Author Topic: *OLD* .::WB::. Aggiornamenti  (Read 11273 times)

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Cavalier Francesco

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Re: .::WB::. Aggiornamenti
« Reply #30 on: January 15, 2010, 10:15:35 AM »
ti pareva...manco un mese e già dobbiamo aggiornare....

Yukuai

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Re: .::WB::. Aggiornamenti
« Reply #31 on: January 15, 2010, 10:30:37 AM »
Bhè, anche io mi son lamentato ma alla fine se ci pensiamo: siamo in betatest :)

Comunque ottimo che hanno riportato il blocco dell'azione con il RMB!
We're shadow that dance in a wind of white rose's petals
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Cavalier Francesco

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Re: .::WB::. Aggiornamenti
« Reply #32 on: January 15, 2010, 11:03:27 AM »
quindi la cosina carina con lo scudo?

Yukuai

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Re: .::WB::. Aggiornamenti
« Reply #33 on: January 15, 2010, 11:05:39 AM »
quindi la cosina carina con lo scudo?

No, semplicemnete se attacchi e vuoi fintare puoi premere RMB e successivamente LMB con la nuova direzione di attacco.

Ma resta la possibilità di fintare solo di LMB?
We're shadow that dance in a wind of white rose's petals
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Astinus

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Re: .::WB::. Aggiornamenti
« Reply #34 on: January 15, 2010, 12:27:21 PM »
quindi la cosina carina con lo scudo?

No, semplicemnete se attacchi e vuoi fintare puoi premere RMB e successivamente LMB con la nuova direzione di attacco.

Ma resta la possibilità di fintare solo di LMB?
cosa significa? O_O

Yukuai

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Re: .::WB::. Aggiornamenti
« Reply #35 on: January 15, 2010, 03:37:00 PM »
quindi la cosina carina con lo scudo?

No, semplicemnete se attacchi e vuoi fintare puoi premere RMB e successivamente LMB con la nuova direzione di attacco.

Ma resta la possibilità di fintare solo di LMB?
cosa significa? O_O

Posto che io uso il mouse per determinare il tipo di attacco che voglio effettuare:

Per attaccare con un affondo sposto il mouse verso il basso e poi premo il LeftMouseButton (LMB)
Se però, prima che l'animazione dell'attacco sia troppo "avanti", premo il RightMouseButton (RMB) interrompo l'attacco e posso rilanciare un attacco (magari dall'alto in basso stavolta).

Questa tecnica è utile per disorientare l'avversario: fingo un attacco da destra e poi attacco a sinistra.

Questa cosa era (è?) fattibile anche facendo:

Premo LMB, ri-premo velocemente LMB (ovviamente dando un altra direzione di attacco) ed il personaggio finta l'attacco
We're shadow that dance in a wind of white rose's petals
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Cavalier Francesco

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Re: .::WB::. Aggiornamenti
« Reply #36 on: January 15, 2010, 03:56:45 PM »
io l'ho fatto normalmente in ogni patch...

Astinus

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Re: .::WB::. Aggiornamenti
« Reply #37 on: January 15, 2010, 04:24:41 PM »
aaaaaah occhei mi ero immaginato chissà quale combinazione astrusa di tasti, le finte con la parata sono ordinaria amministrazione  8-)

Imnotwhatiam

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Re: .::WB::. Aggiornamenti
« Reply #38 on: February 03, 2010, 07:45:43 PM »
Come ho "accennato" nell'altra discussione: versione 0.700...

Nikephoros

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Re: .::WB::. Aggiornamenti
« Reply #39 on: February 03, 2010, 08:00:02 PM »
ragazzi, è la patch DEFINITIVA O_O

Version 0.700 changes:
------------------------
Sarranid Sultanate is now functional in single and multi-player with new equipment and horses.
New, optimized, tree level-of-detail system.
New, dynamic texture load-on-demand system for better memory utilization.
Carrying multiple shields now has encumbrance penalties and makes one run slower.
The weapon you are carrying now has more effect on encumbrance. Using extra-heavy or extra-long weapons will make you run slower.
It is now harder to cause block-stuns unless you are doing an overhead or chambered  attack.
Added "unbalanced" flag to heavy two-handed weapons, which gives them a brief delay to switch to defense, once an attack has been started.
Horse sounds are now played with relatively higher volume.
Horses are now less likely to rear when running into lone enemies.
Reduced the swing arc for melee friendly fire so it is now less likely to hit friends standing to the sides.
Force default armor is added as a multiplayer option
Allow player banners is added as a multiplayer option
New jumping/fall animation.
Fixed path calculation for horse-archer AI units.
Many other optimizations and bug-fixes.


SARRANIDI!
ARMI SBILANCIATE!
DE-SGRAVATIO PER SCUDI E ARMI PESANTI!

ODDIOOOO!!!!
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Ti vedo... E ti piango.

Yukuai

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Re: .::WB::. Aggiornamenti
« Reply #40 on: February 04, 2010, 11:03:18 AM »
ragazzi, è la patch DEFINITIVA O_O

Version 0.700 changes:
------------------------
Sarranid Sultanate is now functional in single and multi-player with new equipment and horses.
New, optimized, tree level-of-detail system.
New, dynamic texture load-on-demand system for better memory utilization.
Carrying multiple shields now has encumbrance penalties and makes one run slower.
The weapon you are carrying now has more effect on encumbrance. Using extra-heavy or extra-long weapons will make you run slower.
It is now harder to cause block-stuns unless you are doing an overhead or chambered  attack.
Added "unbalanced" flag to heavy two-handed weapons, which gives them a brief delay to switch to defense, once an attack has been started.
Horse sounds are now played with relatively higher volume.
Horses are now less likely to rear when running into lone enemies.
Reduced the swing arc for melee friendly fire so it is now less likely to hit friends standing to the sides.
Force default armor is added as a multiplayer option
Allow player banners is added as a multiplayer option
New jumping/fall animation.
Fixed path calculation for horse-archer AI units.
Many other optimizations and bug-fixes.


SARRANIDI!
ARMI SBILANCIATE!
DE-SGRAVATIO PER SCUDI E ARMI PESANTI!

ODDIOOOO!!!!


Se sistemavano il couching damage avevo un orgasmo multiplo. Ma dio: FANTASTICO! BASTA 2H SPAMMER!!!!! YEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH


Per la nuova fazione: qualcuno ha idea di che "caratteristiche" ha?
« Last Edit: February 04, 2010, 11:09:48 AM by Yukuai »
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Imnotwhatiam

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Re: .::WB::. Aggiornamenti
« Reply #41 on: February 04, 2010, 11:16:40 AM »
Per la nuova fazione: qualcuno ha idea di che "caratteristiche" ha?
Se aspetti che Nike passi di qua saprà darti tutte le informazioni che vuoi...temo abbia provato i sarranidi per ore.
Comunque c'è una discussione sui sarranidi nel forum su warband....

EDIT: eccola!
http://forums.taleworlds.com/index.php/topic,92792.0.html
« Last Edit: February 04, 2010, 11:35:31 AM by Imnotwhatiam »

Cavalier Francesco

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Re: .::WB::. Aggiornamenti
« Reply #42 on: February 04, 2010, 03:45:11 PM »
ragazzi, è la patch DEFINITIVA O_O

Version 0.700 changes:
------------------------
Sarranid Sultanate is now functional in single and multi-player with new equipment and horses.
New, optimized, tree level-of-detail system.
New, dynamic texture load-on-demand system for better memory utilization.
Carrying multiple shields now has encumbrance penalties and makes one run slower.
The weapon you are carrying now has more effect on encumbrance. Using extra-heavy or extra-long weapons will make you run slower.
It is now harder to cause block-stuns unless you are doing an overhead or chambered  attack.
Added "unbalanced" flag to heavy two-handed weapons, which gives them a brief delay to switch to defense, once an attack has been started.
Horse sounds are now played with relatively higher volume.
Horses are now less likely to rear when running into lone enemies.
Reduced the swing arc for melee friendly fire so it is now less likely to hit friends standing to the sides.
Force default armor is added as a multiplayer option
Allow player banners is added as a multiplayer option
New jumping/fall animation.
Fixed path calculation for horse-archer AI units.
Many other optimizations and bug-fixes.


SARRANIDI!
ARMI SBILANCIATE!
DE-SGRAVATIO PER SCUDI E ARMI PESANTI!

ODDIOOOO!!!!


Se sistemavano il couching damage avevo un orgasmo multiplo. Ma dio: FANTASTICO! BASTA 2H SPAMMER!!!!! YEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH


Per la nuova fazione: qualcuno ha idea di che "caratteristiche" ha?
in compenso...ascie nordiche ancora più spammone e se non erro aggiunta un altra spammona

ConteD.Albafiorita

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Re: .::WB::. Aggiornamenti
« Reply #43 on: February 04, 2010, 03:51:15 PM »
Figo, non vedevo l'ora, sto scaricheggiando :D

JabdiMelborn

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Re: .::WB::. Aggiornamenti
« Reply #44 on: February 06, 2010, 05:17:02 AM »
0.701
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ciauz^^,
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