • WBWF&SNW
Re: Hunt Mod - Version 1.0 Released!
« Reply #20 on: March 04, 2010, 08:59:03 PM »
It's very nice, only minus point is the spawning. But I geuss there isn't allot to do about that + the rest of the awesome stuff balances that out.

Arch3r

  • Grandmaster Knight
  • *
  • >:I
    • View Profile
  • Faction: Rhodok
  • MP nick: CoR_Arch3r
  • M&BWBNW
Re: Hunt Mod - Version 1.0 Released!
« Reply #21 on: March 04, 2010, 09:01:30 PM »
Had an awesome time tonight.

Two things:
Fog could be more.
There some places where you can get stuck.

I am Space Khergit, and above pyramids.

MaHuD

  • Napoleonic Wars Moderator
  • *
  • Terror Terroris
    • View Profile
  • Faction: Nord
  • MP nick: K-KA_Nr7_FWOb_MaHuD
  • WBWF&SNW
Re: Hunt Mod - Version 1.0 Released!
« Reply #22 on: March 04, 2010, 09:02:31 PM »
I haven't seen any fog. So I suppose if you play on the lowest settings, you don't have that dissadvantage ?

Arch3r

  • Grandmaster Knight
  • *
  • >:I
    • View Profile
  • Faction: Rhodok
  • MP nick: CoR_Arch3r
  • M&BWBNW
Re: Hunt Mod - Version 1.0 Released!
« Reply #23 on: March 04, 2010, 09:04:45 PM »
No there has been fog only once in all those time we played. And only a little.

I am Space Khergit, and above pyramids.

Urist

  • Master Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Urist
  • M&BWB
Re: Hunt Mod - Version 1.0 Released!
« Reply #24 on: March 04, 2010, 09:06:14 PM »
Kick someone or increase the player limit. Server is full and I want to play. :(

Arch3r

  • Grandmaster Knight
  • *
  • >:I
    • View Profile
  • Faction: Rhodok
  • MP nick: CoR_Arch3r
  • M&BWBNW
Re: Hunt Mod - Version 1.0 Released!
« Reply #25 on: March 04, 2010, 09:09:51 PM »
Kick someone or increase the player limit. Server is full and I want to play. :(
Make room for the Urist guys!

I am Space Khergit, and above pyramids.

Sir Pwn-A-Lot

  • Knight at Arms
  • *
  • I'm too sexy for my spear...
    • View Profile
  • Faction: Vaegir
  • MP nick: Mr_Prince
  • M&BWBNW
Re: Hunt Mod - Version 1.0 Released!
« Reply #26 on: March 04, 2010, 09:17:54 PM »
Sounds nice, gonna test it tomorrow.

HULKSMASH

  • Grandmaster Knight
  • *
  • Cogito ergo sum.
    • View Profile
  • Faction: Bandit
  • MP nick: HULKSMASH
  • M&BWBWF&SNW
Re: Hunt Mod - Version 1.0 Released!
« Reply #27 on: March 04, 2010, 09:43:47 PM »
Please increace player cap, I'm dying to play this.

Representing the Electorate of Bavaria in the Balance of Power 1750 game.

Taalen

  • Archbishop of Drunkland
  • Knight
  • *
    • View Profile
  • Faction: Nord
  • MP nick: irc://Taalen
  • M&BWBWF&SNW
Re: Hunt Mod - Version 1.0 Released!
« Reply #28 on: March 04, 2010, 09:44:54 PM »
Well, I retired for the night, so there's room for one of you.. :P
Quote
<Calodine> I missed Taalen. He's that guy I can't put a face too who's nicer than okiN.


HULKSMASH

  • Grandmaster Knight
  • *
  • Cogito ergo sum.
    • View Profile
  • Faction: Bandit
  • MP nick: HULKSMASH
  • M&BWBWF&SNW
Re: Hunt Mod - Version 1.0 Released!
« Reply #29 on: March 04, 2010, 09:47:54 PM »
Rushes ova, damn, someone nabbed it.

Representing the Electorate of Bavaria in the Balance of Power 1750 game.