Alright, I'll write down a whole step by step thing after I took a shower. Will edit it in here.
Let's do this.
I. First off, I'll advise you to create a clean, i.e. completely unmodified install of M&B 1.011. Then you copy that entire install as backup. Rename one M&B PL
or something and mark the other one as backup, e.g. call it M&B clean backup
. This is optional of course, but it helps to keep track and to revert back to a clean one without having to delete and re-install everything.
Also put the PL download somewhere easily accessible, e.g. the desktop.
II. Now take the enbseries.ini, mb.fxo and mb.fx files from the PL folder and put them into the the main
M&B folder. That is the one with the .exe and so on. Let these files overwrite the old ones.
III. Put the flora_kinds.txt, ground_specs.txt and skyboxes.txt into the Data
folder you can see from the main M&B one. Again, let these new files overwrite the old ones.
IV. Put the SoD version of your choice into the Modules
V. Copy the ressources from whereever you put the PL download/PL_test/ressource
to your separate M&B with PL install/Modules/SoD/ressource
Do the same with the Textures
. You can do the same with the SceneObj folder, but I'm not sure if and how SoD changes existing scenes, so you need to check that first.
But the scn_random_something-something
are a safe bet, they'll work without problem once you copy them over.
VI. Open the module.ini
in your new SoD-PL install and search for load_resource = materials
, replace it with load_mod_resource = materials
VII. Do the same with all of these:
load_mod_resource = map_tree_meshes
load_resource = tree_meshes
load_resource = xtree_meshes
load_resource = grass_meshes
load_resource = plant_meshes
load_resource = xtree_meshes_b
load_resource = terrain_borders
load_resource = tree_e_meshes
load_resource = xtree_meshes_c
load_resource = grass_meshes_b
VIII. Save the file and play using the .exe in the new PL install.