Author Topic: M&B V 1.011 - Prophesy of Pendor 3.0 Development Team  (Read 20430 times)

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Volkodav

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Re: Prophesy of Pendor 3.0 Development Team
« Reply #30 on: February 08, 2010, 02:27:18 PM »
You guys are artists, you made M&B seem...so more mysterious  :mrgreen:
Anyhow,are you gonna add more kinds of quests?For example,connected to the Prophecy (or Prophesy),fighting a powerful foe one-on-one,dungeon crawling or something like that? Sorry if someone already asked that,but I'm too lazy too read the topic...  :lol:
Best of luck team,can't wait for another version of this grand mod...

Fawzia dokhtar-i-Sanjar

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Re: Prophesy of Pendor 3.0 Development Team
« Reply #31 on: February 08, 2010, 02:31:56 PM »
Dungeon crawling etc. is on the list of suggestions.  Some suggestions may be implemented.  Implementing them all is impossible and many are quite silly.  Next time, please look at the list before posting an entirely redundant suggestion.  If you are too lazy to read the list, we are equally too lazy (not to mention busy with PoP)  to answer politely in future.  :D  The list is amusing, as well as stickied and categorized and has also been locked because we are in process and don't want repeat suggestions. 

RE: Spelling: It is "Prophesy" on purpose - Madigan used his "prophecy(n)" to "prophesy(v)" of Pendor.
« Last Edit: February 08, 2010, 02:38:08 PM by Fawzia dokhtar-i-Sanjar »
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mr48

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Re: Prophesy of Pendor 3.0 Development Team
« Reply #32 on: February 08, 2010, 08:24:43 PM »
DISCLAIMER: I realize that the focus of this mod is not graphics but gameplay, but I have a few question in regards to that.

Is it possible to make a smooth transition between actual grass on the ground, and just grassy texture? As it is right now, grass suddenly popping up on the ground as you move closer looks pretty ridiculous. Perhaps make a couple of smaller, intermediate grass models so when they appear at the appropriate distance it doesnt look as jarring as when the full grass patches appear now.

In fact I wouldn't mind if you guys added an option to increase the distance at which the grass models appear for those of us with more powerful systems.

Also, the placement of trees on battlegrounds is too random and widespread. They should come in denser patches, with only a few trees standing out on their own.
« Last Edit: February 08, 2010, 08:27:02 PM by mr48 »

Mk3390

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Re: Prophesy of Pendor 3.0 Development Team
« Reply #33 on: February 09, 2010, 03:49:12 AM »
That's not pop specific.
 
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noosers

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Re: Prophesy of Pendor 3.0 Development Team
« Reply #34 on: February 09, 2010, 10:31:20 AM »
That´s native. There´s a reason for it. There´s modifications for it like Polished Landscapes, Graphic Enhancement etc. Check the forum for them.

They may or may not work with PoP - either try at own risk or cope with the current models or complain at taleworlds.

mr48

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Re: Prophesy of Pendor 3.0 Development Team
« Reply #35 on: February 12, 2010, 06:12:44 AM »
That´s native. There´s a reason for it. There´s modifications for it like Polished Landscapes, Graphic Enhancement etc. Check the forum for them.

They may or may not work with PoP - either try at own risk or cope with the current models or complain at taleworlds.

Just checked out the thread on Polished Landscapes, it its just beautiful. Seems to be exactly what I'm looking for. I hope the PoP 3.0 Dev team will integrate it into PoP, because it seems like people are having some problems getting it to work properly with other mods.

Ãbyss

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Re: Prophesy of Pendor 3.0 Development Team
« Reply #36 on: February 12, 2010, 01:39:40 PM »
Personally I couldn't care less about the landscape whilst dodging arrows or slicing meatbags.
If the game was entirely TP view,then sure. But really not necessary with the map travel thing.

~Ãbyss
what exactly is a Fief and how do I get 1?
Scarlet Johanson sucks man, i just loved him in Iron Man 2,she was prettx sexy in there...
is there no testing of the mod?
Quote from: akuthia
as it's put locally, "going Pendor in his

tarabostu

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Re: Prophesy of Pendor 3.0 Development Team
« Reply #37 on: February 18, 2010, 09:02:16 PM »
so when is it coming out?
played 2.5 some time ago,it was the greatest until that time,loved it,i was curios about the next one,good luck
« Last Edit: February 20, 2010, 09:12:11 AM by tarabostu »

noosers

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Re: Prophesy of Pendor 3.0 Development Team
« Reply #38 on: February 18, 2010, 10:35:52 PM »
Depends how hard you push  :twisted:

When it´s finished. Master PoP 2.5 before you demand 3.0.
Thank you.

hgghg4

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Re: Prophesy of Pendor 3.0 Development Team
« Reply #39 on: February 19, 2010, 06:20:05 AM »
so am i allowed to demand it yet?
War is brutal in Pendor and he lost a limb in battle so was going for Prosthesis of Pendor.
You officially frighten me.
Noldor are crops.You farm them.
You do not have social/sexual/fanboy interactions with your crops.

Fawzia dokhtar-i-Sanjar

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Re: Prophesy of Pendor 3.0 Development Team
« Reply #40 on: February 19, 2010, 01:25:19 PM »
@hg: No.
Quis custodiet ipsos custodes?
"Is there no spellchecking or crash testing of the mod?" (MadVader modifies Hoellenbewohner)
"Your soldiers are a bunch of women, and just because women kill thousands of my people doesn't mean I fear them,  much..."  (Daedelus McGee)

Ãbyss

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Re: Prophesy of Pendor 3.0 Development Team
« Reply #41 on: February 19, 2010, 01:27:47 PM »
Any further demand for instant release of PoPv.3 will be met with swift incineration.

~Ãbyss
what exactly is a Fief and how do I get 1?
Scarlet Johanson sucks man, i just loved him in Iron Man 2,she was prettx sexy in there...
is there no testing of the mod?
Quote from: akuthia
as it's put locally, "going Pendor in his

Hr.Cyber

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Global map
« Reply #42 on: February 28, 2010, 11:42:34 AM »
It would be great to see global map in PoP3. For example as background in "Quests", like this:


If u find it useful, try this .dds: http://www.megaupload.com/?d=2JY11ELJ

Maeglin Dubh

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Re: Global map
« Reply #43 on: February 28, 2010, 06:16:09 PM »
It would be great to see global map in PoP3. For example as background in "Quests", like this:


If u find it useful, try this .dds: http://www.megaupload.com/?d=2JY11ELJ
That's actually really amazing. Good work.

It doesn't show the whole map, but I'm sure one of our graphic artists can do up something similar, if they feel so inclined.


Tycho on the Warband Beta Server

tarabostu

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Re: Prophesy of Pendor 3.0 Development Team
« Reply #44 on: April 08, 2010, 09:45:09 AM »
excuse me for posting on this thread but i couldn`t post on the one with the suggestions,i absolutely love this mod and i want to ask you guys not to equip the pendorian man at arms with shield if they have billhooks already it, makes them very ineffective. good luck!