Progress report:I'm working on integrating permadeath (with a possibility of a second chance). It's moving along quite nicely, for now at least. I've also started working on a special scene, will post screenshots when it's done. Also, I'm making a global difficulty option, which, once chosen at the start of the game, is not to be changed ever again.
Easy will be a mode suited to players which are
spineless new to the game or unsure in their abilities. Will feature various bonuses for the player.
Normal is the recommended difficulty. On Normal, everything will be as it was meant to be played - which is to say challenging, but not too difficult. And last, but not least,
Hard will be
the shit. Will feature various nerfs to the player as well as buffs to enemies, more difficult challenges, etc. Hard is supposed to be hard. Not hard as in "hard', but as in "insanely hard" - a challenge almost unbeatable for you to test your skills against. Oh, Hard mode will also remove any chance of a second life. If you die, you die. Period.
How permadeath works: If you get knocked out in combat, there is a chance that you die. On Easy, this chance is 30%. On Nomrla - 50%, and on Hard - 70%. If you are lucky, you won't die, but be critically wounded - as in the normal game. If you die, this is other business, but you'll have your chance of "respawning"... if you're not playing Hard, that is...
