Author Topic: Mod Speed&Stability for v.1.011 (NEW VERS 1.0.3 RELEASED )  (Read 17182 times)

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MAXHARDMAN

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Mod Speed&Stability for v.1.011 (NEW VERS 1.0.3 RELEASED )
« on: October 29, 2009, 10:28:09 PM »
Mod    Speed&Stability 1.0    for v.1.011

Author: MAXHARDMAN.

- improve Native game speed and stability.
- fix or reduce number RGL error’s with vertex buffer memory.
- include improved version my “RGL Error – Missiles Fix”.
- if you don’t need speed , you may increase units number.

Mount&Blade used LODs (Level Of Detail) system for improve game performance but unfortunately not all models have LODs .
I make LODs for all other models in game ( more then 300 ) .

Same gamers ( and I too ) have RGL error’s with vertex buffer memory.
Then on screen to many objects with high polygons, video card don’t enough video memory , reduce number polygons fix this problem .

Mod may not really help if you use other mod with many new items and textures.
For sorry most modders not make LODs for his mods .
But mod anyway increase Speed & Stability.

1.0.3
Make better compatibility with other mods . Must work now with most mods ,
but you need first install Speed&Stability and after another mods.
Remake horses LODs .
Add throwing rock model with LOD.
Fix boots bug.
Remake plate armour LOD.
Fix few minor bugs.
 


INSTALLATION : run Speed_and_Stability.exe and choose <Mount&Blade v1.11> folder.

UNINSTALLATION : run S&S_Uninstall.exe and choose <Mount&Blade v1.11> folder.

LINK : http://www.mbrepository.com/file.php?id=1545


About effectiveness my mod :
I use program 3DAnalyzer to log parameters in game , so I must say PPS ( polygons per second ) drop in 2-3 time ! I test in open field ( quick battle 4 ) with 400 units ( 240 horseman ) In Native PPS was from 6-10 Mln polygons , after I install S&S PPS drop down to 3-5 Mln polygons ! :D

« Last Edit: December 07, 2009, 06:32:24 AM by MAXHARDMAN »

killop5

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #1 on: October 29, 2009, 10:30:49 PM »
Useful, thanks max.

I wont use it however, you will be a god in some eyes :)

Adorno

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Re: Mod Speed&Stability 1.0 for v.1.011
« Reply #2 on: October 29, 2009, 10:31:37 PM »
You made 300 LODs?  :o

So it's more stable and have better performance. Who doesn't want that  :)

Wu-long

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Re: Mod Speed&Stability 1.0 for v.1.011
« Reply #3 on: October 30, 2009, 01:31:44 AM »
You made 300 LODs?  :o

So it's more stable and have better performance. Who doesn't want that  :)

wait so your confirming it?

ps whats lods

Lord Leoric of Wercheg

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #4 on: October 30, 2009, 01:39:10 AM »
When an item is far from you a lower detailed model is used to *ease up on performance*

*I don't really know what the phrase means but what the heck. I bet a GN will correct me if I'm wrong.
You willingly live in Japan, your opinion is invaid.

You can't spell, your opinion also is invalid.
Don't like it? Suck my dick. Like it? Suck my dick. So-so? Harder!

Wu-long

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #5 on: October 30, 2009, 01:41:26 AM »
When an item is far from you a lower detailed model is used to *ease up on performance*

*I don't really know what the phrase means but what the heck. I bet a GN will correct me if I'm wrong.

oic well i can offered the high lod i should be ok thanks for telling me

thanks great work though my friend needed it ^^

Bommel

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #6 on: October 30, 2009, 01:42:25 AM »
LOD = Level of Detail
You create several versions of a mesh:
The one with highest detail is displayed/rendered at very close distance the next version has lower detail (less polygons) and is displayed if it further away from you so the engine doesn´t have to render that much polygons (details which you wouldn´t see anyways).

0-10m LOD1 high detail (e.g. 1000 polygons)
11-30m LOD2 lower detail (e.g. 800 polygons)
31-100m LOD3 even lower detail (e.g. 400 polygons)
...
etc.


Edit: ninja´d...

MAXHARDMAN

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #7 on: October 30, 2009, 06:56:12 AM »
For same reasons ( I think because sign “&” ) when you before try download Speed&Stability_1.0.exe you have file Speed without “.exe” , so you may rename file to Speed.exe and install mod , or reupload fixen name file SpeedStability_1_0.exe
Sorry about that, I must test it self, just upload file last night in 2 am  :roll:


You made 300 LODs?  :o
So it's more stable and have better performance. Who doesn't want that  :)
Yes about 300 , its not so difficult , because most them don’t need make handle .  I think make tutorial for modders for they use my experience .  :wink:

LOD = Level of Detail
Good explanation , for me very hard write big text to English . :roll:
« Last Edit: October 30, 2009, 07:12:33 AM by MAXHARDMAN »

Adorno

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Re: Mod Speed&Stability 1.0 for v.1.011
« Reply #8 on: October 30, 2009, 10:56:47 AM »
So it's more stable and have better performance. Who doesn't want that  :)
wait so you're confirming it?
No, I was just summing up what it did, but I plan to try it out and see if the Hardman speaketh the truth  :)

EDIT: Tested it out in native and it really does seem to improve performance, both on battlefield and in sieges.
« Last Edit: October 30, 2009, 12:13:05 PM by Adorno »

Arnior

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #9 on: October 30, 2009, 04:11:11 PM »
Good mod. It really gives you extra fps, special when you are far away.

D'Sparil

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #10 on: October 30, 2009, 04:31:18 PM »
Great! installing this ASAP.

MAXHARDMAN

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #11 on: October 31, 2009, 07:48:07 PM »
New version 1.0.01
Make better compatibility with other mods . Must work now with all mods , but you need first install Speed&Stability and after another mods.

Adorno

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #12 on: October 31, 2009, 08:51:08 PM »
What compatibility issues have you had with other mods?
And should I uninstall version 1.0 before installing 1.0.01?

MAXHARDMAN

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #13 on: October 31, 2009, 09:51:29 PM »
Yes , you need uninstall S&S , and next reinstall new version and other mods  :roll: Sorry for this , but I cant test it for all mods , but now I make it more compatibility with other mods ( even they use same files )

Aurora_Alexi

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #14 on: November 01, 2009, 01:42:27 AM »
omg lol i luv u for making this lol...my pc likes to die when playing this and it really gets annoying

tytyty

oh but how do i add it to current mods? like im content with using fire arrow and enhanced native atm

pm me to respond cuz i might not be back on here for afew days

ty ty :D